Hayato

Class Properties

Class GroupSengoku
Job GroupWarrior
Primary StatSTR
Secondary StatDEX
Legion Bonus
Increases %Crit Damage
(+1/2/3/5/6%)
Primary Weapon
Katana
Secondary Weapon
Kodachi
Skill Preview

Link Skill

All Actives

Active Buffs:
Katana Booster (2nd Job)[200s]
Iaijutsu Phantom Blade (5th Job)[33s](200 Sword Energy)
Toggles:[ Normal Stance (Beginner Skill) / Quick Draw (Beginner Skill) ](Stance Switch) Eye for an Eye (4th Job)
Summons & Placables:
Battoujutsu Ultimate Will (5th Job)[30s](120s cd, 150 Sword Energy)
Sengoku Force, Assemble! (5th Job)[45s](120s cd)
Buffs with Cooldowns:[ Summer Rain (4th Job) / Hitokiri Hundred Strike (4th Job) ][120s](120s)
Hitokiri Strike (4th Job)[40s](90s cd)
God of Blades (Hyper Skill)[30s](90s cd)
Princess's Vow (Hyper Skill)[60s](120s cd)
Princess Sakuno's Blessing (5th Job)[45s](120s cd)
Weapon Aura (5th Job)[140s](180s recharge, up to 2 charges)
Impenetrable Skin (5th Job)[18s](120s cd)
Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds:
Jin Quick Draw (6th Job)[10s](360s cd)
iFrames:
Hitokiri Strike (4th Job)[3s](90s cd)
Battoujutsu Zankou (5th Job)(90s cd)
Jin Quick Draw (6th Job)(360s cd)
Damage Reduction (%Max HP):None

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.25x
Attack Speed7(8)
Stage 5
Katana Booster (2nd Job)
+2
Quick Draw (Beginner Skill)
+1
Weapon Mastery99%
Base +20%
Master of Blades (Beginner Skill)
+80%
STR+55(85) & +15% to assigned APKeen Edge (Link Skill)
+25
Center Ki (1st Job)
+30
Impenetrable Skin (5th Job)
+30
Akatsuki Warrior (4th Job)
+15% to assigned AP
Attack+4%(+12%) +30Hero's Echo (Beginner Skill)
+4%
Normal Stance (Beginner Skill)
up to +8%
Keen Edge (Link Skill)
+15
Military Might (2nd Job)
+15
Crit Rate+45%(85%)
Base +5%
Unfaltering Blade (2nd Job)
+40%
Hitokiri Strike (4th Job)
+45%
Crit Damage+30%Unfaltering Blade (2nd Job)
+30%
Damage+99%(200%)Cleaver (4th Job)
+30%
Shimada Heart (Beginner Skill)
up to +49%
Sudden Strike (4th Job)
+20%
Battoujutsu Advance (1st Job)
up to 16%
Willow Dodge (3rd Job)
up to 30%
Summer Rain (4th Job)Hitokiri Hundred Strike (4th Job)
+15%
Princess's Vow (Hyper Skill)
+10%
Impenetrable Skin (5th Job)
+6% when hit up to +30%
Boss Damage(+10%)Quick Draw (Beginner Skill)
up to +10%
Final Damage(241.85%)Iaijutsu Phantom Blade (5th Job)
up to +115%
× Princess Sakuno's Blessing (5th Job)
up to +50%
× Weapon Aura (5th Job)
+6%
Ignore DEF+35%(59.05%)Cleaver (4th Job)
+35%
× Normal Stance (Beginner Skill)
up to +25%
× Weapon Aura (5th Job)
+16%

