Cadena

Class Properties

Class GroupNova
Job GroupThief
Primary StatLUK
Secondary StatDEX + STR
Legion Bonus
Grants flat LUK
(+10/20/40/80/100)
Primary Weapon
Chain
Secondary Weapon
Warp Forge
Skill Preview

Link Skill

All Actives

Active Buffs:
Weapon Booster (2nd Job)[200s]
Summons & Placables:
Summon Shuriken (2nd Job)[7s](10s cd)
Apocalypse Cannon (5th Job)[10s](25s cd)
Chain Arts: Maelstrom (5th Job)[8s]
Buffs with Cooldowns:
Shadowdealer's Elixir (Hyper Skill)[60s](120s cd)
Veteran Shadowdealer (Hyper Skill)[30s](180s cd)
Grandis Goddess's Blessing (5th Job)[40s](120s cd)
Might of the Nova (5th Job)[960s](1200s cd)
Last Resort (5th Job)[30s](75s cd)
Exclusive Spell (Beginner Skill)[2400s](300s cd)
Binds:
Chain Arts: Beatdown (4th Job)[10s](120s cd)
Chain Arts: Grand Arsenal (6th Job)[10s](360s cd)
iFrames:
Chain Arts: Reign of Chains (4th Job)[2s](45s cd)
Might of the Nova (5th Job)[960s Buff](1200s cd blocks 1 death)
Chain Arts: Grand Arsenal (6th Job)(360s cd)
Damage Reduction (%Max HP):
Muscle Memory III (4th Job)[~3 sec](Up to 25% HP | Barrier)

Special thanks to SgtPickles for their help in making this overview!

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.3x
Attack Speed8
Stage 6
Weapon Booster (2nd Job)
+2
Weapon Mastery90%
Base +20%
Weapons Expert (4th Job)
+70%
LUK+80 & +15% to assigned APUncanny Luck (1st Job)
+50
Physical Training (2nd Job)
+30
Nova Warrior (4th Job)
+15% to assigned AP
Attack+4% +60(90)Exclusive Spell (Beginner Skill)
+4%
Wisdom of Shadows (2nd Job)
+10
Weapons Expert (4th Job)
+50
Last Resort (5th Job)
+30
Crit Rate+55%(85%)
Base +5%
Wisdom of Shadows (2nd Job)
+10%
Weapons Expert (4th Job)
+30%
Wisdom of Shadows II (4th Job)
+10%
Shadowdealer's Elixir (Hyper Skill)
+10%
Cheap Shot II (4th Job)
+2% per debuff on enemy
(Max. +20%)
Crit Damage+34%(134%)Wisdom of Shadows (2nd Job)
+5%
Weapons Expert (4th Job)
+19%
Wisdom of Shadows II (4th Job)
+10%
Cheap Shot II (4th Job)
+10% per debuff on enemy
(Max. +100%)
Damage+20%(71-77%)Keen Eye (3rd Job)
+20%
Shadowdealer's Elixir (Hyper Skill)
+10%
Unfair Advantage (Link Skill)
+6% to lower level enemies
+6% to debuffed
Grandis Goddess's Blessing (5th)
+35%
Boss Damage+20%Wisdom of Shadows II (4th Job)
+20%
Final Damage+80%(288.7%)Muscle Memory III (4th Job)
+10% per unique weapon used
(Max. +80%)
Veteran Shadowdealer (Hyper Skill) (doubled when active)
× Chain Arts: Thrash (1st Job)
+10% to skills after 1st attack
Chain Arts: Thrash - Linked Attack Reinforce (Hyper Skill) (extra +5%)
× Last Resort (5th Job)
+13% in Stage 1
+30% in Stage 2
Ignore DEF+44%Keen Eye (3rd Job)
+20%
× Summon Daggers (3rd Job)
+30%

