Hayato

Class Properties

Class GroupSengoku
Job GroupWarrior
Primary StatSTR
Secondary StatDEX
Legion Bonus
Increases %Crit Damage
(+1/2/3/5/6%)
Primary Weapon
Katana
Secondary Weapon
Kodachi
Skill Preview
Class Infographics
Overview

Link Skill

Moonlit Blade LearningsPassive
Master Level: 3

If Critical Rate: 100%+ and Critical Damage: 50%, Critical Damage: +7%

All Actives

Active Buffs:
Mushin (2nd Job)[200s]
Summons & Placables:None
Buffs with Cooldowns:
Noto (4th Job)[3s](60s cd)
Bushido (Hyper Skill)[30s](120s cd)
Akatsuki Blessing (Hyper Skill)[60s](120s cd)
Shogetsu Form (5th Job)[30s](120s cd)
Princess Sakuno's Blessing (5th Job)[20s](120s cd)
Twilight Bloom (5th Job)[40s](120s cd)
Weapon Aura (5th Job)[94s](120s recharge, up to 2 charges)
Impenetrable Skin (5th Job)[18s](120s cd)
Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds:
Shin Quick Draw (6th Job)[10s](360s cd)
iFrames:
Reactive Focus (3rd Job)[2s upon parry](30s cd)
[Battou] Wailing Heavens (5th Job)[3s](120s cd)
Shin Quick Draw (6th Job)(360s cd)
Fleeting Breath (6th Job)(240s cd | 3 uses during boss)
Damage Reduction (%Max HP):
Deflection (4th Job)[3s](-50% | 20% to activate when hit, 15s cd)
Twilight Bloom (5th Job)[40s](-20% | 120s cd)

Special thanks to the Hayato Discord for their help in making this overview!

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.25x
Attack Speed8
Stage 5
Mushin (2nd Job)
+2
Noble Sword (4th Job)
+1
Weapon Mastery99%
Base +20%
Natural Talent (Beginner Skill)
+80%
STR+30(60) & +15% to assigned APImdomitable Vanguard (2nd Job)
+30
Impenetrable Skin (5th Job)
+30
Akatsuki Warrior (4th Job)
+15% to assigned AP
Attack+9% +15(115)Hero's Echo (Beginner Skill)
+4%
Noble Sword (4th Job)
+5%
Polished Form (2nd Job)
+15
Bushido (Hyper Skill)
+50
Twilight Bloom (5th Job)
+50
Crit Rate+45%
Base +5%
Identify Weakness (2nd Job)
+40%
Crit Damage+30%(65-67%)Identify Weakness (2nd Job)
+30%
Bushido (Hyper Skill)
+15%
Moonlit Blade Learnings (Link Skill)
Lv 2: +5%, Lv 3: +7%
When Crit Rate above 100%
Twilight Bloom (5th Job)
+15%
Damage+70%(115%)Imdomitable Vanguard (2nd Job)
+20%
Hitokiri Hundred Strike Legacy (3rd Job)
+20%
Cleaver (4th Job)
+30%
Akatsuki Blessing (Hyper Skill)
+10%
Impenetrable Skin (5th Job)
+6% when hit up to +36%
Boss Damage(+20%)Bushido (Hyper Skill)
+20%
Final Damage+72.5%(204.75% / 206.27-219.99% in 6th Job) (814.25% w/ Noto (4th Job) / 818.82-859.96% in 6th Job)Endless Rain (3rd Job)
+15%
× Akatsuki Samurai (2nd Job)Shogetsu Form (5th Job)
[During Akatsuki] +50%
[During Shogetsu] +100% (101-110% in 6th Job)
× Noto (4th Job)
+200% to next Battou Skill
× Princess Sakuno's Blessing (5th Job)
+25%
× Weapon Aura (5th Job)
+6%
Ignore DEF+48%(72.7%)Cleaver (4th Job)
+35%
× Akatsuki Samurai (2nd Job)Shogetsu Form (5th Job)
[During Akatsuki] +20%
[During Shogetsu] +50% (51-80% in 6th Job)
× Weapon Aura (5th Job)
+16%

