Class Properties

Class GroupHeroes
Job GroupArcher
Primary StatDEX
Secondary StatSTR
Legion Bonus
Reduces skill cooldowns
(+2/3/4/5/6% [max. -5 sec])
Primary Weapon
Dual Bowguns
Secondary Weapon
Magic Arrow
Skill Preview

Link Skill

All Actives

Active Buffs:
Skill Ancient Warding[200s]
Skill Maple Warrior[900s]
Skill Elvish Blessing[120s]
Summons & Placables:
Skill Elemental Knights[210s](Toggle | 120s cd)
Skill Guided Arrow(Toggle)
Buffs with Cooldowns:
Skill Heroic Memories[60s](120s cd)
Skill Spirit of Elluel[90s](180s cd)
Skill Royal Knights[30s](180s cd)
Skill Freud[30s per stack](240s cd, 25s cd between each stack)
Skill Maple World Goddess's Blessing[45s](180s cd)
Skill Vicious Shot[30s](120s cd)
Skill Unfading Glory[10s](360s cd)
Skill Water Shield[2s](70s cd)
Skill Royal Knights(180s cd)
Skill Freud[30s](240s cd)
Skill Unfading Glory(360s cd)
Damage Reduction (%Max HP):
Skill Sylvidia's Flight[25s](-25% | 90s cd)

merc best class

Base Stats (From Skills)

Crit Rate: [Skill Sharp Aim +40%] [Skill Spirit Surge +15%]
Crit Damage: [Skill Dual Bowguns Expert +10%] [Skill Defense Break +20%]
Attack: [Skill Ancient Warding +30%]
Damage: [Skill Potential Power +20%] [Skill Spirit Surge +30%] [Skill Unicorn Spike +30% from debuff]
Final Damage: [Skill Defense Break +20%] [Skill Elvish Blessing +10%] [Skill Ignis Roar +25% & up to +20%]
Boss Damage: [Skill Defense Break +20%]
Attack Speed (Weapon): Stage 8
Ignore DEF: [Skill Defense Break +25%] [Skill Spikes Royale +30% from debuff]
Knockback Resistance: [Skill Water Shield +40%] [Skill Ancient Warding +60%]
Abnormal Status Resistance: [Skill Water Shield 25]
EXP Rate (From Monsters): [Skill Elven Blessing up to +20%]

Example Skill Build Path

1st Job:Skill Spirit Jump -> Skill Potential Power -> Skill Sharp Aim -> Skill Swift Dual Shot
2nd Job:Skill Physical Training -> Skill Dual Bowguns Mastery -> Skill Agile Bowguns -> Skill Spirit Surge -> Skill Final Attack -> Skill Parting Shot -> Skill Rising Rush -> Skill Piercing Storm
3rd Job:Skill Aerial Barrage -> Skill Elemental Knights -> Skill Water Shield -> Skill Ignis Roar -> Skill Unicorn Spike -> Skill Leap Tornado -> Skill Stunning Strikes -> Skill Gust Dive
4th Job:Skill Staggering Strikes -> Skill Defense Break -> Skill Dual Bowguns Expert -> Skill Advanced Final Attack -> Skill Maple Warrior -> Skill Ancient Warding -> Skill Spikes Royale -> Skill Rolling Moonsault -> Skill Ishtar -> Skill Lightning Edge -> Skill Hero's Will
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Skill Ishtar Skill Ishtar Skill Ishtar Ishtar's Ring - Reinforce, Guardbreak and Boss Rush
  • Skill Spikes Royale - Armorbreak Skill Spikes Royale - Temper Link Spikes Royale - Guardbreak and Temper Link
    • Can be changed if you don't train with Skill Leap Tornado
  • Use Skill Water Shield - Reinforce Water Shield - Reinforce if you have trouble with survivability while training between Lv. 160 - 200
Recommended Skills for Boost Node Trios
For Bossing
Skill Ishtar's Ring Skill Stunning Strikes Skill Elemental Knights
For Training
Skill Leap Tornado Skill Lightning Edge Skill Rising Rush
For Both
Skill Wrath of Enlil Skill Unicorn Spike Skill Spikes Royale
  • Any combination of these skills are good but preferred from same category to separate your bossing and training nodes
  • Training Trio can be equipped for training and unequipped during bossing
  • 6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Skill Swift Dual Shot Skill Rising Rush Skill Stunning Strikes Skill Leap Tornado Skill Unicorn Spike Skill Elemental Knights Skill Ishtar's Ring Skill Spikes Royale Skill Lightning Edge Skill Wrath of Enlil
Recommended Inner Ability
  • Boss Damage +20%
  • Damage to Debuffed +8%
  • Crit Rate +20%

Ignis Roar

A majority of Mercedes' attacks can be linked together which reduces the delay between skills. In 2nd Job, you gain an attack Rising Rush that is used to combo with another skill for a follow up attack

Below is all the skills that combo with Rising Rush:

  • Skill Parting Shot Parting Shot (2nd Job)
  • Skill Aerial Barrage Aerial Barrage (3rd Job)
  • Skill Rolling Moonsault Rolling Moonsault (4th Job) - Can be used without Rising Rush

In 3rd Job, you gain a passive Ignis Roar where whenever you link/combo an attack, you gain a stacking %Final Damage buff


Skill Icons + Animations: Ikasuu
Inner Ability: Maple Central
5th Job Skills Animations: KyoWantsCute