Mechanic

Class Properties

Class GroupResistance
Job GroupPirate
Primary StatDEX
Secondary StatSTR
Legion Bonus
Increases %Buff Duration
(+5/10/15/20/25%)
Primary Weapon
Gun
Secondary Weapon
Magnum
Skill Preview
Class Infographics
6th Job

Link Skill

All Actives

Active Buffs:[ Humanoid Mech (1st Job) / Tank Mech (3rd Job) ](Mount)
Mechanic Rage (2nd Job)[180s]
Toggles:Perfect Armor (2nd Job)
Summons & Placables:
Open Portal: GX-9 (2nd Job)[300s]
Robo Launcher RM7 (2nd Job)[70s]
Support Unit: H-EX (3rd Job)[80s]
Rock 'n Shock (3rd Job)[70s]
Bots 'n Tots (4th Job)[70s]
Distortion Bomb (Hyper Skill)[4s](8s cd)
Doomsday Device (5th Job)[135s](180s cd)
Mecha Carrier (5th Job)[70s](180s cd)
Resistance Infantry (5th Job)[10s](25s cd)
Buffs with Cooldowns:
Roll of the Dice (3rd Job)[180s](180s cd / 90s cd if 1)
Full Spread (Hyper Skill)[10s](90s cd)
For Liberty (Hyper Skill)[60s](120s cd)
Overdrive (5th Job)[28s](60s cd)
Maple World Goddess's Blessing (5th Job)[60s](120s cd)
Loaded Dice (5th Job)(10s cd)
Binds:
Ground Zero (6th Job)[10s](360s cd)
iFrames:
Giant Robot SG-88 (4th Job)[3s](60s cd)
Full Metal Barrage (5th Job)[Up to 10s](180s cd)
Ground Zero (6th Job)(360s cd)
Damage Reduction (%Max HP):None

Special thanks to Gboy, fuegobagel, and the members of the Mechanic Discord for their help in making this overview!

For more in-depth info, visit the Class Discord at https://discord.gg/JenpnsgHBc

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.5x
Attack Speed7
Stage 5
Mechanic Rage (2nd Job)
+2
Weapon Mastery85%
Base +15%
Extreme Mech (4th Job)
+70%
STR+15%(415%) +30Maple Warrior (4th Job)
+15%
Maple World Goddess's Blessing (5th Job)
+400%
Physical Training (2nd Job)
+30
Attack+115(155)Humanoid Mech (1st Job)
+40
Mechanic Mastery (2nd Job)
+20
Extreme Mech (4th Job)
+55
Loaded Dice (5th Job)
+40
Overdrive (5th Job)
+80% of base weapon attack power
15% of base weapon power while on cooldown
Crit Rate+40%(70%)
Base +5%
Mechanic Mastery (2nd Job)
+15%
Overclock (3rd Job)
+20%
Tank Mech (3rd Job)
+30% in tank form
Crit Damage+5%Mechanic Mastery (2nd Job)
+5%
Damage+55%(85%)Hidden Peace (Beginner Skill)
+10%
Robot Mastery (4th Job)
+45%
For Liberty (Hyper Skill)
+10%
Maple World Goddess's Blessing (5th Job)
+20%
Boss Damage+0%
Final Damage+51.94%(54.78%)Overclock (3rd Job)
+42%
× Enhanced Support Unit (4th Job)
+7% while nearby
Support Unit - Party Reinforce (Hyper Skill) (extra +2%)
Ignore DEF+37%Overclock (3rd Job)
+30%
× Support Unit: H-EX (3rd Job)
+10%

Example Skill Build Path

1st Job:Rocket Booster -> ME-07 Drillhands -> Gatling Gun -> Humanoid Mech
2nd Job:Physical Training -> Open Portal: GX-9 -> Mechanic Mastery -> Mechanic Rage -> Robo Launcher RM7 -> Homing Beacon -> Heavy Gatling Gun -> Perfect Armor
3rd Job:Overclock -> Mechanized Defense System -> Advanced Homing Beacon -> Roll of the Dice -> Rock 'n Shock -> Support Unit: H-EX -> Heavy Salvo -> Punch Launcher
4th Job:Homing Beacon Research -> Double Down -> Extreme Mech -> Robot Mastery -> Heavy Salvo Plus -> Mech Alloy Research -> Maple Warrior -> Enhanced Support Unit -> Bots 'n Tots -> Giant Robot SG-88 -> Hero's Will
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Rock 'n Shock - Reinforce Rock 'n Shock - Guardbreak Rock 'n Shock - Persist and Guardbreak
  • Support Unit H-EX - Party Reinforce Support Unit - H-EX - Party Reinforce
  • Heavy Salvo - Reinforce AP Salvo Plus - Extra Strike Heavy Salvo - Reinforce and AP Salvo Plus - Extra Strike
Recommended Skills for Boost Nodes
Bossing Trio
Homing Beacon (2nd Job) Heavy Salvo Plus and AP Salvo Plus (4th Job) Distortion Bomb (Hyper Skill)
Mobbing Trio
Robo Launcher RM7 (2nd Job) Rock 'n Shock (3rd Job) Bots 'n Tots (4th Job)
  • Either categories can be maxed first based on if you prioritize bossing or mobbing
  • Any combination of these skills are good but preferred from same category so that the skills boosted match your priorities
  • 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
ME-07 Drillhands (1st Job) Gatling Gun (1st Job) Rocket Booster (1st Job) Heavy Gatling Gun (2nd Job) Homing Beacon (2nd Job) Robo Launcher RM7 (2nd Job) Punch Launcher (3rd Job) Rock 'n Shock (3rd Job) Heavy Salvo and AP Salvo (3rd Job) Support Unit: H-EX (3rd Job) Giant Robot SG-88 (4th Job) Bots 'n Tots (4th Job) Heavy Salvo Plus and AP Salvo Plus (4th Job) Distortion Bomb (Hyper Skill)
Recommended Inner Ability
If Lv.260 or below (w/o 6th Job)
  • +1 Passive Skills
  • Boss Damage +10%
  • Damage to Abnormal Status +8%
If above Lv.260 & working on 6th job
  • Boss Damage +20%
  • Attack +21 / Buff Duration +38%
  • Damage to Abnormal Status +8%
For Farming
  • Meso Obtained +20% / Item Drop Rate +20%
  • Meso Obtained +15% / Item Drop Rate +15%
  • Damage to Normal Monsters +8% / Damage to Abnormal Status +8%

How to create a Mechanic

To create one, choose the 'Resistance' option in the Character Creation screen and then continue through the story until Lv. 10 and talk to Checky in the Secret Plaza when prompt with choosing a class


Credits

Special Thanks: Gboy and fuegobagel
Skill Icons + Animations: Ikasuu
Boost Nodes Build + Inner Ability + Hyper Skills + Infographic: Mechanic Discord
5th Job Skills Animations: KyoWantsCute