Class Properties

Class GroupNova
Job GroupArcher
Primary StatDEX
Secondary StatSTR
Legion Bonus
Grants flat DEX
Primary Weapon
Secondary Weapon
Weapon Belt
Skill Preview

Link Skill

All Actives

Active Buffs:
Skill Whispershot Booster[200s]
Skill Nova Warrior[900s]
Summons & Placables:
Skill Dragon Fang[40s](Toggle)
Skill Lasting Grudge(Toggle)
Skill Grip of Agony[5-10s](90s cd)
Skill Guided Arrow(Toggle)
Buffs with Cooldowns:
Skill Incarnation[40s](180s cd)
Skill Thanatos Descent[35s](180s cd)
Skill Grandis Goddess's Blessing[40s](240s cd)
Skill Vicious Shot[30s](120s cd)
Skill Might of the Nova[960s](1200s cd)
Skill Total Annhilation[10s](360s cd)
Skill Dragon Scale[Up to 3.4s](40s cd)
Skill Thanatos Descent(180s cd)
Skill Might of the Nova[960s Buff](1200s cd blocks 1 death)
Skill Total Annhilation(360s cd)
Damage Reduction (%Max HP):None

Base Stats (From Skills)

Crit Rate: [Skill Assassin +35%] [Skill Natural Born Instinct +20%]
Crit Damage: [Skill Dogma +20%] [Skill Whispershot Mastery +20%]
Final Damage: [Skill Natural Born Instinct +24%] [Skill Dogma +20%] [Skill Whispershot Mastery +30%]
Damage: [Skill Adapt to Death +13%]
Boss Damage: [Skill Adapt to Death +10%]
Knockback Resistance: [Skill Assassin +50%] [Skill Adapt to Death +50%]
Attack Speed: Stage 8
Ignore DEF: [Skill Natural Born Instinct +10%] [Skill Dogma +30%]
Abnormal Status Resistance: [Skill Natural Born Instinct 30]

Example Skill Build Path

1st Job:Skill Shadow Swiftness -> Skill Covert -> Skill Ghost Walk -> Skill Shadow Step -> Skill Grappling Wire -> Skill Strike Arrow
2nd Job:Skill Physical Training -> Skill Whispershot Booster -> Whispershot Mastery -> Skill Strike Arrow II -> Skill Scattering Shot -> Skill Dragon Fang
3rd Job:Skill Grinding -> Skill Natural Born Instinct -> Lasting Grudge -> Skill Phantom Blade -> Skill Tearing Knife -> Skill Shaft Break -> Skill Death's Blessing
4th Job:Advanced Death -> Skill Dogma -> Skill Adapt to Death -> Skill Grinding II -> Skill Whispershot Expert -> Skill Chain Sickle -> Skill Nova Warrior -> Skill Dragon Scale -> Skill Falling Dust -> Skill Poison Needle -> Skill Nova Temperance
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Whispershot - Guardbreak and Reinforce
  • Execute - Reinforce and Enhance
  • Lasting Grudge - Reinforce
Recommended Skills for Boost Node Trios
Primary Trio
Skill Strike Arrow Skill Dragon Fang Skill Death's Blessing
Secondary Trio
Skill Shaft Break Skill Falling Dust Skill Scattering Shot
Tertiary (Bossing) Trio
Skill Chain Sickle Skill Phantom Blade *
  • Any combination of these skills are good but preferred from same category as you want to max primary first and so on
  • The last skill from the Tertiary Trio can be any skill as Kain only has 8 skills to boost
  • 6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Skill Strike Arrow Skill Scattering Shot Skill Dragon Fang Skill Shaft Break Skill Phantom Blade Skill Death's Blessing Skill Falling Dust Skill Chain Sickle
Recommended Inner Ability
  • Boss Damage +20% / +1 Passive Skills
  • Crit Rate +20%
  • Damage to Debuffed +8%

