Kinesis

Class Properties

Class GroupOther (FriendStory)
Job GroupMagician
Primary StatINT
Secondary StatLUK
Legion Bonus
Grants flat INT
(+10/20/40/80/100)
Primary Weapon
Psy-limiter
Secondary Weapon
Chess Piece
Skill Preview
Class Infographics
Overview
6th Job

Link Skill

JudgmentPassive
Master Level: 3

Critical Damage: +6%

All Actives

Active Buffs:
ESP Booster (1st Job)[180s]
Toggles:Mana Overload (5th Job)(30s cd)
Summons & Placables:
Afterimage of the Otherworld (5th Job)[50s](60s cd)
Buffs with Cooldowns:
Breakthrough (4th Job)[30s](120s cd)
Mental Overdrive (Hyper Skill)[60s](120s cd)
Otherworld Goddess's Blessing (5th Job)[40s](120s cd)
Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds:
Mental Shock (Hyper Skill)[10s](120s cd)
From Another Realm (6th Job)[10s](360s cd)
iFrames:
Mental Tempest (Hyper Skill)[10s](120s cd)
Ethereal Form (5th Job)[3s](60s cd)
From Another Realm (6th Job)(360s cd)
Fractal Horizon (6th Job)(3 Uses Per Boss / 240s cd)
Damage Reduction (%Max HP):
Otherworld Goddess's Blessing (5th Job)[40s, triggers once](-75% | 120s cd)

Special thanks to the members of the Kinesis Discord for their help in making this overview!

For more in-depth info, visit the Class Discord at https://discord.gg/yua4VdQWFw

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.2x
Attack Speed7
Stage 4
ESP Booster (1st Job)
+2
Pure Power (2nd Job)
+1
Weapon Mastery93%
Base +20%
ESP Expert (4th Job)
+73%
INT+40 & +15%(50%) to assigned APESP Mastery (2nd Job)
+40
President's Orders (4th Job)
+15% to assigned AP
Afterimage of the Otherworld (5th Job) (extra +35%)
Magic Attack+13% +153Hero's Echo (Beginner Skill)
+4%
Awakening (4th Job)
+9%
ESP Mastery (2nd Job)
+30
Psychic Reinforcement (3rd Job)
+20
Transcendence (3rd Job)
+30
ESP Expert (4th Job)
+73
Crit Rate+45%
Base +5%
ESP (Beginner Skill)
+10%
Mental Fortitude (1st Job)
+15%
Pure Power (2nd Job)
+15%
Crit Damage+41%(46%)Judgment (Link Skill)
Lv 2: +4%
Lv 3: +6%
Transcendence (3rd Job)
+10%
Awakening (4th Job)
+15%
Critical Rush (4th Job)
+10%
Afterimage of the Otherworld (5th Job)
+5%
Damage+26%Pure Power (2nd Job)
+10%
Psychic Reinforcement (3rd Job)
+16%
Boss Damage+0%
Final Damage+148.27%(197.62%)(233.34% to Ultimate skills)Mental Strength (2nd Job)
+10%
× Psychic Reinforcement (3rd Job)
+15%
× ESP Expert (4th Job)
+10%
× Awakening (4th Job)
+26%
× Concentration (4th Job)
+18%
× Critical Rush (4th Job)
+20%
× Breakthrough (4th Job)
+12% to Ultimate skills
× Otherworld Goddess's Blessing (5th Job)
+11%
× Mana Overload (5th Job)
+8% while toggled
Ignore DEF+49%Critical Rush (4th Job)
+40%
× Psychic Smash (4th Job)
+15%
Buff Duration+20%Concentration (4th Job)
+20%

Example Skill Build Path

1st Job:Kinetic Step -> Defend -> ESP Booster -> Mental Fortitude -> Psychic Force
2nd Job:Mental Strength -> ESP Mastery -> Pure Power -> Psychic Rise -> Ultimate: Pressure -> Psychic Sprint
3rd Job:Psychic Reinforcement -> Transcendence -> Kinetic Combo -> Mitigation -> Psychic Fall -> Ultimate: Opening -> Kinetic Jaunt -> Warp
4th Job:Concentration -> Awakening -> ESP Expert -> Critical Rush -> President's Orders -> Psychic Smash -> Ultimate: Gambit -> Ultimate: Check -> Breakthrough -> Clear Mind
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Psychic Smash - Reinforce Psychic Smash - Reinforce
  • Ultimate - Reinforce Ultimate - Guardbreak Ultimate - Boss Rush Ultimate - Reinforce, Guardbreak, and Boss Rush
  • Kinetic Combo - Reinforce Kinetic Combo - Reinforce
Skills Boosted by Each Nodes
Each Boost Node provides a %Final Damage increase to the skills included in the node. Nodes categorized as Primary and Secondary are recommended to be upgraded
  • PRIMARY
Boost Nodes that unlock a 6th Job HEXA Mastery and are skills that are frequently used
  • SECONDARY
Boost Nodes that don't unlock a 6th Job HEXA Mastery but are still used
  • OTHER
Boost Nodes that do not need to be upgraded or has least priority
Node 1
Psychic Force (1st Job) Psychic Rise (2nd Job) Psychic Fall (3rd Job)
Node 2
Ultimate: Pressure (2nd Job) Ultimate: Gambit (4th Job)
Node 3
Psychic Smash (4th Job)
Node 4
Ultimate: Opening (3rd Job) Ultimate: Check (4th Job)
Node 5
Kinetic Combo (3rd Job)
Node 6
Mental Shock (Hyper Skill)
View Pre-V.269 Boost Nodes
Recommended Inner Ability
For Bossing (Option 1)
  • Attack Speed +1
  • Boss Damage +10%
  • Damage to monsters inflicted with Abnormal Status +8%
For Bossing (Option 2)
  • Boss Damage +20%
  • Magic Attack +21
  • Damage to monsters inflicted with Abnormal Status +8%
For Training
  • Meso Obtained / Item Drop Rate +20%
  • Meso Obtained / Item Drop Rate +15%
  • Damage to Normal Monsters +8%

Credits

Skill Icons + Animations: Ikasuu
Infographics: SupImJay
Inner Ability + Hyper Passive Build + Boost Nodes Build: Class Doc
5th Job Skills Animations: KyoWantsCute