
Mercedes
Class Properties
Class Group | Heroes |
---|---|
Job Group | Archer |
Primary Stat | DEX |
Secondary Stat | STR |
Legion Bonus | Reduces skill cooldowns (+2/3/4/5/6% [max. -5 sec]) |
Primary Weapon | |
Secondary Weapon |
Link Skill
All Actives
Active Buffs: | ![]() ![]() |
---|---|
Summons & Placables: | ![]() ![]() |
Buffs with Cooldowns: | ![]() ![]() ![]() ![]() ![]() ![]() |
Binds: | ![]() |
iFrames: | ![]() ![]() ![]() ![]() |
Damage Reduction (%Max HP): | ![]() |
merc best class
Base Stats (From Skills)
Table Legend Info
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
Stats that are always up or close to always up
- TOGGLE
Stats that are gained while skill is toggled on
- DEBUFF
Stats that are gained from debuffing the enemy
- TEMP
Stats that have a condition or cooldown to activate
- UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier | 1.3x | |
Attack Speed | 8 | Stage 4 ![]() +1 ![]() +2 ![]() +1 after linking skills |
Weapon Mastery | 85% | Base +15% ![]() +70% |
DEX | +15%(415%) +50(105) | ![]() +15% ![]() +400% ![]() +20 ![]() +30 ![]() +55 |
Attack | +30%(50%) +170(195) | ![]() +30% ![]() +20% ![]() +40 ![]() +30 ![]() +20 ![]() +80 ![]() +25 |
Crit Rate | +60% | Base +5% ![]() +40% ![]() +15% |
Crit Damage | +30% | ![]() +10% ![]() +20% ![]() +50% of Crit Rate |
Damage | +80%(110%) | ![]() +20% ![]() +30% ![]() +30% ![]() +10% ![]() +20% |
Boss Damage | +20%(45%) | ![]() +20% ![]() +25% |
Final Damage | +57.5%(89%) | ![]() +25% passive ![]() +20% ![]() +5% ![]() +2% per linked skill (Max. +20%) |
Ignore DEF | +47.5% | ![]() +25% ![]() +30% |
Example Skill Build Path
1st Job: | ![]() ![]() ![]() ![]() |
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2nd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
3rd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
4th Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
Ishtar's Ring - Reinforce, Guardbreak and Boss Rush
Spikes Royale - Guardbreak and Temper Link
- Can swap
for
Water Shield - True Immunity 1 if the passive is not necessary to one-shot while training
- Use
Water Shield - Reinforce if you are struggling while training between Lv. 160 - 200
Recommended Skills for Boost Nodes
For Bossing



For Training



For Both



- Any combination of these skills are good but preferred from same category to match bossing and training priorities
- 6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes










Recommended Inner Ability
- Boss Damage +20%
- Damage to Abnormal Status +8%
- Crit Rate +20%
Ignis Roar
A majority of Mercedes' attacks can be linked together which reduces the delay between skills. In 2nd Job, you gain an attack Rising Rush that is used to combo with another skill for a follow up attack
Below is all the skills that combo with Rising Rush:
Parting Shot (2nd Job)
Aerial Barrage (3rd Job)
Rolling Moonsault (4th Job) - Can be used without Rising Rush
In 3rd Job, you gain a passive Ignis Roar where whenever you link/combo an attack, you gain a stacking %Final Damage buff
Credits
Skill Icons + Animations: Ikasuu
Inner Ability: Maple Central
5th Job Skills Animations: KyoWantsCute