
Shade
Class Properties
Class Group | Heroes |
---|---|
Job Group | Pirate |
Primary Stat | STR |
Secondary Stat | DEX |
Legion Bonus | Increases %Crit Damage (+1/2/3/5/6%) |
Primary Weapon | |
Secondary Weapon |
Link Skill
All Actives
Active Buffs: | ![]() |
---|---|
Toggles: | ![]() ![]() |
Summons & Placables: | ![]() |
Buffs with Cooldowns: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Binds: | ![]() ![]() |
iFrames: | ![]() ![]() ![]() ![]() |
Damage Reduction (%Max HP): | ![]() |
Special thanks to the members of the Shade Discord for their help in making this overview!
For more in-depth info, visit the Class Discord at https://discord.gg/G86EwxDbv6
Base Stats (From Skills)
Table Legend Info
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
Stats that are always up or close to always up
- TOGGLE
Stats that are gained while skill is toggled on
- DEBUFF
Stats that are gained from debuffing the enemy
- TEMP
Stats that have a condition or cooldown to activate
- UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier | 1.7x | |
Attack Speed | 8 | Stage 5 ![]() +2 ![]() +1 |
Weapon Mastery | 90% | Base +20% ![]() +70% |
STR | +60(115) & +15%(415%) to assigned AP | ![]() +60 ![]() +55 ![]() +15% to assigned AP ![]() |
Attack | +4% +40(105) | ![]() +4% ![]() +20 ![]() +20 ![]() +25 ![]() +40 ![]() +80% of base weapon attack power -15% of base weapon power while on cooldown |
Crit Rate | +40%(100%) | Base +5% ![]() +15% ![]() +10% ![]() +10% ![]() +80% |
Crit Damage | +28%(38%) | ![]() +10% ![]() +18% ![]() +10% |
Damage | +60%(90%) | ![]() +10% ![]() +10% ![]() +20% ![]() +20% ![]() +10% ![]() +20% |
Boss Damage | +50%(75%) | ![]() +20% ![]() +30% ![]() +25% |
Final Damage | +61.41%(132.44%) | ![]() +15% ![]() +16% ![]() +10% ![]() +10% ![]() +20% ![]() +20% |
Ignore DEF | +44% | ![]() +20% ![]() +30% |
Summon Duration | +5% | ![]() +5% |
Example Skill Build Path
1st Job: | ![]() ![]() ![]() ![]() |
---|---|
2nd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
3rd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
4th Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
[For Bossing]Spirit Claw - Reinforce, Boss Rush, and Extra Strike
Fox Spirits - Repeated Attack Bonus and Summon Chance
Bomb Punch - Reinforce
Bomb Punch - Spread OR
Bomb Punch - Critical Chance
Fox Spirits - Reinforce, Repeated Attack Bonus, and Summon Chance
Recommended Skills for Boost Nodes
Bossing Trio



Mobbing Trio



- Any combination of these skills are good but preferred from same category as you want to max primary first
- 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes













Recommended Inner Ability
1st Line Options
- Boss Damage +20%
- Meso Obtained +20% (For Farming)
2nd & 3rd Line Options
- Attack +21
- Buff Duration +38%
- Damage to Abnormal Status +8%
- Item Drop Rate +15% (For Farming)
Credits
Skill Icons + Animations: Ikasuu
Boost Nodes Build + Inner Ability + Hyper Passive Build + Infographic: Shade Discord