Kanna
Class Properties
Class Group | Sengoku |
---|---|
Job Group | Magician |
Primary Stat | INT |
Secondary Stat | LUK |
Legion Bonus | Increases %Boss Damage (+1/2/3/5/6%) |
Primary Weapon | Fan |
Secondary Weapon | Haku Fan |
Skill Preview
Link Skill
All Actives
Active Buffs: | [240s] |
---|---|
Toggles: | (30s cd) |
Summons & Placables: | [30s](3s cd) [500s](5s cd) [30s](100s cd) [min. 30s](60s cd) [100s](180s cd) [50s](75s cd) [74s](196s cd) (25s cd passive) [60s](180s cd) [45s](120s cd) |
Buffs with Cooldowns: | [150s](180s cd) [60s](120s cd) [45s](120s cd) |
Binds: | [10s](120s cd) [15s](120s cd) [10s](360s cd) |
iFrames: | (180s cd) (360s cd) |
Damage Reduction (%Max HP): | [3s](-1600 HP | 60s cd) |
Base Stats (From Skills)
Table Legend Info
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
Stats that are always up or close to always up
- TOGGLE
Stats that are gained while skill is toggled on
- DEBUFF
Stats that are gained from debuffing the enemy
- TEMP
Stats that have a condition or cooldown to activate
- UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier | 1.35x | |
Attack Speed | 6(8) |
|
Weapon Mastery | 95% |
|
INT | +15% +40 |
|
Magic Attack | +30 |
|
Crit Rate | +45% |
|
Crit Damage | +20% |
|
Damage | +60%(110%) |
|
Boss Damage | (+105%) |
|
Final Damage | +21.2%(136.97%) |
|
Ignore DEF | +0% |
Example Skill Build Path
1st Job: | -> -> -> |
---|---|
2nd Job: | -> -> -> -> -> -> |
3rd Job: | -> -> -> -> -> -> -> -> |
4th Job: | -> -> -> -> -> -> -> -> -> -> -> -> -> |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
- Vanquisher's Charm - Extra Strike
- Bellflower Barrier - Boss Rush, Cooldown Cutter and Persist
- Geomancy - Spread or Vanquisher's Charm - Reinforce
Recommended Skills for Boost Node Trios
Primary Trio 1
Primary Trio 2
Bossing Trio
- Any combination of these skills are good but preferred from same category as you want to max primary first and so on
- Bossing Trio can be unequipped for training
- 6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Recommended Inner Ability
1st Line Options
- Attack Speed +1
- Chance to Skip Cooldown +20%
- Boss Damage +20%
- Meso Obtained +20% (For Farming)
2nd & 3rd Line Options
- Damage to Abnormal Status +8%
- Boss Damage +10% (if not 1st Line)
- Meso Obtained +15% (if not 1st Line)
- Item Drop Rate +15%
Mana and Haku the Fox Familiar
Kanna uses Mana instead of MP to cast skills. Mana regens passively and is not recovered from potions
Kanna's Secondary Weapon is another Fan that is equipped by Kanna's Fox familiar, Haku. The fan that Haku equips is calculated differently than your primary fan based on the skill Haku the Familiar 2 (1st Job)
Lastly, Kanna has a beginner skill called Blessing of the Five Elements that converts MP on equipment into HP. Additionally, Kanna gains increased Magic Attack based on your Max HP
Credits
Skill Icons + Animations: Ikasuu
Boost Nodes Build + Inner Ability: Maple Central