Mechanic

Class Properties

Class GroupResistance
Job GroupPirate
Primary StatDEX
Secondary StatSTR
Legion Bonus
Increases %Buff Duration
(+5/10/15/20/25%)
Primary Weapon
Gun
Secondary Weapon
Magnum
Skill Preview
Class Infographics
6th Job

Link Skill

All Actives

Active Buffs:
[ Skill Humanoid Mech / Skill Tank Mech ](Mount)
Skill Mechanic Rage[180s]
Toggles:Skill Perfect Armor
Summons & Placables:
Skill Open Portal GX-9[300s]
Skill Robo Launcher RM7[70s]
Skill Support Unit H-EX[80s]
Skill Rock 'n Shock[70s]
Skill Bots 'n Tots[70s]
Skill Distortion Bomb[4s](8s cd)
Skill Doomsday Device[135s](180s cd)
Skill Mecha Carrier[70s](180s cd)
Skill Resistance Infantry[10s](25s cd)
Buffs with Cooldowns:
Skill Roll of the Dice[180s](180s cd / 90s cd if 1)
Skill Full Spread[10s](90s cd)
Skill For Liberty[60s](120s cd)
Skill Overdrive[28s](60s cd)
Skill Maple World Goddess's Blessing[60s](120s cd)
Skill Loaded Dice(10s cd)
Binds:
Skill Ground Zero[10s](360s cd)
iFrames:
Skill Giant Robot SG-88[3s](60s cd)
Skill Full Metal Barrage[Up to 10s](180s cd)
Skill Ground Zero(360s cd)
Damage Reduction (%Max HP):None

Special thanks to Gboy, fuegobagel, and the members of the Mechanic Discord for their help in making this overview!

For more in-depth info, visit the Class Discord at https://discord.gg/JenpnsgHBc

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.5x
Attack Speed7
  • Stage 5
  • Skill Mechanic Rage +2
Weapon Mastery85%
  • Base +15%
  • Skill Extreme Mech +70%
STR+15%(415%) +30
  • Skill Maple Warrior +15%
  • Skill Maple World Goddess's Blessing +400%
  • Skill Physical Training +30
Attack+115(155)
  • Skill Humanoid Mech +40
  • Skill Mechanic Mastery +20
  • Skill Extreme Mech +55
  • Skill Loaded Dice +40
  • Skill Overdrive
    +80% of base weapon attack power
    -15% of base weapon power while on cooldown
Crit Rate+40%(70%)
  • Base +5%
  • Skill Mechanic Mastery +15%
  • Skill Overclock +20%
  • Skill Tank Mech +30% in tank form
Crit Damage+5%
  • Skill Mechanic Mastery +5%
Damage+55%(85%)
  • Skill Hidden Peace +10%
  • Skill Robot Mastery +45%
  • Skill For Liberty +10%
  • Skill Maple World Goddess's Blessing +20%
Boss Damage+0%
Final Damage+51.94%(54.78%)
  • Skill Overclock +42%
×
  • Skill Enhanced Support Unit +7% while nearby (Skill Support Unit - Party Reinforce extra +2%)
Ignore DEF+37%
  • Skill Overclock +30%
×
  • Skill Support Unit: H-EX +10%

Example Skill Build Path

1st Job:Skill Rocket Booster -> Skill ME-07 Drillhands -> Skill Gatling Gun -> Skill Humanoid Mech
2nd Job:Skill Physical Training -> Skill Open Portal GX-9 -> Skill Mechanic Mastery -> Skill Mechanic Rage -> Skill Robo Launcher RM7 -> Skill Homing Beacon -> Skill Heavy Gatling Gun -> Skill Perfect Armor
3rd Job:Skill Overclock -> Skill Mechanized Defense System -> Skill Advanced Homing Beacon -> Skill Roll of the Dice -> Skill Rock 'n Shock -> Skill Support Unit H-EX -> Skill Heavy Salvo -> Skill Punch Launcher
4th Job:Skill Homing Beacon Research -> Skill Double Down -> Skill Extreme Mech -> Skill Robot Mastery -> Skill Heavy Salvo Plus -> Skill Mech Alloy Research -> Skill Maple Warrior -> Skill Enhanced Support Unit -> Skill Bots -> Skill Giant Robot SG-88 -> Skill Hero's Will
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Skill Rock Skill Rock Rock 'n Shock - Persist and Guardbreak
  • Skill Support Unit H-EX - Party Reinforce Support Unit - H-EX - Party Reinforce
  • Skill Salvo - Reinforce Skill AP Salvo Plus - Extra Strike Heavy Salvo - Reinforce and AP Salvo Plus - Extra Strike
Recommended Skills for Boost Node Trios
Bossing Trio
Skill Homing Beacon Skill Heavy Salvo Plus Skill Distortion Bomb
Mobbing Trio
Skill Robo Launcher RM7 Skill Rock 'n Shock Skill Bots 'n Tots
  • Either categories can be maxed first based on if you prioritize bossing or mobbing
  • Any combination of these skills are good but preferred from same category so that the skills boosted match your priorities
  • 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Skill ME-07 Drillhands Skill Gatling Gun Skill Rocket Booster Skill Heavy Gatling Gun Skill Homing Beacon Skill Robo Launcher RM7 Skill Punch Launcher Skill Rock 'n Shock Skill Heavy Salvo Skill Support Unit H-EX Skill Giant Robot SG-88 Skill Bots Skill Heavy Salvo Plus Skill Distortion Bomb
Recommended Inner Ability
If Lv.260 or below (w/o 6th Job)
  • +1 Passive Skills
  • Boss Damage +10%
  • Damage to Abnormal Status +8%
If above Lv.260 & working on 6th job
  • Boss Damage +20%
  • Attack +21 / Buff Duration +38%
  • Damage to Abnormal Status +8%
For Farming
  • Meso Obtained +20% / Item Drop Rate +20%
  • Meso Obtained +15% / Item Drop Rate +15%
  • Damage to Normal Monsters +8% / Damage to Abnormal Status +8%

How to create a Mechanic

To create one, choose the 'Resistance' option in the Character Creation screen and then continue through the story until Lv. 10 and talk to Checky in the Secret Plaza when prompt with choosing a class


Credits

Special Thanks: Gboy and fuegobagel
Skill Icons + Animations: Ikasuu
Boost Nodes Build + Inner Ability + Hyper Skills + Infographic: Mechanic Discord
5th Job Skills Animations: KyoWantsCute