Cadena
Class Properties
Class Group | Nova |
---|---|
Job Group | Thief |
Primary Stat | LUK |
Secondary Stat | DEX + STR |
Legion Bonus | Grants flat LUK (+10/20/40/80/100) |
Primary Weapon | Chain |
Secondary Weapon | Warp Forge |
Skill Preview
Link Skill
All Actives
Active Buffs: | [200s] |
---|---|
Summons & Placables: | [7s](10s cd) [10s](25s cd) [8s] |
Buffs with Cooldowns: | [60s](120s cd) [30s](180s cd) [30s](75s cd) [40s](120s cd) [960s](1200s cd) |
Binds: | [10s](120s cd) [10s](360s cd) |
iFrames: | [2s](45s cd) [960s Buff](1200s cd blocks 1 death) (360s cd) |
Damage Reduction (%Max HP): | [~3 sec](Up to 25% HP | Barrier) |
Special thanks to SgtPickles for their help in making this overview!
Base Stats (From Skills)
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
- TOGGLE
- DEBUFF
- TEMP
- UNLOCK
Weapon Multiplier | 1.3x | |
Attack Speed | 8 |
|
Weapon Mastery | 90% |
|
LUK | +15% +80 |
|
Attack | +60(90) |
|
Crit Rate | +55%(85%) |
|
Crit Damage | +34%(134%) |
|
Damage | +20%(71-77%) |
|
Boss Damage | +20% |
|
Final Damage | +80%(288.7%) |
|
Ignore DEF | +44% |
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Example Skill Build Path
1st Job: | -> -> -> -> -> |
---|---|
2nd Job: | -> -> -> -> -> -> -> |
3rd Job: | -> -> -> -> -> -> -> |
4th Job: | -> -> -> -> -> -> -> -> -> -> |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
For Earlygame:
- Chain Arts: Thrash - Reinforce
- Chain-less Arts - Critical Chance and Boss Rush
- Chain Arts: Beatdown - Shockwave Reinforce and Cooldown Cutter
For Midgame/Endgame:
Chain Arts: Beatdown has limited use midgame/endgame especially in parties such as Lucid or Will. The skill is mainly used to gain max stacks of Muscle Memory
- Chain-less Arts - Reinforce and Boss Rush
- Chain Arts: Thrash - Reinforce and Linked Attack Reinforce
- Chain Arts: Beatdown - Cooldown Cutter
Recommended Skills for Boost Node Trios
Primary Trio
Secondary Trio
Tertiary Trio
- Any combination of these skills are good but preferred from same category as you want to max primary first and so on
- The last skill from the Tertiary Trio can be any skill as Cadena only has 8 skills to boost
- 6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Recommended Inner Ability
- Chance to Skip Cooldown +20%
- Boss Damage +10%
- Damage to Abnormal Status +8%
Muscle Memory & Dark Sight
Cadena's skills can summon several different weapons to defeat enemies. After 2nd Job, each time a unique weapon is summoned, gain a stack of Muscle Memory buff. For each stack, you gain increased %Final Damage. Below is a list of skills that trigger Muscle Memory:
- Summon Scimitar (1st Job)
- Summon Claw (2nd Job)
- Summon Shuriken (2nd Job)
- Summon Shotgun (3rd Job)
- Summon Daggers (3rd Job)
- Summon Decoy Bombs (3rd Job)
- Summon Brick (4th Job)
- Summon Spiked Bat (4th Job)
- Chain Arts: Reign of Chains (4th Job) refreshes Muscle Memory but does not add a stack
- Chain Arts: Beatdown (4th Job) grants a full stack of Muscle Memory
Dark Sight
Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord
In 1st Job, using Chain Arts: Pursuit will grant Dark Sight state. As well, in 4th Job, activating the additional chain attack from Muscle Memory III will also grant Dark Sight state. Below is a list of avoidable attacks that have been tested:
Boss | Avoidable Attack |
---|---|
All Enemies | Touch Damage |
Hilla | Lightning Bolt, Flame Breath |
Cygnus | All minions (including instructors) touch damage + attacks |
Ursus | Falling Debris |
Princess No | (Miroku/4F - All attacks except Infinite Flame), Butterfly Throw (except Black Butterfly Seduce), Sakura Shower |
Magnus | Immobilizing Gas, Falling Debris, Dash |
Papulatus | Hand Smash, Floor Rift, Timed Cursed/Seal (both cast + seal), Falling Debris |
Gollux | Reverse/99% Bomb |
Crimson Queen | Burn DoT (gain stacks but no damage taken) |
Pierre | Falling Hats, Fire Spin (Blue Form) |
Von Bon | Falling Debris |
Vellum | Falling Stun Rocks |
Pink Bean (Statuses) | All attacks except Laser, Poison Clouds, Mini Pink Beans |
Pink Bean | Blue ground attack, Big Bang, Mini Pink Beans |
Lotus | P2 Stun Debris |
Damien | Yellow(p1)/Red(p2) Falling Fireballs, Dash(p2), Thorn Bind (Can be done reactively when he disappears w/ Monster Silhouettes enabled in settings) |
Will | P1 (Segment Test) Red Meteors, P2 Web, P2 Dash |
Guardian Angel Slime | Slime Pool DoT, Slime minion touch damage (not their attacks, i.e. Pink Slime's seduce), Magma Slime touch + landing on head |
Verus Hilla | Corpse DoT |
Gloom | Falling Debris |
Darknell | Debris (Both Vertical + Horizontal), Small Minion touch damage (except sword swing) |
Black Mage | P1 Knights' Dash (still applies curse), P1 Red Lightning, Falling Debris (Vertical), Diagonal/Rolling Debris (only while midair), P3 Down FMA |
Seren | Dash, Falling Debris (P1, P2 Sunset); still adds sun gauge |