Example Skill Build Path

1st Job:Battoujutsu Leap -> Center Ki -> Shouryuusen -> Sanrenzan -> Surging Blade
2nd Job:Vapor Blade -> Katana Booster -> Unfaltering Blade -> Military Might -> Jin Sanrenzan -> Falcon Dive -> Rising Slash
3rd Job:Warrior's Heart -> Willow Dodge -> Merciless Blade -> Fuu Sanrenzan -> Whirlwind Cut -> Sweeping Sword -> Dankuusen
4th Job:Bloodletter -> Eye for an Eye -> Rai Sanrenzan -> Akatsuki Warrior -> Bushido's Will -> Cleaver -> Jinsoku -> Hitokiri Strike -> Shinsoku -> Sudden Strike -> Tornado Blade -> Hero's Will
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Shinsoku - Reinforce Shinsoku - Extra Strike Shinsoku - Boss Rush Shinsoku - Reinforce, Extra Strike and Boss Rush
  • Hitokiri Strike - Persist Hitokiri Strike - Cooldown Cutter Hitokiri Strike- Persist and Cooldown Cutter
Recommended Skills for Boost Nodes
Primary Trio
Shinsoku / Akatsuki Trace (4th Job) Hitokiri Hundred Strike / Summer Rain (4th Job) Sanrenzan / Blade Flash (4th Job)
Secondary Trio
Falcon's Honor (Hyper Skill) Sudden Strike (4th Job) *
  • Any combination of these skills are good but preferred from same category as you want to max primary first
  • The last skill from the Secondary Trio can be any skill of your preference
  • 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • A 3 Boost Node combination is also possible using 2 nodes containing Shinsoku / Akatsuki Trace (4th Job) Hitokiri Hundred Strike / Summer Rain (4th Job) Sanrenzan / Blade Flash (4th Job) Falcon's Honor (Hyper Skill) and 1 node containing Sudden Strike (4th Job) (left at Master Level 30)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Hitokiri Hundred Strike / Summer Rain (4th Job) Surging Blade / Shouryuusen (1st Job) Vapor Blade / Rising Slash / Falcon Dive (2nd Job) Sweeping Sword / Whirlwind Cut / Dankuusen (3rd Job) Sanrenzan / Blade Flash (4th Job) Tornado Blade (4th Job) Sudden Strike (4th Job) Shinsoku / Akatsuki Trace (4th Job) Hitokiri Strike (4th Job) Falcon's Honor (Hyper Skill)
Recommended Inner Ability
1st Line Options
  • Boss Damage +20%
  • Meso Obtained +20% (For Farming)
  • Item Drop Rate +20% (For Farming)
2nd & 3rd Line Options
  • Damage to Abnormal Status +8%
  • Buff Duration +38% / Attack +21
  • Meso Obtained +15% (if not 1st Line)
  • Item Drop Rate +15% (if not 1st Line)

Sword Energy and Stances

Hayato has two different stances, Skill Normal Stance Bonus Normal Stance and Skill Quick Draw Quick Draw Stance. You can switch between stances at any time using the Beginner skill, Skill Quick Draw Quick Draw

The main purpose of Normal Stance is for mobbing while Quick Draw Stance's main purpose is for bossing. Additionally, in Skill Normal Stance Bonus, you gain access to a Double Jump skill Skill Battoujutsu Leap and in Skill Quick Draw, you gain access to a Double Tap dash skill Skill Battoujutsu Dash and a Double Jump skill Skill Quick Leap

Sword Energy

Hayato also has a secondary resource called Sword Energy which certain skills consume. With Sword Energy, you also gain bonus stats depending on the amount you have

  • Skill Normal Stance Bonus Killing enemies in this stance grants 5 Sword Energy
  • Skill Quick Draw Each attack in this stance grants 2 Sword Energy

These skills below generate Sword Energy when used:

  • Skill Battoujutsu Advance Battoujutsu Advance (1st Job)
  • Skill Falcon Falcon's Honor (Hyper Skill)
  • Skill Battoujutsu Zankou Battoujutsu Zankou (5th Job)
  • Skill Battoujutsu Ultimate Will Battoujutsu Ultimate Will (5th Job)

These skills cost Sword Energy to use:

  • Skill Quick Draw Quick Draw (Beginner) - Costs a maximum of 100 Sword Energy, can be used when you have less than 100 Sword Energy
  • Skill Iaijutsu Phantom Blade Iaijutsu Phantom Blade (5th Job)
  • Skill Battoujutsu Ultimate Will Battoujutsu Ultimate Will (5th Job)

Credits

Skill Icons + Animations: Ikasuu
Boost Nodes + Inner Ability: Maple Central