Kain

Class Properties

Class GroupNova
Job GroupArcher
Primary StatDEX
Secondary StatSTR
Legion Bonus
Grants flat DEX
(+10/20/40/80/100)
Primary Weapon
Whispershot
Secondary Weapon
Weapon Belt
Skill Preview

Link Skill

All Actives

Active Buffs:
Whispershot Booster (2nd Job)[200s]
Summons & Placables:
Dragon Fang (2nd Job)[40s](Toggle)
Lasting Grudge (3rd Job)(Toggle)
Grip of Agony (5th Job)[5-10s](90s cd)
Guided Arrow (5th Job)(Toggle)
Buffs with Cooldowns:
Incarnation (Hyper Skill)[40s](180s cd)
Thanatos Descent (5th Job)[35s](180s cd)
Grandis Goddess's Blessing (5th Job)[40s](120s cd)
Vicious Shot (5th Job)[30s](120s cd)
Might of the Nova (5th Job)[960s](1200s cd)
Binds:
Total Annihilation (6th Job)[10s](360s cd)
iFrames:
Dragon Scale (4th Job)[Up to 3.4s](40s cd)
Thanatos Descent (5th Job)(180s cd)
Might of the Nova (5th Job)[960s Buff](1200s cd blocks 1 death)
Total Annihilation (6th Job)(360s cd)
Damage Reduction (%Max HP):None

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.3x
Attack Speed8
Stage 6
Whispershot Booster (2nd Job)
+2
Weapon Mastery85%
Base +15%
Whispershot Mastery (4th Job)
+70%
DEX+15% +60Nova Warrior (4th Job)
+15%
Physical Training (2nd Job)
+60
Attack(+15%) +180Incarnation (Hyper Skill)
+15%
Assassin (1st Job)
+40
Whispershot Mastery (2nd Job)
+40
Natural Born Instinct (3rd Job)
+40
Grinding II (4th Job)
+30
Whispershot Expert (4th Job)
+30
Crit Rate+60%
Base +5%
Assassin (1st Job)
+35%
Natural Born Instinct (3rd Job)
+20%
Crit Damage+40%Dogma (4th Job)
+20%
Whispershot Expert (4th Job)
+20%
Vicious Shot (5th Job)
+50% of Crit Rate
Damage+13%(125%)Adapt to Death (4th Job)
+13%
Time to Prepare (Link Skill)
+17%
Incarnation (Hyper Skill)
+15%
Thanatos Descent (5th Job)
+45%
Grandis Goddess's Blessing (5th Job)
+35%
Boss Damage+10%Adapt to Death (4th Job)
+10%
Final Damage+101.5%Natural Born Instinct (3rd Job)
+24%
× Dogma (4th Job)
+25%
× Whispershot Expert (4th Job)
+30%
Ignore DEF+37%Natural Born Instinct (3rd Job)
+10%
× Dogma (4th Job)
+30%

Example Skill Build Path

1st Job:Shadow Swiftness -> Assassin -> Ghost Walk -> Shadow Step -> Grappling Wire -> Strike Arrow
2nd Job:Physical Training -> Whispershot Booster -> Whispershot Mastery -> Strike Arrow II -> Scattering Shot -> Dragon Fang
3rd Job:Grinding -> Natural Born Instinct -> Lasting Grudge -> [Execute] Phantom Blade -> [Execute] Tearing Knife -> Shaft Break -> Death's Blessing
4th Job:Advanced Death's Blessing -> Dogma -> Adapt to Death -> Grinding II -> Whispershot Mastery -> [Execute] Chain Sickle -> Nova Warrior -> Dragon Scale -> Falling Dust -> [Execute] Poison Needle -> Nova Temperance
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Whispershot - Guardbreak Whispershot - Reinforce Whispershot - Guardbreak and Reinforce
  • Execute - Reinforce Execute - Enhance Execute - Reinforce and Enhance
  • Lasting Grudge - Reinforce Lasting Grudge - Reinforce
Recommended Skills for Boost Nodes
Primary Trio
Strike Arrow and Chasing Shot (1st Job / Hyper Skill) Dragon Fang and Lasting Grudge (2nd Job / 3rd Job) Death's Blessing and Unseen Sniper (3rd Job / Hyper Skill)
Secondary Trio
Shaft Break (3rd Job) Falling Dust (4th Job) Scattering Shot (2nd Job)
Tertiary (Bossing) Trio
Chain Sickle and Poison Needle (4th Job) Phantom Blade and Tearing Knife (3rd Job) *
  • Any combination of these skills are good but preferred from same category as you want to max primary first
  • The last skill from the Tertiary Trio can be any skill as Kain only has 8 skills to boost
  • 6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Strike Arrow and Chasing Shot (1st Job / Hyper Skill) Scattering Shot (2nd Job) Dragon Fang and Lasting Grudge (2nd Job / 3rd Job) Shaft Break (3rd Job) Phantom Blade and Tearing Knife (3rd Job) Death's Blessing and Unseen Sniper (3rd Job / Hyper Skill) Falling Dust (4th Job) Chain Sickle and Poison Needle (4th Job)
Recommended Inner Ability
  • Boss Damage +20% / +1 Passive Skills
  • Crit Rate +20%
  • Damage to Abnormal Status +8%

