
Kinesis
Class Properties
Class Group | Other (FriendStory) |
---|---|
Job Group | Magician |
Primary Stat | INT |
Secondary Stat | LUK |
Legion Bonus | Grants flat INT (+10/20/40/80/100) |
Primary Weapon | |
Secondary Weapon |
Skill Preview







Link Skill
All Actives
Active Buffs: | ![]() ![]() |
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Toggles: | ![]() |
Summons & Placables: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Buffs with Cooldowns: | ![]() |
Common V Buffs: | ![]() ![]() |
Binds: | ![]() |
iFrames: | ![]() |
Damage Reduction (%Max HP): | ![]() ![]() |
Base Stats (From Skills)
Magic Attack: [![]() |
Crit Rate: [![]() ![]() ![]() |
Crit Damage: [![]() ![]() ![]() |
Damage: [![]() ![]() |
Final Damage: [![]() ![]() ![]() ![]() |
Boss Damage: [![]() |
Attack Speed (Weapon): Stage 7 |
Buff Duration: [![]() |
Knockback Resistance: [![]() |
Ignore DEF: [![]() ![]() ![]() ![]() ![]() |
Abnormal Status Resistance: [![]() ![]() |
Example Skill Build Path
1st Job: | ![]() ![]() ![]() ![]() ![]() ![]() |
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2nd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
3rd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
4th Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
Psychic Grab - Boss Point and Reinforce
Mind Tremor - Overwhelm
Kinetic Combo - Opportunity and Extra Strike
Recommended Skills for Boost Nodes
Primary Trio



Secondary Trio



- Any combination of these skills are good but preferred from same category as you want to max primary first
- 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes













Psychic Grab also boosts
Ultimate - Psychic Shot (4th Job)
Recommended Inner Ability
- Attack Speed +1
- Crit Rate +20%
- Boss Damage +10%
Psychic Points
Kinesis does not use MP and instead uses Psychic Points (PP) for special Ultimate skills. PP is generated by using most non-Ultimate skills. Your PP capacity will increase every time you Job Advance (excluding 5th Job)
For more information about Kinesis check out:
Credits
Skill Icons + Animations: Ikasuu
Boost Nodes Build + Inner Ability: Maple Central
5th Job Skills Animations: KyoWantsCute