Kinesis

Class Properties

Class GroupOther (FriendStory)
Job GroupMagician
Primary StatINT
Secondary StatLUK
Legion Bonus
Grants flat INT
(+10/20/40/80/100)
Primary Weapon
Psy-limiter
Secondary Weapon
Chess Piece
Skill Preview

Link Skill

All Actives

Active Buffs:
Skill ESP Booster[180s]
Skill President's Orders[900s]
Toggles:Skill Mental Shield Skill Mana Overload(30s cd)
Summons & Placables:
Skill Psychic Drain[30s](3s cd)
Skill Mind Tremor[30s](30s cd)
Skill Ultimate - Trainwreck[12s]
Skill Psychic Tornado[20s](180s cd)
Skill Ultimate - Mind Over Matter[30s](90s cd)
Skill Ultimate - Psychic Shockwave
Skill Law of Gravity[22s](60s cd)
Skill Afterimage of the Otherworld[50s](60s cd)
Buffs with Cooldowns:
Skill Mental Overdrive[26s](180s cd)
Skill Otherworld Goddess[40s](120s cd)
Binds:
Skill Mental Shock[10s](180s cd)
Skill From Another Realm[10s](360s cd)
iFrames:
Skill Mental Tempest(120s cd)
Skill From Another Realm(360s cd)
Damage Reduction (%Max HP):
Skill Otherworld Goddess's Blessing[40s, triggers once](-70% | 120s cd)
Skill Ethereal Form[3s](-1600 HP | 60s cd)

Base Stats (From Skills)

Magic Attack: [Skill Psychic Reinforcement +10%]
Crit Rate: [Skill ESP +10%] [Skill ESP Mastery +10%] [Skill Third Eye +20%]
Crit Damage: [Skill Third Eye +20%] [Skill Mastery +10%] [Skill Judgment up to +4%]
Damage: [Skill Pure Power +20%] [Skill Telepath Tactics +20%]
Final Damage: [Skill Mind Break +40%] [Skill Telepath Tactics +20%] [Skill Awakening +15%] [Skill Mind Tremor +15% from debuff]
Boss Damage: [Skill Psychic Charger +30%]
Attack Speed (Weapon): Stage 7
Buff Duration: [ +20%]
Knockback Resistance: [Skill Psychic Bulwark +100%]
Ignore DEF: [Skill Mind Scrambler +25%] [Skill Mind Tremor +15% from debuff] [Skill Ultimate - Metal Press/Skill Psychic Clutch/Skill Ultimate - Psychic Shot +15% from debuff]
Abnormal Status Resistance: [Skill Transcendence 20] [Skill Clear Mind 20]

Example Skill Build Path

1st Job:Skill Kinetic Step -> Skill Mental Fortitude -> Skill ESP Booster -> Skill Psychic Force -> Skill Ultimate - Metal Press -> Skill Kinetic Crash
2nd Job:Skill Mental Strength -> Skill ESP Mastery -> Skill Pure Power -> Skill Psychic Armor -> Skill Psychic Drain -> Skill Ultimate - Deep Impact -> Skill Psychic Blast -> Skill Kinetic Piledriver
3rd Job:Skill Kinetic Jaunt -> -> Skill Transcendence -> Skill Psychic Reinforcement -> Skill Psychic Bulwark -> Skill Kinetic Combo -> Skill Third Eye -> Skill Ultimate - Trainwreck -> Skill Mind Tremor -> Skill Psychic Assault -> Skill Psychic Grab
4th Job:Skill Mastery -> Skill Mind Scrambler -> Skill Supreme Concentration -> Skill Awakening -> Skill Telepath Tactics -> Skill Critical Rush -> Skill President -> Skill Psychic Clutch -> Skill Psychic Charger -> Skill Mind Quake -> Skill Ultimate - B.P.M. -> Skill Mind Break -> Skill Clear Mind
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Skill Psychic Grab - Boss Point Skill Psychic Grab - Reinforce Psychic Grab - Boss Point and Reinforce
  • Skill Mind Tremor - Overwhelm Mind Tremor - Overwhelm
  • Skill Kinetic Combo - Opportunity Skill Kinetic Combo - Extra Strike Kinetic Combo - Opportunity and Extra Strike
Recommended Skills for Boost Node Trios
Primary Trio
Skill Psychic Grab Skill Ultimate Metal Press Skill Ultimate BPM
Secondary Trio
Skill Ultimate Trainwreck Skill Kinetic Combo Skill Mind Quake
  • Any combination of these skills are good but preferred from same category as you want to max primary first
  • 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Skill Psychic Force Skill Kinetic Crash Skill Ultimate - Metal Press Skill Kinetic Piledriver Skill Ultimate - Deep Impact Skill Psychic Drain Skill Psychic Grab Skill Ultimate - Trainwreck Skill Kinetic Combo Skill Mind Quake Skill Ultimate - B.P.M. Skill Mental Tempest Skill Mental Shock
  • Skill Psychic Grab Psychic Grab also boosts Skill Ultimate Psychic Shot Ultimate - Psychic Shot (4th Job)
Recommended Inner Ability
  • Attack Speed +1
  • Crit Rate +20%
  • Boss Damage +10%

Psychic Points

Psychic Points

Kinesis does not use MP and instead uses Psychic Points (PP) for special Ultimate skills. PP is generated by using most non-Ultimate skills. Your PP capacity will increase every time you Job Advance (excluding 5th Job)


For more information about Kinesis check out:

Credits

Skill Icons + Animations: Ikasuu
Boost Nodes Build + Inner Ability: Maple Central
5th Job Skills Animations: KyoWantsCute