Blaster

Class Properties

Class GroupResistance
Job GroupWarrior
Primary StatSTR
Secondary StatDEX
Legion Bonus
Increases %Ignore DEF
(+1/2/3/5/6%)
Primary Weapon
Arm Cannon
Secondary Weapon
Charge
Skill Preview

Link Skill

All Actives

Active Buffs:
Arm Cannon Boost (2nd Job)[200s]
Summons & Placables:
Resistance Infantry (5th Job)[10s](25s cd)
Buffs with Cooldowns:
Vitality Shield (4th Job)[15s](200s cd)
Cannon Overdrive (Hyper Skill)[35s](120s cd)
For Liberty (Hyper Skill)[60s](120s cd)
Rocket Punch (5th Job)[45s](120s cd)
Afterimage Shock (5th Job)[100s / 49 Afterimages](120s cd)
Weapon Aura (5th Job)[140s](180s recharge, up to 2 charges)
Maple World Goddess's Blessing (5th Job)[60s](120s cd)
Impenetrable Skin (5th Job)[18s](120s cd)
Binds:
Revolving Blast (4th Job)(120s cd)
Final Destroyer (6th Job)[10s](360s cd)
iFrames:
Revolving Blast (4th Job)(120s cd)
Bullet Blast (5th Job)(100s cd)
Final Destroyer (6th Job)(360s cd)
Damage Reduction (%Max HP):
Advanced Charge Mastery (4th Job)(-35%)
Vitality Shield (4th Job)[15s](-35% | 200s cd)
Hyper Magnum Punch (Hyper Skill)[Up to 4s](-35% | 120s cd)

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.7x
Attack Speed7(8)
Stage 5
Arm Cannon Boost (2nd Job)
+2
Combo Training (3rd Job)
+1 at 6 stacks
Weapon Mastery90%
Base +20%
Gauntlet Expert (4th Job)
+70%
STR+15%(415%) +30(60)Maple Warrior (4th Job)
+15%
Maple World Goddess's Blessing (5th Job)
+400%
Physical Training (2nd Job)
+30
Impenetrable Skin (5th Job)
+30
Attack+15% +60Combo Training (3rd Job)
+15%
Arm Cannon Mastery (2nd Job)
+20
Combo Training II (4th Job)
+40
Crit Rate+35%(65%)
Base +5%
Arm Cannon Mastery (2nd Job)
+30%
Combo Training II (4th Job)
3% per linked skill
(Max. +30%)
Crit Damage+15%Gauntlet Expert (4th Job)
+15%
Damage+15%(75%)Charge Mastery (2nd Job)
+20%
For Liberty (Hyper Skill)
+10%
Maple World Goddess's Blessing (5th Job)
+20%
Impenetrable Skin (5th Job)
+6% when hit up to +30%
Boss Damage+15%Gauntlet Expert (4th Job)
+15%
Final Damage+15.5%(95.89%)Arm Cannon Mastery (2nd Job)
+5%
× Hammer Smash (3rd Job)
+10%
× Combo Training II (4th Job)
+6% per linked skill
(Max. +60%)
× Weapon Aura (5th Job)
+6%
Ignore DEF+35%(45.4%)Advanced Charge Mastery (4th Job)
+35%
× Weapon Aura (5th Job)
+16%

Example Skill Build Path

1st Job:Revolving Cannon Mastery -> Blast Shield -> Double Jump -> Bunker Buster Explosion -> Magnum Punch -> Detonate
2nd Job:Physical Training -> Arm Cannon Mastery -> Arm Cannon Boost -> Charge Mastery -> Revolving Cannon Plus -> Double Blast -> Bobbing
3rd Job:Combo Training -> Shield Training -> Revolving Cannon Plus II -> Rocket Rush -> Magnum Cannon -> Hammer Smash -> Weaving
4th Job:Advanced Charge Mastery -> Combo Training II -> Shield Training II -> Revolving Cannon Plus III -> Gauntlet Expert -> Shotgun Punch -> Vitality Shield -> Maple Warrior -> Ballistic Hurricane -> Revolving Blast -> Muzzle Flash -> Hero's Will
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Aftershock Punch Power Punch Piercing Punch Aftershock Punch, Power Punch, Piercing Punch
  • Improved Bunker Explosion Improved Bunker Explosion
  • Bunker Buster Explosion Guard Bonus Bunker Buster Explosion - Guard Bonus OR Speedy Vitality Shield Speedy Vitality Shield
Recommended Skills for Boost Nodes
Primary Trio
Magnum Punch (1st Job) Revolving Cannon / Revolving Cannon Mastery (1st Job) Bunker Buster Explosion (1st Job)
Secondary Trio
Double Blast (2nd Job) Hammer Smash (3rd Job) Shotgun Punch (4th Job)
  • Any combination of these skills are good but preferred from same category as you want to max primary first
  • 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Magnum Punch (1st Job) Revolving Cannon / Revolving Cannon Mastery (1st Job) Bunker Buster Explosion (1st Job) Detonate (1st Job) Double Blast (2nd Job) Hammer Smash (3rd Job) Rocket Rush and Magnum Cannon (3rd Job) Shotgun Punch (4th Job) Muzzle Flash (4th Job) Ballistic Hurricane (4th Job) Revolving Blast (4th Job) Hyper Magnum Punch (Hyper Skill)
Recommended Inner Ability
  • +1 Passive Skills
  • Boss Damage +10%
  • Attack +21

How to create a Blaster

To create one, choose the 'Resistance' option in the Character Creation screen and then continue through the story until Lv. 10 and talk to Elex in the Secret Plaza when prompt with choosing a class

Gauge and Combo Mechanics

Referenced from Repentant

Ammo Resource:

A resource required to use Skill Revolving Cannon Revolving Cannon (1st Job), Skill Detonate Detonate (1st Job), and Skill Magnum Cannon Magnum Cannon (3rd Job). Once your Ammo resource is depleted, you will need to reload which is done automatically when your Ammo is empty

Dynamo Gauge:

This resource is exclusively used to activate Skill Bunker Buster Explosion Bunker Buster Explosion. You gain one Dynamo Gauge bar whenever you use Skill Revolving Cannon Revolving Cannon. Once Skill Bunker Buster Explosion is used, you enter an Overheat state where your gauge is set to max but you cannot charge the Dynamo Gauge or use Skill Bunker Buster Explosion

Charge Skills:

Skills with a 'C' on the Skill Icon are Charge Skills. These skills can be held and charged while using other skills. When fully charged, releasing these Charge Skills while using other skills will cancel that skill and instead activate the Charge Skill and create an additional shockwave attack. This is used for Animation Canceling There are four Charge Skills:

  • Skill Bobbing Bobbing [2nd Job]
  • Skill Weaving Weaving [3rd Job]
  • Skill Hammer Smash Hammer Smash [3rd Job]
  • Skill Hyper Magnum Punch Hyper Magnum Punch [Hyper Skill]

Bobbing and Weaving are your main Charge Skills that are used mainly for Animation Canceling. Although, they cannot cancel all skills like Skill Ballistic Hurricane Ballistic Hurricane's uppercut, Skill Bullet Blast Bullet Blast's rush, and Decent Skill buffs While charging, attacks won't knock you back. You can hold up to 2 Charge skills at once. The charging animation is invisible and an orange aura will surround your character when the Charge skill is ready


Credits

Skill Icons + Animations: Ikasuu
Hyper Passive Build + Boost Nodes Build: Repentant
Inner Ability: Maple Central
5th Job Skills Animations: KyoWantsCute