
Hayato
Class Properties
| Class Group | Sengoku |
|---|---|
| Job Group | Warrior |
| Primary Stat | STR |
| Secondary Stat | DEX |
| Legion Bonus | Increases %Crit Damage (+1/2/3/5/6%) |
| Primary Weapon | Katana |
| Secondary Weapon |
Link Skill
If Critical Rate: 100%+ and Critical Damage: 50%, Critical Damage: +7%
All Actives
| Active Buffs: | |
|---|---|
| Summons & Placables: | None |
| Buffs with Cooldowns: | |
| Binds: | |
| iFrames: | |
| Damage Reduction (%Max HP): |
Special thanks to the Hayato Discord for their help in making this overview!
Base Stats (From Skills)
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
- TOGGLE
- DEBUFF
- TEMP
- UNLOCK
| Weapon Multiplier | 1.25x | |
| Attack Speed | 8 | Stage 5 +2 +1 |
| Weapon Mastery | 99% | Base +20% +80% |
| STR | +30(60) & +15% to assigned AP | +30 +30 +15% to assigned AP |
| Attack | +9% +15(115) | +4% +5% +15 +50 +50 |
| Crit Rate | +45% | Base +5% +40% |
| Crit Damage | +30%(65-67%) | +30% +15% Lv 2: +5%, Lv 3: +7% When Crit Rate above 100% +15% |
| Damage | +70%(115%) | +20% +20% +30% +10% +6% when hit up to +36% |
| Boss Damage | (+20%) | +20% |
| Final Damage | +72.5%(204.75% / 206.27-219.99% in 6th Job) (814.25% w/ | +15% [During Akatsuki] +50% [During Shogetsu] +100% (101-110% in 6th Job) +200% to next Battou Skill +25% +6% |
| Ignore DEF | +48%(72.7%) | +35% [During Akatsuki] +20% [During Shogetsu] +50% (51-80% in 6th Job) +16% |
Example Skill Build Path
| 1st Job: | |
|---|---|
| 2nd Job: | |
| 3rd Job: | |
| 4th Job: |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
Shinsoku - Reinforce and Boss Rush
Battou - Reinforce and Boss Rush
Reactive Focus - Cooldown Cutter
Recommended Skills for Boost Nodes Trios
Primary Trio
Secondary Trio
- Any combination of these skills are good but preferred from same category as you want to max primary first
- 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Recommended Inner Ability
- Boss Damage +20%
- Damage to Abnormal Status +8%
- Attack +21 / Buff Duration +38%
- Meso Obtained +20%
- Item Drop Rate +15%
- Damage to Normal Monsters +8%
How to create a Hayato
Hayato is only available for creation in Japan, China, Global, SEA, and Taiwan versions of MapleStory
Akatsuki, Shogetsu, and Noto States
[Shinsoku and Battou Skills]
Hayato's attacks are catagorized as [Shinsoku] or [Battou]. [Shinsoku] skills are swift while [Battou] skills are slow and powerful that can be empowered by other skills
[Akatsuki & Shogetsu State]

In 2nd Job,
Akatsuki Samurai grants a %Final Damage and %Ignore DEF upon using a [Battou] skill
In 5th Job,
Shogetsu Form is a temporary buff that grants an enhanced version of
which provides more %Final Damage and %Ignore DEF and also prevents all knockbacks (Super Knockback Resistance), and enhances all Battou Skills
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Below is a list of skills and how much they increase the buff's duration by:
Crossing Draw (2nd Job) - 5 secs
Dark Moon Cut (3rd Job) - 10 secs
Full Moon's Rage (4th Job) - 15 secs
Wailing Heavens (5th Job)- 40 secs
[Noto State]
In 4th Job,
Noto is a short buff that empowers the next [Battou] skill used. This skill can be used while casting another skill to cancel the casting delay of the previous skill
Katana