Example Skill Build Path

1st Job:Battoujutsu Dash -> Aoryu -> [Shinsoku] Mist Slash -> [Shinsoku] Grazing Cut
2nd Job:Polished Form -> Mushin -> Identify Weakness -> Akatsuki Samurai -> Indomitable Vanguard -> Mist Slash Mastery -> [Battou] Crossing Draw -> [Shinsoku] Countercurrent Slash
3rd Job:Endless Rain -> Hitokiri Hundred Strike Legacy -> Warrior's Heart -> Mist Slash Mastery II -> [Battou] Dark Moon Cut -> [Shinsoku] Crescent Moon Cut -> [Shinsoku] Stormcloud Splitter -> Reactive Focus
4th Job:Cleaver -> Noble Sword -> Akatsuki Warrior -> Mist Slash Mastery III -> Deflection -> Noto -> [Battou] Full Moon's Rage -> [Shinsoku] Afterimage Slash -> Steel Resolve -> Hero's Will
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Shinsoku - Reinforce Shinsoku - Boss Rush Shinsoku - Reinforce and Boss Rush
  • Battou - Reinforce Battou - Boss Rush Battou - Reinforce and Boss Rush
  • Reactive Focus - Cooldown Cutter Reactive Focus - Cooldown Cutter
Recommended Skills for Boost Nodes Trios
Primary Trio
[Shinsoku] Mist Slash (1st Job) [Battou] Full Moon's Rage (4th Job) [Shinsoku] Afterimage Slash (4th Job)
Secondary Trio
[Shinsoku] Silent Arc (Hyper Skill) [Shinsoku] Crescent Moon Cut / [Battou] Dark Moon Cut (3rd Job) [Shinsoku] Grazing Cut / [Shinsoku] Stormcloud Splitter (1st Job / 3rd Job)
  • Any combination of these skills are good but preferred from same category as you want to max primary first
  • 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
[Shinsoku] Mist Slash (1st Job) [Shinsoku] Grazing Cut / [Shinsoku] Stormcloud Splitter (1st Job / 3rd Job) Reactive Focus (3rd Job) [Shinsoku] Crescent Moon Cut / [Battou] Dark Moon Cut (3rd Job) [Shinsoku] Afterimage Slash (4th Job) [Battou] Full Moon's Rage (4th Job) [Shinsoku] Silent Arc (Hyper Skill)
Recommended Inner Ability
For Bossing
  • Boss Damage +20%
  • Damage to Abnormal Status +8%
  • Attack +21 / Buff Duration +38%
For Training
  • Meso Obtained +20%
  • Item Drop Rate +15%
  • Damage to Normal Monsters +8%

How to create a Hayato

Hayato is only available for creation in Japan, China, Global, SEA, and Taiwan versions of MapleStory

Akatsuki, Shogetsu, and Noto States

[Shinsoku and Battou Skills]

Hayato's attacks are catagorized as [Shinsoku] or [Battou]. [Shinsoku] skills are swift while [Battou] skills are slow and powerful that can be empowered by other skills

[Akatsuki & Shogetsu State]

Hayato Gauge

In 2nd Job, Akatsuki Samurai (2nd Job) Akatsuki Samurai grants a %Final Damage and %Ignore DEF upon using a [Battou] skill

In 5th Job, Shogetsu Form (5th Job) Shogetsu Form is a temporary buff that grants an enhanced version of Akatsuki Samurai (2nd Job) which provides more %Final Damage and %Ignore DEF and also prevents all knockbacks (Super Knockback Resistance), and enhances all Battou Skills [Battou] Crossing Draw (2nd Job) [Battou] Dark Moon Cut (3rd Job) [Battou] Full Moon's Rage (4th Job) [Battou] Wailing Heavens (5th Job)

Below is a list of skills and how much they increase the buff's duration by:

  • [Battou] Crossing Draw (2nd Job) Crossing Draw (2nd Job) - 5 secs
  • [Battou] Dark Moon Cut (3rd Job) Dark Moon Cut (3rd Job) - 10 secs
  • [Battou] Full Moon's Rage (4th Job) Full Moon's Rage (4th Job) - 15 secs
  • [Battou] Wailing Heavens (5th Job) Wailing Heavens (5th Job)- 40 secs

[Noto State]

In 4th Job, Noto (4th Job) Noto is a short buff that empowers the next [Battou] skill used. This skill can be used while casting another skill to cancel the casting delay of the previous skill


Credits

Skill Icons + Animations: Ikasuu
Inner Ability + Hyper Passive Build + Boost Nodes: Hayato Discord