Blaster

Class Properties

Class GroupResistance
Job GroupWarrior
Primary StatSTR
Secondary StatDEX
Legion Bonus
Increases %Ignore DEF
(+1/2/3/5/6%)
Primary Weapon
Arm Cannon
Secondary Weapon
Charge
Skill Preview

Link Skill

All Actives

Active Buffs:
Skill Arm Cannon Boost[200s]
Skill Maple Warrior[900s]
Summons & Placables:
Skill Resistance Infantry[10s](25s cd)
Buffs with Cooldowns:
Skill Vitality Shield[15s](200s cd)
Skill Cannon Overdrive[35s](120s cd)
Skill For Liberty[60s](120s cd)
Skill Rocket Punch[45s](120s cd)
Skill Afterimage Shock[100s / 49 Afterimages](120s cd)
Skill Weapon Aura[140s](180s recharge, up to 2 charges)
Skill Maple World Goddess's Blessing[60s](180s cd)
Skill Impenetrable Skin[18s](120s cd)
Binds:
Skill Revolving Blast(120s cd)
Skill Final Destroyer[10s](360s cd)
iFrames:
Skill Revolving Blast(120s cd)
Skill Bullet Blast(100s cd)
Skill Final Destroyer(360s cd)
Damage Reduction (%Max HP):
Skill Advanced Charge Mastery(-35%)
Skill Vitality Shield[15s](-35% | 200s cd)
Skill Hyper Magnum Punch[Up to 4s](-35% | 120s cd)

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.7x
Attack Speed7(8)
  • Stage 5
  • Skill Arm Cannon Boost +2
  • Skill Combo Training +1 at 6 stacks
Weapon Mastery90%
  • Base +20%
  • Skill Gauntlet Expert +70%
STR+15%(415%) +30(60)
  • Skill Maple Warrior +15%
  • Skill Maple World Goddess's Blessing +400%
  • Skill Physical Training +30
  • Skill Impenetrable Skin +30
Attack+15% +60
  • Skill Combo Training +15%
  • Skill Arm Cannon Mastery +20
  • Skill Combo Training II +40
Crit Rate+35%(65%)
  • Base +5%
  • Skill Arm Cannon Mastery +30%
  • Skill Combo Training II
    3% per linked skill
    (Max. +30%)
Crit Damage+20%
  • Skill Gauntlet Expert +20%
Damage+20%(80%)
  • Skill Charge Mastery +20%
  • Skill For Liberty +10%
  • Skill Maple World Goddess's Blessing +20%
  • Skill Impenetrable Skin +6% when hit up to +30%
Boss Damage+20%
  • Skill Gauntlet Expert +20%
Final Damage+15.5%(95.89%)
  • Skill Arm Cannon Mastery +5%
×
  • Skill Hammer Smash +10%
×
  • Skill Combo Training II
    +6% per linked skill
    (Max. +60%)
×
  • Skill Weapon Aura +6%
Ignore DEF+35%(45.4%)
  • Skill Advanced Charge Mastery +35%
×
  • Skill Weapon Aura +16%

Example Skill Build Path

1st Job:Skill Revolving Cannon Mastery -> Skill Blast Shield -> Skill Double Jump -> Skill Bunker Buster Explosion -> Skill Magnum Punch -> Skill Detonate
2nd Job:Skill Physical Training -> Skill Arm Cannon Mastery -> Skill Arm Cannon Boost -> Skill Charge Mastery -> Skill Revolving Cannon Plus -> Skill Double Blast -> Skill Bobbing
3rd Job:Skill Combo Training -> Skill Shield Training -> Skill Revolving Cannon Plus II -> Skill Rocket Rush -> Skill Magnum Cannon -> Skill Hammer Smash -> Skill Weaving
4th Job:Skill Advanced Charge Mastery -> Skill Combo Training II -> Skill Shield Training II -> Skill Revolving Cannon Plus III -> Skill Gauntlet Expert -> Skill Shotgun Punch -> Skill Vitality Shield -> Skill Maple Warrior -> Skill Ballistic Hurricane -> Skill Revolving Blast -> Skill Muzzle Flash -> Skill Hero's Will
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
  • Some players may not put SP into Skill Double Jump to gain better control of other mobility skills
Hyper Skill Passive Build
  • Skill Aftershock Punch Skill Power Punch Skill Piercing Punch Aftershock Punch, Power Punch, Piercing Punch
  • Skill Improved Bunker Explosion Improved Bunker Explosion
  • Skill Bunker Buster Explosion Guard Bonus / Skill Speedy Vitality Shield Bunker Buster Explosion - Guard Bonus OR Speedy Vitality Shield
Recommended Skills for Boost Node Trios
Primary Trio
Skill Magnum Punch Skill Revolving Cannon Skill Bunker Buster Explosion
Secondary Trio
Skill Double Blast Skill Hammer Smash Skill Shotgun Punch
  • Any combination of these skills are good but preferred from same category as you want to max primary first
  • 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Skill Magnum Punch Skill Revolving Cannon Skill Bunker Buster Explosion Skill Detonate Skill Double Blast Skill Hammer Smash Skill Rocket Rush Skill Shotgun Punch Skill Muzzle Flash Skill Ballistic Hurricane Skill Revolving Blast Skill Hyper Magnum Punch
Recommended Inner Ability
  • +1 Passive Skills
  • Boss Damage +10%
  • Attack +21

How to create a Blaster

To create one, choose the 'Resistance' option in the Character Creation screen and then continue through the story until Lv. 10 and talk to Elex in the Secret Plaza when prompt with choosing a class

Gauge and Combo Mechanics

Referenced from Repentant

Ammo Resource:

A resource required to use Skill Revolving Cannon Revolving Cannon (1st Job), Skill Detonate Detonate (1st Job), and Skill Magnum Cannon Magnum Cannon (3rd Job). Once your Ammo resource is depleted, you will need to reload which is done automatically when your Ammo is empty

Dynamo Gauge:

This resource is exclusively used to activate Skill Bunker Buster Explosion Bunker Buster Explosion. You gain one Dynamo Gauge bar whenever you use Skill Revolving Cannon Revolving Cannon. Once Skill Bunker Buster Explosion is used, you enter an Overheat state where your gauge is set to max but you cannot charge the Dynamo Gauge or use Skill Bunker Buster Explosion

Charge Skills:

Skills with a 'C' on the Skill Icon are Charge Skills. These skills can be held and charged while using other skills. When fully charged, releasing these Charge Skills while using other skills will cancel that skill and instead activate the Charge Skill and create an additional shockwave attack. This is used for Animation Canceling There are four Charge Skills:

  • Skill Bobbing Bobbing [2nd Job]
  • Skill Weaving Weaving [3rd Job]
  • Skill Hammer Smash Hammer Smash [3rd Job]
  • Skill Hyper Magnum Punch Hyper Magnum Punch [Hyper Skill]

Bobbing and Weaving are your main Charge Skills that are used mainly for Animation Canceling. Although, they cannot cancel all skills like Skill Ballistic Hurricane Ballistic Hurricane's uppercut, Skill Bullet Blast Bullet Blast's rush, and Decent Skill buffs While charging, attacks won't knock you back. You can hold up to 2 Charge skills at once. The charging animation is invisible and an orange aura will surround your character when the Charge skill is ready


Credits

Skill Icons + Animations: Ikasuu
Hyper Passive Build + Boost Nodes Build: Repentant
Inner Ability: Maple Central
5th Job Skills Animations: KyoWantsCute