Example Skill Build Path

1st Job:Shadowstep -> Uncanny Luck -> The Way of Shadows -> Chain Arts: Thrash -> Summon Scimitar -> Chain Arts: Pursuit
2nd Job:Physical Training -> Weapon Mastery -> Weapon Booster -> Muscle Memory -> Chain Arts: Thrash II -> Wisdom of Shadows -> Summon Claw -> Summon Shuriken
3rd Job:Muscle Memory II -> Chain Arts: Thrash III -> Determination -> Cheap Shot -> Keen Eye -> Summon Decoy Bomb -> Summon Daggers -> Summon Shotgun
4th Job:Muscle Memory III -> Chain Arts: Thrash IV -> Weapons Expert -> Cheap Shot II -> Wisdom of Shadows II -> Nova Warrior -> Summon Spiked Bat -> Summon Brick -> Chain Arts: Beatdown -> Chain Arts: Reign of Chains -> Nova Temperance
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
[For Earlygame]
  • Chain Arts Thrash - Reinforce Chain Arts: Thrash - Reinforce
  • Chain-less Arts - Critical Chance Chain-less Arts - Boss Rush Chain-less Arts - Critical Chance and Boss Rush
  • Chain Arts Beatdown - Reinforce Chain Arts Beatdown - Cooldown Cutter Chain Arts: Beatdown - Shockwave Reinforce and Cooldown Cutter
[For Midgame/Endgame]
Chain Arts: Beatdown has limited use midgame/endgame especially in parties such as Lucid or Will. The skill is mainly used to gain max stacks of Muscle Memory
  • Chain-less Arts - Reinforce Chain-less Arts - Boss Rush Chain-less Arts - Reinforce and Boss Rush
  • Chain Arts: Thrash - Reinforce Chain Arts Thrash - Linked Attack Reinforce Chain Arts: Thrash - Reinforce and Linked Attack Reinforce
  • Chain Arts: Beatdown - Cooldown Cutter Chain Arts: Beatdown - Cooldown Cutter
Recommended Skills for Boost Nodes
Primary Trio
Summon Brick (4th Job) Summon Spiked Bat (4th Job) Summon Daggers and Summon Shuriken (3rd Job / 2nd Job)
Secondary Trio
Summon Shotgun and Summon Decoy Bomb (3rd Job) Summon Scimitar and Summon Claw (1st Job / 2nd Job) Thrash, Muscle Memory, and Reign of Chains (1st Job / 2nd Job / 4th Job)
Tertiary Trio
Chain Arts: Beatdown (4th Job) Crush and Veteran Shadowdealer (Hyper Skill) *
  • Any combination of these skills are good but preferred from same category as you want to max primary first
  • The last skill from the Tertiary Trio can be any skill as Cadena only has 8 skills to boost
  • 6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Thrash, Muscle Memory, and Reign of Chains (1st Job / 2nd Job / 4th Job) Summon Scimitar and Summon Claw (1st Job / 2nd Job) Summon Daggers and Summon Shuriken (3rd Job / 2nd Job) Summon Shotgun and Summon Decoy Bomb (3rd Job) Summon Brick (4th Job) Chain Arts: Beatdown (4th Job) Summon Spiked Bat (4th Job) Crush and Veteran Shadowdealer (Hyper Skill)
Recommended Inner Ability
  • Chance to Skip Cooldown +20%
  • Boss Damage +10%
  • Damage to Abnormal Status +8%

Muscle Memory & Dark Sight

Cadena's skills can summon several different weapons to defeat enemies. After 2nd Job, each time a unique weapon is summoned, gain a stack of Skill Muscle Memory Muscle Memory buff. For each stack, you gain increased %Final Damage. Below is a list of skills that trigger Skill Muscle Memory Muscle Memory:

  • Skill Summon Scimitar Summon Scimitar (1st Job)
  • Skill Summon Claw Summon Claw (2nd Job)
  • Skill Summon Shuriken Summon Shuriken (2nd Job)
  • Skill Summon Shotgun Summon Shotgun (3rd Job)
  • Skill Summon Daggers Summon Daggers (3rd Job)
  • Skill Summon Decoy Bomb Summon Decoy Bombs (3rd Job)
  • Skill Summon Brick Summon Brick (4th Job)
  • Skill Summon Spiked Bat Summon Spiked Bat (4th Job)

  • Skill Chain Arts Reign of Chains Chain Arts: Reign of Chains (4th Job) refreshes Muscle Memory but does not add a stack
  • Skill Chain Arts Beatdown Chain Arts: Beatdown (4th Job) grants a full stack of Muscle Memory

Dark Sight

Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord

In 1st Job, using Skill Chain Arts: Pursuit Chain Arts: Pursuit will grant Skill Dark Sight Dark Sight state. As well, in 4th Job, activating the additional chain attack from Skill Muscle Memory III Muscle Memory III will also grant Skill Dark Sight Dark Sight state. Below is a list of avoidable attacks that have been tested:

BossAvoidable Attack
All EnemiesTouch Damage
HillaLightning Bolt, Flame Breath
CygnusAll minions (including instructors) touch damage + attacks
UrsusFalling Debris
Princess No(Miroku/4F - All attacks except Infinite Flame), Butterfly Throw (except Black Butterfly Seduce), Sakura Shower
MagnusImmobilizing Gas, Falling Debris, Dash
PapulatusHand Smash, Floor Rift, Timed Cursed/Seal (both cast + seal), Falling Debris
GolluxReverse/99% Bomb
Crimson QueenBurn DoT (gain stacks but no damage taken)
PierreFalling Hats, Fire Spin (Blue Form)
Von BonFalling Debris
VellumFalling Stun Rocks
Pink Bean (Statuses)All attacks except Laser, Poison Clouds, Mini Pink Beans
Pink BeanBlue ground attack, Big Bang, Mini Pink Beans
LotusP2 Stun Debris
DamienYellow(p1)/Red(p2) Falling Fireballs, Dash(p2), Thorn Bind (Can be done reactively when he disappears w/ Monster Silhouettes enabled in settings)
WillP1 (Segment Test) Red Meteors, P2 Web, P2 Dash
Guardian Angel SlimeSlime Pool DoT, Slime minion touch damage (not their attacks, i.e. Pink Slime's seduce), Magma Slime touch + landing on head
Verus HillaCorpse DoT
GloomFalling Debris
DarknellDebris (Both Vertical + Horizontal), Small Minion touch damage (except sword swing)
Black MageP1 Knights' Dash (still applies curse), P1 Red Lightning, Falling Debris (Vertical), Diagonal/Rolling Debris (only while midair), P3 Down FMA
SerenDash, Falling Debris (P1, P2 Sunset); still adds sun gauge

Credits

Skill Icons + Animations: Ikasuu
Boost Nodes Build + Inner Ability: Maple Central
5th Job Skills Animations: KyoWantsCute