
Luminous
Class Properties
Class Group | Heroes |
---|---|
Job Group | Magician |
Primary Stat | INT |
Secondary Stat | LUK |
Legion Bonus | Grants flat INT (+10/20/40/80/100) |
Primary Weapon | |
Secondary Weapon |
Skill Preview







All Actives
Active Buffs: | ![]() ![]() ![]() |
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Toggles: | ![]() ![]() |
Summons & Placables: | ![]() ![]() ![]() ![]() |
Buffs with Cooldowns: | ![]() ![]() ![]() |
Common V Buffs: | ![]() ![]() ![]() |
Binds: | ![]() |
iFrames: | ![]() ![]() ![]() |
Damage Reduction (%Max HP): | None |
Link Skill
Base Stats (From Skills)
Crit Rate: [![]() ![]() |
Crit Damage: [![]() |
Damage: [![]() ![]() |
Final Damage: [![]() ![]() |
Boss Damage: [![]() |
Attack Speed (Weapon): 3 |
Ignore DEF: [![]() ![]() ![]() |
Knockback Resistance: [![]() ![]() |
Ignored Elemental Resistance: [![]() |
Abnormal Status Resistance: [![]() |
Example Skill Build Path
1st Job: | ![]() ![]() ![]() ![]() ![]() |
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2nd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
3rd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
4th Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
Reflection - Range Up
Apocalypse - Reinforce and Recharge
Ender - Reinforce and Range Up
Recommended Skills for Boost Nodes
Primary Trio



All Possible Skills Obtainable for Boost Nodes













Recommended Inner Ability
- Attack Speed +1
- Buff Duration +38%
- Crit Rate +20% / Boss Damage +10%
Equilibrium
Luminous has two different types of skills, Light and Dark magic. In addition, they have two main modes indicated by a gauge which boosts the effects of their Light and Dark magic
When in Light mode, your Light skills deal additional hits per attack and restore some %Max HP. As you keep using Light skills, you eventually enter into Dark mode
When in Dark mode, your Dark skills deal additional hits per attack and cost 0 MP. As you keep using Dark skills, you eventually enter into Light mode
As well, Luminous has a middle state called Equilibrium unlocked in 3rd Job where you gain the effects of both Light and Dark mode and are also able to use Equilibrium skills with no cooldowns. This occurs whenever you switch between Light and Dark modes
Additionally in 3rd Job, you unlock the ability to stay in one mode until a successful Equilibrium attack is used by toggling on the skill Equilibrium Liberation
Light and Dark Affinity (1st Job)
Based on a choice you make, you can choose between Light or Dark magic. There is little difference except for a passive %Final Damage boost to either your Light or Dark magic. If you skip the beginning cutscenes, you will automatically receive Dark Affinity
In 4th Job, you will gain a special skill called The Crossroads of Destiny that allows you to switch between Light and Dark Affinity but has a long cooldown