Class Properties

Class GroupHeroes
Job GroupMagician
Primary StatINT
Secondary StatLUK
Legion Bonus
Grants flat INT
Primary Weapon
Shining Rod
Secondary Weapon
Skill Preview

Link Skill

All Actives

Active Buffs:
Skill Photic Meditation[180s]
Skill Arcane Pitch[180s]
Skill Maple Warrior[900s]
Skill Equilibrium Liberation(Special)
Toggles:Skill Light Speed Boost Skill Mana Overload(30s cd)
Summons & Placables:
Skill Morning Star(5s cd)
Skill Gate of Light[40s](Usable only in Equilibrium)
Skill Aether Conduit[6s](30s cd)
Skill Liberation Orb[45s](180s cd)
Buffs with Cooldowns:
Skill Shadow Shell[7 Critical Abnormal Statuses](240s cd)
Skill Equalize(150s cd)
Skill Heroic Memories (Luminous)[60s](120s cd)
Skill Freud[30s per stack](240s cd, 25s cd between each stack)
Skill Maple World Goddess's Blessing[45s](180s cd)
Skill Armageddon[10s](120s cd)
Skill Harmonic Paradox[10s](360s cd)
Skill Armageddon(120s cd)
Skill Freud[30s](240s cd)
Skill Harmonic Paradox(360s cd)
Damage Reduction (%Max HP):
Skill Ethereal Form[3s](-MP | 60s cd)

Base Stats (From Skills)

Crit Rate: [Skill Spell Mastery +20%] [Skill Magic Mastery +15%]
Crit Damage: [Skill Magic Mastery +18%]
Damage: [Skill Spell Mastery +15%] [Skill Dark Crescendo up to +40%]
Final Damage: [Skill Morning Star +36%] [Skill Arcane Pitch +40%]
Boss Damage: [Skill Morning Star +15%]
Attack Speed (Weapon): Stage 7
Ignore DEF: [Skill Arcane Pitch +40%] [Skill Light Wash up to +20%]
Knockback Resistance: [Skill Shadow Shell +40%] [Skill Arcane Pitch +60%]
Ignored Elemental Resistance: [Skill Arcane Pitch +10%]
Abnormal Status Resistance: [Skill Shadow Shell 40]

Example Skill Build Path

1st Job:Skill Standard Magic Guard -> Skill Light Speed -> Skill Mana Well -> Skill Flash Shower -> Skill Abyssal Drop
2nd Job:Skill High Wisdom -> Skill Spell Mastery -> Skill Agile Magic -> Skill Black Blessing -> Skill Sylvan Lance -> Skill Pressure Void -> Skill Blinding Pillar
3rd Job:Skill Self Recovery -> Skill Dusk Guard -> Skill Shadow Shell -> Skill Photic Meditation -> Skill Spectral Light -> Skill Moonlight Spear -> Skill Death Scythe -> Skill Ray of Redemption
4th Job:Skill Darkness Mastery -> Skill Magic Mastery -> Skill Arcane Pitch -> Skill Dark Crescendo -> Skill Maple Warrior -> Skill Reflection -> Skill Apocalypse -> Skill Ender -> Skill Morning Star -> Skill Hero's Will
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Skill Reflection - Range Up Reflection - Range Up
  • Skill Apocalypse - Reinforce Skill Apocalypse - Recharge Apocalypse - Reinforce and Recharge
  • Skill Ender - Reinforce Skill Ender - Range Up Ender - Reinforce and Range Up
Recommended Skills for Boost Node Trios
Primary Trio
Skill Reflection Skill Apocalypse Skill Ender
  • Any combination of these skills are good
  • 2 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
  • All Possible Skills Obtainable for Boost Nodes
    Skill Flash Shower Skill Abyssal Drop Skill Sylvan Lance Skill Pressure Void Skill Spectral Light Skill Ray of Redemption Skill Moonlight Spear Skill Death Scythe Skill Reflection Skill Morning Star Skill Apocalypse Skill Ender Skill Armageddon
    Recommended Inner Ability
    • Attack Speed +1
    • Buff Duration +38%
    • Crit Rate +20% / Boss Damage +10%


    Light Dark Affinity

    Luminous has two types of skills, Light and Dark. Luminous also has a Light and Dark state that empowers skills of the same type. The state is indicated by a gauge that slowly fills up when using skills of the same type. Before 3rd Job, filling up your gauge will alternate you between states

    In 3rd Job, Luminous unlocks the skill Skill Equilibrium Liberation Equilibrium Liberation that allows you to freely control when to switch over to the other state upon filling your gauge. Upon switching states, you now briefly enter the Skill Equilibrium Equilibrium state and gain the effects of both Light and Dark state and can use Equilibrium skills with no cooldowns

    When in Skill Sunfire Light mode, your Light skills deal additional hits per attack and restore some %Max HP

    When in Skill Eclipse Dark mode, your Dark skills deal additional hits per attack and cost 0 MP

    Skill Light Affinity Skill Dark Affinity Light and Dark Affinity (1st Job)

    Based on a choice you make, you can choose between Light or Dark magic. There is little difference except for a passive %Final Damage boost to either your Light or Dark magic. If you skip the beginning cutscenes, you will automatically receive Dark Affinity

    In 4th Job, you will gain a special skill called Skill The Crossroads of Destiny The Crossroads of Destiny that allows you to switch between Light and Dark Affinity but has a long cooldown

    For more information about Luminous check out:


    Skill Icons + Animations: Ikasuu
    Hyper Passive Build: dri
    5th Job Skills Animations: KyoWantsCute
    Boost Nodes Build + Inner Ability: Maple Central