Possess and Execute Skills & Dark Sight

Animated GIF

In 2nd Job, you gain access to your special resource gauge, Possess that utilizes Malice. Malice is gained periodically and from attacking enemies with Whispershot skills like Strike Arrow. Every 100 Malice, you gain a Malice Stone that is used to enter Possess state. In Possess state, enhances one attack granting it special effects. Possess skills share the same Skill Key and Skill Points (SP) as their regular version. Possess skills also have their own independent cooldowns from the regular skill

  • 20 Malice is generated periodically in 2nd Job, it is increased to 30 in 4th Job
  • 13 Malice is generated when landing a Whispershot skill, it is increased to 18 in 4th Job

Below is all skills that have a Possess form:

  • / Strike Arrow (1st Job)
  • / Scattering Shot (2nd Job)
  • / Shaft Break (3rd Job)
  • / Falling Dust (4th Job)
  • / Unseen Sniper (Hyper Skill)
  • Dragon Burst (5th Job) - Always usable

Additionally, in 3rd Job, you gain a passive called Death's Blessing. Possess skills add stacks of Death's Blessing which new Execute skills will detonate one stack for a devastating additional attack. Detonating Death's Blessing will also grant a %Final Damage buff to Death's Blessing and Execute skills.

Execute skills as mentioned detonate one stack of Death's Blessings. When you defeat an enemy with an Execute skills or detonate a stack of Death's Blessing, the cooldown of Shadow Step (1st Job) is reset.

Below is all your Execute skills:

  • Phantom Blade (3rd Job) - Does not reset dash
  • Tearing Knife (3rd Job)
  • Chain Sickle (4th Job)
  • Poison Needle (4th Job)
  • Unseen Sniper (Hyper Skill)
  • Fatal Blitz (5th Job)

Lastly, several skills have a recharging cartridge system where you have a set amount of ammo which recharges over time. Below is a list of all cartridge system skills:

  • Scattering Shot (2nd Job) - 3 Charges, 6 sec recharge
  • Shaft Break (3rd Job) - 3 Charges, 8 sec recharge
  • Falling Dust (4th Job) - 2 Charges, 10 sec recharge

Dark Sight

Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord

In 1st Job, using Skill Shadow Step Shadow Step will grant briefly Skill Dark Sight Dark Sight state. Below is a list of avoidable attacks that have been tested:

BossAvoidable Attack
All EnemiesTouch Damage
HillaLightning Bolt, Flame Breath
CygnusAll minions (including instructors) touch damage + attacks
Princess No(Miroku/4F - All attacks except Infinite Flame), Butterfly Throw (except Black Butterfly Seduce), Sakura Shower
MagnusImmobilizing Gas, Falling Debris, Dash
PapulatusHand Smash, Floor Rift, Timed Cursed/Seal (both cast + seal), Falling Debris
GolluxReverse/99% Bomb
Crimson QueenBurn DoT (gain stacks but no damage taken)
PierreFalling Hats, Fire Spin (Blue Form)
Von BonFalling Debris
VellumFalling Stun Rocks
Pink Bean (Statuses)All attacks except Laser, Poison Clouds, Mini Pink Beans
Pink BeanBlue ground attack, Big Bang, Mini Pink Beans
LotusFalling Debris (except platforms), Green Vaccum (prevents slow/grounding)
DamienYellow(p1)/Red(p2) Falling Fireballs, Dash(p2), Thorn Bind (Can be done reactively when he disappears w/ Monster Silhouettes enabled in settings)
WillP1 (Segment Test) Red Meteors, P2 Web, P2 Dash
Guardian Angel SlimeSlime Pool DoT, Slime minion touch damage (not their attacks, i.e. Pink Slime's seduce), Magma Slime touch + landing on head
Verus HillaCorpse DoT
GloomFalling Debris
DarknellDebris (Both Vertical + Horizontal), Small Minion touch damage (except sword swing)
Black MageP1 Knights' Dash (still applies curse), P1 Red Lightning, Falling Debris (Vertical), Diagonal/Rolling Debris (only while midair), P3 Down FMA
SerenDash, Falling Debris (P1, P2 Sunset); still adds sun gauge
Kalos P1Bombs

For more information about Kain check out:


Skill Icons + Animations: Ikasuu