
Hayato
Class Properties
Class Group | Sengoku |
---|---|
Job Group | Warrior |
Primary Stat | STR |
Secondary Stat | DEX |
Legion Bonus | Increases %Crit Damage (+1/2/3/5/6%) |
Primary Weapon | |
Secondary Weapon |
Skill Preview







Link Skill
All Actives
Active Buffs: | ![]() ![]() ![]() |
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Toggles: | [ ![]() ![]() ![]() |
Summons & Placables: | ![]() ![]() |
Buffs with Cooldowns: | [ ![]() ![]() ![]() ![]() ![]() |
Common V Buffs: | ![]() ![]() ![]() |
Binds: | None |
iFrames: | ![]() ![]() |
Damage Reduction (%Max HP): | None |
Base Stats (From Skills)
Attack: [![]() |
Crit Rate: [![]() |
Crit Damage: [![]() |
Damage: [![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Final Damage: [![]() |
Attack Speed(Weapon): Stage 7 [![]() |
Ignore DEF: [![]() ![]() |
Knockback Resistance: [![]() ![]() |
Abnormal Status Resistance: [![]() |
Example Skill Build Path
1st Job: | ![]() ![]() ![]() ![]() ![]() |
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2nd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
3rd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
4th Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
Shinsoku - Reinforce, Extra Strike and Boss Rush
Hitokiri Strike- Persist and Cooldown Cutter
Recommended Skills for Boost Nodes
(GMS Only)
Primary Trio



Secondary Trio


- Any combination of these skills are good but preferred from same category as you want to max primary first
- The last skill from the Secondary Trio can be any skill of your preference
- 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- A 3 Boost Node combination is also possible using 2 nodes containing
and 1 node containing
(left at Master Level 30)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
- A 3 Boost Node combination is also possible using 2 nodes containing
(Non-GMS Recommended Boost Nodes)
Primary Trio



Secondary Trio


- The last skill from the Secondary Trio can be any skill of your preference
- 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
All Possible Skills Obtainable for Boost Nodes
(GMS Only)










(Non-GMS Boost Nodes)























Recommended Inner Ability
- Boss Damage +20%
- Crit Rate +20%
- Damage to Debuffed +8%
Sword Energy and Stances
Hayato has two different stances, Normal Stance and
Quick Draw Stance. You can switch between stances at any time using the Beginner skill,
Quick Draw
The main purpose of Normal Stance is for mobbing while Quick Draw Stance's main purpose is for bossing. Additionally, in , you gain access to a Double Jump skill
and in
, you gain access to a Double Tap dash skill
and a Double Jump skill
Hayato also has a secondary resource called Sword Energy which certain skills consume. With Sword Energy, you also gain bonus stats depending on the amount you have
Killing enemies in this stance grants 5 Sword Energy
Each attack in this stance grants 2 Sword Energy
These skills below generate Sword Energy when used:
Battoujutsu Advance (1st Job)
Falcon's Honor (Hyper Skill)
Battoujutsu Zankou (5th Job)
Battoujutsu Ultimate Will - God of Blades (5th Job)
These skills cost Sword Energy to use:
Quick Draw (Beginner) - Costs a maximum of 100 Sword Energy, can be used when you have less than 100 Sword Energy
Iaijutsu Phantom Blade (5th Job)
Battoujutsu Ultimate Will - God of Blades (5th Job)
For more information about Hayato check out:
Credits
Skill Icons + Animations: Ikasuu
Boost Nodes + Inner Ability: Maple Central