
Sia Astelle
Class Properties
Class Group | Shine |
---|---|
Job Group | Magician |
Primary Stat | INT |
Secondary Stat | LUK |
Legion Bonus | %Abnormal Status Damage (+1/2/3/5/6%) |
Primary Weapon | ![]() |
Secondary Weapon | ![]() |
Skill Preview









Class Infographics
Link Skill

Buff Duration: +10%, Critical Damage: +3%
All Actives
Active Buffs: | ![]() |
---|---|
Toggles: | ![]() ![]() ![]() |
Summons & Placables: | ![]() ![]() ![]() ![]() ![]() ![]() |
Buffs with Cooldowns: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Binds: | ![]() ![]() |
iFrames: | ![]() ![]() |
Damage Reduction (%Max HP): | ![]() ![]() |
Special thanks to the members of the Sia Astelle Discord for their help in making this overview!
For more in-depth info, visit the Class Discord at http://discord.gg/9pUBfTsntS
Base Stats (From Skills)
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
- TOGGLE
- DEBUFF
- TEMP
- UNLOCK
Weapon Multiplier | 1.2x | |
Attack Speed | 7 | Stage 4 ![]() +1 ![]() +2 |
Weapon Mastery | 95% | Base +25% ![]() +70% |
INT | +40 & +15%(415%) to assigned AP | ![]() +15% to assigned AP ![]() ![]() +20 ![]() +20 |
Magic Attack | +14% +100(130) | ![]() +4% ![]() +10% ![]() +20 ![]() +30 ![]() +50 ![]() +30 |
Crit Rate | +35%(45%) | Base +5% ![]() +10% ![]() +20% ![]() +10% |
Crit Damage | +30%(60%) | ![]() +10% ![]() +10% ![]() +10% ![]() +20% +10% extra w/ Stellagram |
Damage | +45%(85%) | ![]() +15% ![]() +30% ![]() +10% ![]() +10% ![]() +20% |
Boss Damage | +20%(40%) | ![]() +20% ![]() +20% |
Final Damage | +68.75%(118.70%) | ![]() +25% ![]() +35% ![]() +10% ![]() ![]() +8% while toggled |
Ignore DEF | (+37%) | ![]() +30% ![]() +10% |
Example Skill Build Path
1st Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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2nd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
3rd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
4th Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
Stellar Marking - Enhance and Reinforce Duration
Appear - Enhance, Persist and Cooldown Cutter
Recommended Skills for Boost Nodes Trios
Skills To Boost










- Any combination of these skills are good but preferred from same category as you want to max primary first
- 7 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes










Recommended Inner Ability
- Attack Speed +1
- Buff Duration +38%
- Boss Damage +10%
Stellagram Fusion
Sia's skills can be catagorized as "Marking Skills" and "Constellation Skills". Upon using a "Marking Skill", it is recorded onto the Stellagram gauge. When a matching combination (in any order) is recorded onto the gauge, a [Stellagram Fusion] is triggered and a matching "Constellation Skill" is activated
"Constellation Skills" can also be assigned a Key Slot and used without a [Stellagram Fusion]. However, "Constellation Skills" activated using [Stellagram Fusion] gain a bonus effect
In 5th Job, using grants a buff where the bonus effect is always granted even without [Stellagram Fusion]
The Stellagram gauge can be reset by pressing the Down Arrow Key and
together. As well, each "Constellation Skill" can be locked by right-clicking the skill to prevent it from activating from [Stellagram Fusion]