Possess and Execute Skills & Dark Sight

Animated GIF

In 2nd Job, you gain access to your special resource gauge, Possess that utilizes Malice. Malice is gained periodically and from attacking enemies with Whispershot skills like Strike Arrow. Every 100 Malice, you gain a Malice Stone that is used to enter Possess state. In Possess state, enhances one attack granting it special effects. Possess skills share the same Skill Key and Skill Points (SP) as their regular version. Possess skills also have their own independent cooldowns from the regular skill

  • 20 Malice is generated periodically in 2nd Job, it is increased to 30 in 4th Job
  • 13 Malice is generated when landing a Whispershot skill, it is increased to 18 in 4th Job

Below is all skills that have a Possess form:

  • / Strike Arrow (1st Job)
  • / Scattering Shot (2nd Job)
  • / Shaft Break (3rd Job)
  • / Falling Dust (4th Job)
  • / Unseen Sniper (Hyper Skill)
  • Dragon Burst (5th Job) - Always usable

Additionally, in 3rd Job, you gain a passive called Death's Blessing. Possess skills add stacks of Death's Blessing which new Execute skills will detonate one stack for a devastating additional attack. Detonating Death's Blessing will also grant a %Final Damage buff to Death's Blessing and Execute skills.

Execute skills as mentioned detonate one stack of Death's Blessings. When you defeat an enemy with an Execute skills or detonate a stack of Death's Blessing, the cooldown of Shadow Step (1st Job) is reset.

Below is all your Execute skills:

  • Phantom Blade (3rd Job) - Does not reset dash
  • Tearing Knife (3rd Job)
  • Chain Sickle (4th Job)
  • Poison Needle (4th Job)
  • Unseen Sniper (Hyper Skill)
  • Fatal Blitz (5th Job)

Lastly, several skills have a recharging cartridge system where you have a set amount of ammo which recharges over time. Below is a list of all cartridge system skills:

  • Scattering Shot (2nd Job) - 3 Charges, 6 sec recharge
  • Shaft Break (3rd Job) - 3 Charges, 8 sec recharge
  • Falling Dust (4th Job) - 2 Charges, 10 sec recharge

Dark Sight

Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord

In 1st Job, using Skill Shadow Step Shadow Step will grant briefly Skill Dark Sight Dark Sight state. Below is a list of avoidable attacks that have been tested:

BossAvoidable Attack
All EnemiesTouch Damage
HillaLightning Bolt, Flame Breath
CygnusAll minions (including instructors) touch damage + attacks
UrsusFalling Debris
Princess No(Miroku/4F - All attacks except Infinite Flame), Butterfly Throw (except Black Butterfly Seduce), Sakura Shower
MagnusImmobilizing Gas, Falling Debris, Dash
PapulatusHand Smash, Floor Rift, Timed Cursed/Seal (both cast + seal), Falling Debris
GolluxReverse/99% Bomb
Crimson QueenBurn DoT (gain stacks but no damage taken)
PierreFalling Hats, Fire Spin (Blue Form)
Von BonFalling Debris
VellumFalling Stun Rocks
Pink Bean (Statuses)All attacks except Laser, Poison Clouds, Mini Pink Beans
Pink BeanBlue ground attack, Big Bang, Mini Pink Beans
LotusP2 Stun Debris
DamienYellow(p1)/Red(p2) Falling Fireballs, Dash(p2), Thorn Bind (Can be done reactively when he disappears w/ Monster Silhouettes enabled in settings)
WillP1 (Segment Test) Red Meteors, P2 Web, P2 Dash
Guardian Angel SlimeSlime Pool DoT, Slime minion touch damage (not their attacks, i.e. Pink Slime's seduce), Magma Slime touch + landing on head
Verus HillaCorpse DoT
GloomFalling Debris
DarknellDebris (Both Vertical + Horizontal), Small Minion touch damage (except sword swing)
Black MageP1 Knights' Dash (still applies curse), P1 Red Lightning, Falling Debris (Vertical), Diagonal/Rolling Debris (only while midair), P3 Down FMA
SerenDash, Falling Debris (P1, P2 Sunset); still adds sun gauge

Credits

Skill Icons + Animations: Ikasuu