Kinesis
Class Properties
Class Group | Other (FriendStory) |
---|---|
Job Group | Magician |
Primary Stat | INT |
Secondary Stat | LUK |
Legion Bonus | Grants flat INT (+10/20/40/80/100) |
Primary Weapon | Psy-limiter |
Secondary Weapon | Chess Piece |
Skill Preview
Link Skill
All Actives
Active Buffs: | [180s] |
---|---|
Toggles: | (30s cd) |
Summons & Placables: | [30s](3s cd) [30s](30s cd) [12s] [20s](180s cd) [15s](60s cd) [22s](60s cd) [50s](60s cd) |
Buffs with Cooldowns: | [26s](180s cd) [40s](120s cd) |
Binds: | [10s](180s cd) [10s](360s cd) |
iFrames: | (120s cd) (360s cd) |
Damage Reduction (%Max HP): | [40s, triggers once](-75% | 120s cd) [3s](-1600 HP | 60s cd) |
Special thanks to the members of the Kinesis Discord for their help in making this overview!
For more in-depth info, visit the Class Discord at https://discord.gg/yua4VdQWFw
Base Stats (From Skills)
Table Legend Info
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
Stats that are always up or close to always up
- TOGGLE
Stats that are gained while skill is toggled on
- DEBUFF
Stats that are gained from debuffing the enemy
- TEMP
Stats that have a condition or cooldown to activate
- UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier | 1.2x | |
Attack Speed | 7 |
|
Weapon Mastery | 90%(99%) |
|
INT | +15%(65%) +40 |
|
Magic Attack | +10% +100 |
|
Crit Rate | +45% |
|
Crit Damage | +39%(59% Ultimate skills only) |
|
Damage | +40% |
|
Boss Damage | +30% |
|
Final Damage | +122.18%(166.35%) |
|
Ignore DEF | +45.81% |
|
Buff Duration | +20% |
|
Example Skill Build Path
1st Job: | -> -> -> -> -> |
---|---|
2nd Job: | -> -> -> -> -> -> -> |
3rd Job: | -> -> -> -> -> -> -> -> -> -> |
4th Job: | -> -> -> -> -> -> -> -> -> -> -> -> |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
- Psychic Grab - Boss Point and Reinforce
- Mind Tremor - Overwhelm
- Kinetic Combo - Opportunity and Extra Strike
Recommended Skills for Boost Node Trios
Primary Trio
Secondary Trio
- Any combination of these skills are good but preferred from same category as you want to max primary first
- 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
- Psychic Grab also boosts Ultimate - Psychic Shot (4th Job)
Recommended Inner Ability
1st Line Options
- Attack Speed +1
- +1 Passive Skills
2nd & 3rd Line Options
- Boss Damage +10%
- Damage to Abnormal Status +8%
Psychic Points
Kinesis does not use MP and instead uses Psychic Points (PP) for special Ultimate skills. PP is generated by using most non-Ultimate skills. Your PP capacity will increase every time you Job Advance (excluding 5th Job)
Credits
Skill Icons + Animations: Ikasuu
Boost Nodes Build + Inner Ability + Hyper Passive Build: Kinesis Discord
5th Job Skills Animations: KyoWantsCute