Blaster
Class Properties
Class Group | Resistance |
---|---|
Job Group | Warrior |
Primary Stat | STR |
Secondary Stat | DEX |
Legion Bonus | Increases %Ignore DEF (+1/2/3/5/6%) |
Primary Weapon | Arm Cannon |
Secondary Weapon | Charge |
Skill Preview
Link Skill
All Actives
Active Buffs: | [200s] [900s] |
---|---|
Summons & Placables: | [10s](25s cd) |
Buffs with Cooldowns: | [15s](200s cd) [35s](120s cd) [60s](120s cd) [45s](120s cd) [100s / 49 Afterimages](120s cd) [140s](180s recharge, up to 2 charges) [60s](180s cd) [18s](120s cd) |
Binds: | (120s cd) [10s](360s cd) |
iFrames: | (120s cd) (100s cd) (360s cd) |
Damage Reduction (%Max HP): | (-35%) [15s](-35% | 200s cd) [Up to 4s](-35% | 120s cd) |
Base Stats (From Skills)
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
- TOGGLE
- DEBUFF
- TEMP
- UNLOCK
Weapon Multiplier | 1.7x | |
Attack Speed | 7(8) |
|
Weapon Mastery | 90% |
|
STR | +15%(415%) +30(60) |
|
Attack | +15% +60 |
|
Crit Rate | +35%(65%) |
|
Crit Damage | +20% |
|
Damage | +20%(80%) |
|
Boss Damage | +20% |
|
Final Damage | +15.5%(95.89%) |
|
Ignore DEF | +35%(45.4%) |
|
Example Skill Build Path
1st Job: | -> -> -> -> -> |
---|---|
2nd Job: | -> -> -> -> -> -> |
3rd Job: | -> -> -> -> -> -> |
4th Job: | -> -> -> -> -> -> -> -> -> -> -> |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
- Some players may not put SP into to gain better control of other mobility skills
Hyper Skill Passive Build
- Aftershock Punch, Power Punch, Piercing Punch
- Improved Bunker Explosion
- / Bunker Buster Explosion - Guard Bonus OR Speedy Vitality Shield
Recommended Skills for Boost Node Trios
Primary Trio
Secondary Trio
- Any combination of these skills are good but preferred from same category as you want to max primary first
- 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Recommended Inner Ability
- +1 Passive Skills
- Boss Damage +10%
- Attack +21
How to create a Blaster
To create one, choose the 'Resistance' option in the Character Creation screen and then continue through the story until Lv. 10 and talk to Elex in the Secret Plaza when prompt with choosing a class
Gauge and Combo Mechanics
Referenced from Repentant
Ammo Resource:
A resource required to use Revolving Cannon (1st Job), Detonate (1st Job), and Magnum Cannon (3rd Job). Once your Ammo resource is depleted, you will need to reload which is done automatically when your Ammo is empty
Dynamo Gauge:
This resource is exclusively used to activate Bunker Buster Explosion. You gain one Dynamo Gauge bar whenever you use Revolving Cannon. Once is used, you enter an Overheat state where your gauge is set to max but you cannot charge the Dynamo Gauge or use
Charge Skills:
Skills with a 'C' on the Skill Icon are Charge Skills. These skills can be held and charged while using other skills. When fully charged, releasing these Charge Skills while using other skills will cancel that skill and instead activate the Charge Skill and create an additional shockwave attack. This is used for Animation Canceling There are four Charge Skills:
- Bobbing [2nd Job]
- Weaving [3rd Job]
- Hammer Smash [3rd Job]
- Hyper Magnum Punch [Hyper Skill]
Bobbing and Weaving are your main Charge Skills that are used mainly for Animation Canceling. Although, they cannot cancel all skills like Ballistic Hurricane's uppercut, Bullet Blast's rush, and Decent Skill buffs While charging, attacks won't knock you back. You can hold up to 2 Charge skills at once. The charging animation is invisible and an orange aura will surround your character when the Charge skill is ready