Hayato
Class Properties
Class Group | Sengoku |
---|---|
Job Group | Warrior |
Primary Stat | STR |
Secondary Stat | DEX |
Legion Bonus | Increases %Crit Damage (+1/2/3/5/6%) |
Primary Weapon | Katana |
Secondary Weapon | Kodachi |
Skill Preview
Link Skill
All Actives
Active Buffs: | [200s] [33s](200 Sword Energy) |
---|---|
Toggles: | [ / ](Stance Switch) |
Summons & Placables: | [30s](120s cd, 150 Sword Energy) [45s](120s cd) |
Buffs with Cooldowns: | [ / ][120s](120s) [40s](90s cd) [30s](90s cd) [60s](120s cd) [140s](180s recharge, up to 2 charges) [45s](120s cd) [18s](120s cd) |
Binds: | [10s](360s cd) |
iFrames: | [3s](90s cd) (90s cd) (360s cd) |
Damage Reduction (%Max HP): | None |
Base Stats (From Skills)
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
- TOGGLE
- DEBUFF
- TEMP
- UNLOCK
Weapon Multiplier | 1.25x | |
Attack Speed | 7(8) |
|
Weapon Mastery | 99% |
|
STR | +15% +55(85) |
|
Attack | (+8%) +30 |
|
Crit Rate | +45%(85%) |
|
Crit Damage | +30% |
|
Damage | +99%(200%) |
|
Boss Damage | (+10%) |
|
Final Damage | (241.85%) |
|
Ignore DEF | +35%(59.05%) |
|
Example Skill Build Path
1st Job: | -> -> -> -> |
---|---|
2nd Job: | -> -> -> -> -> -> |
3rd Job: | -> -> -> -> -> -> |
4th Job: | -> -> -> -> -> -> -> -> -> -> -> |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
- Shinsoku - Reinforce, Extra Strike and Boss Rush
- Hitokiri Strike- Persist and Cooldown Cutter
Recommended Skills for Boost Node Trios
Primary Trio
Secondary Trio
- Any combination of these skills are good but preferred from same category as you want to max primary first
- The last skill from the Secondary Trio can be any skill of your preference
- 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- A 3 Boost Node combination is also possible using 2 nodes containing and 1 node containing (left at Master Level 30)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Recommended Inner Ability
- Boss Damage +20%
- Meso Obtained +20% (For Farming)
- Item Drop Rate +20% (For Farming)
- Damage to Abnormal Status +8%
- Buff Duration +38% / Attack +21
- Meso Obtained +15% (if not 1st Line)
- Item Drop Rate +15% (if not 1st Line)
Sword Energy and Stances
Hayato has two different stances, Normal Stance and Quick Draw Stance. You can switch between stances at any time using the Beginner skill, Quick Draw
The main purpose of Normal Stance is for mobbing while Quick Draw Stance's main purpose is for bossing. Additionally, in , you gain access to a Double Jump skill and in , you gain access to a Double Tap dash skill and a Double Jump skill
Hayato also has a secondary resource called Sword Energy which certain skills consume. With Sword Energy, you also gain bonus stats depending on the amount you have
- Killing enemies in this stance grants 5 Sword Energy
- Each attack in this stance grants 2 Sword Energy
These skills below generate Sword Energy when used:
- Battoujutsu Advance (1st Job)
- Falcon's Honor (Hyper Skill)
- Battoujutsu Zankou (5th Job)
- Battoujutsu Ultimate Will (5th Job)
These skills cost Sword Energy to use:
- Quick Draw (Beginner) - Costs a maximum of 100 Sword Energy, can be used when you have less than 100 Sword Energy
- Iaijutsu Phantom Blade (5th Job)
- Battoujutsu Ultimate Will (5th Job)