Mechanic
Class Properties
Class Group | Resistance |
---|---|
Job Group | Pirate |
Primary Stat | DEX |
Secondary Stat | STR |
Legion Bonus | Increases %Buff Duration (+5/10/15/20/25%) |
Primary Weapon | Gun |
Secondary Weapon | Magnum |
Link Skill
All Actives
Active Buffs: | [ / ](Mount) [180s] |
---|---|
Toggles: | |
Summons & Placables: | [300s] [70s] [80s] [70s] [70s] [4s](8s cd) [135s](180s cd) [70s](180s cd) [10s](25s cd) |
Buffs with Cooldowns: | [180s](180s cd / 90s cd if 1) [10s](90s cd) [60s](120s cd) [28s](60s cd) [60s](120s cd) (10s cd) |
Binds: | [10s](360s cd) |
iFrames: | [3s](60s cd) [Up to 10s](180s cd) (360s cd) |
Damage Reduction (%Max HP): | None |
Special thanks to Gboy, fuegobagel, and the members of the Mechanic Discord for their help in making this overview!
For more in-depth info, visit the Class Discord at https://discord.gg/JenpnsgHBc
Base Stats (From Skills)
Table Legend Info
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
Stats that are always up or close to always up
- TOGGLE
Stats that are gained while skill is toggled on
- DEBUFF
Stats that are gained from debuffing the enemy
- TEMP
Stats that have a condition or cooldown to activate
- UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier | 1.5x | |
Attack Speed | 7 |
|
Weapon Mastery | 85% |
|
STR | +15%(415%) +30 |
|
Attack | +115(155) |
|
Crit Rate | +40%(70%) |
|
Crit Damage | +5% |
|
Damage | +55%(85%) |
|
Boss Damage | +0% | |
Final Damage | +51.94%(54.78%) |
|
Ignore DEF | +37% |
|
Example Skill Build Path
1st Job: | -> -> -> |
---|---|
2nd Job: | -> -> -> -> -> -> -> |
3rd Job: | -> -> -> -> -> -> -> |
4th Job: | -> -> -> -> -> -> -> -> -> -> |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
- Rock 'n Shock - Persist and Guardbreak
- Support Unit - H-EX - Party Reinforce
- Heavy Salvo - Reinforce and AP Salvo Plus - Extra Strike
Recommended Skills for Boost Node Trios
Bossing Trio
Mobbing Trio
- Either categories can be maxed first based on if you prioritize bossing or mobbing
- Any combination of these skills are good but preferred from same category so that the skills boosted match your priorities
- 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Recommended Inner Ability
If Lv.260 or below (w/o 6th Job)
- +1 Passive Skills
- Boss Damage +10%
- Damage to Abnormal Status +8%
If above Lv.260 & working on 6th job
- Boss Damage +20%
- Attack +21 / Buff Duration +38%
- Damage to Abnormal Status +8%
For Farming
- Meso Obtained +20% / Item Drop Rate +20%
- Meso Obtained +15% / Item Drop Rate +15%
- Damage to Normal Monsters +8% / Damage to Abnormal Status +8%
How to create a Mechanic
To create one, choose the 'Resistance' option in the Character Creation screen and then continue through the story until Lv. 10 and talk to Checky in the Secret Plaza when prompt with choosing a class
Credits
Special Thanks: Gboy and fuegobagel
Skill Icons + Animations: Ikasuu
Boost Nodes Build + Inner Ability + Hyper Skills + Infographic: Mechanic Discord
5th Job Skills Animations: KyoWantsCute