
Pre-Release Sia Class Overview, info is subject to change. All information is unconfirmed and based on MapleStory M skill info. Currently on hiatus and will return in July to update Class Overview
Sia
Class Properties
Class Group | Star Guardian |
---|---|
Job Group | Magician |
Primary Stat | INT |
Secondary Stat | LUK |
Legion Bonus | To be updated in July (+) |
Primary Weapon | ![]() |
Secondary Weapon | ![]() |
Skill Preview









Class Infographics
Stellar Marking
Constellation Fusion
Link Skill

Master Level: 2
Increases %Final Damage and successful attacks periodically grant a %Final Damage buff
- [Note]: Unconfirmed, subject to change. Based on Maple M Link Skill
Final Damage: +2%. Increases Final Damage by 10% during buff
Duration: 10 sec
Cooldown: 60 sec
All Actives
Active Buffs: | ![]() ![]() ![]() |
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Toggles: | ![]() |
Summons & Placables: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Buffs with Cooldowns: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Binds: | ![]() ![]() |
iFrames: | ![]() ![]() ![]() ![]() |
Damage Reduction (%Max HP): | ![]() ![]() |
Base Stats (From Skills)
Table Legend Info
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
Stats that are always up or close to always up
- TOGGLE
Stats that are gained while skill is toggled on
- DEBUFF
Stats that are gained from debuffing the enemy
- TEMP
Stats that have a condition or cooldown to activate
- UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier | ? | |
Attack Speed | ? | Stage 4 ![]() Stacking buff, upon activating Constellation Skill |
Weapon Mastery | ? | Base +25% |
INT | ? & +15%(415%) to assigned AP | ![]() +15% to assigned AP ![]() |
Magic Attack | +4% ? | ![]() +4% ![]() ![]() ![]() ![]() ![]() ![]() |
Crit Rate | ? | Base +5% ![]() ![]() ![]() ![]() ![]() |
Crit Damage | ? | ![]() ![]() ![]() ![]() |
Damage | ? | ![]() ![]() ![]() ![]() +20% |
Boss Damage | ? | ![]() ![]() |
Final Damage | ? | ![]() +2% & +10% from buff ![]() × ![]() × ![]() × ![]() ![]() ![]() +10% ![]() +8% while toggled |
Ignore DEF | ? |
Example Skill Build Path
1st Job: | ![]() ![]() ![]() ![]() ![]() ![]() |
---|---|
2nd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
3rd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
4th Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
Stellar Marking - Enhance and Reinforce Duration
Appear - Enhance, Persist and Cooldown Cutter
Recommended Skills for Boost Nodes Trios
Primary Trio



Secondary Trio



- Any combination of these skills are good but preferred from same category as you want to max primary first
- 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes






Recommended Inner Ability
- To be updated in July
Credits
Skill Icons + Animations, Hyper Passive Build: MapleStory M JP & Kamigame
Boost Nodes Build: Ikasuu