Luminous
Class Properties
Class Group | Heroes |
---|---|
Job Group | Magician |
Primary Stat | INT |
Secondary Stat | LUK |
Legion Bonus | Grants flat INT (+10/20/40/80/100) |
Primary Weapon | Shining Rod |
Secondary Weapon | Orb |
Skill Preview
Link Skill
All Actives
Active Buffs: | [180s] [180s] [900s] (Special) |
---|---|
Toggles: | (30s cd) |
Summons & Placables: | (5s cd) [40s](Usable only in Equilibrium) [6s](30s cd) [45s](180s cd) |
Buffs with Cooldowns: | [7 Critical Abnormal Statuses](240s cd) (150s cd) [60s](120s cd) [30s per stack](240s cd, 25s cd between each stack) [45s](180s cd) |
Binds: | [10s](120s cd) [10s](360s cd) |
iFrames: | (120s cd) [30s](240s cd) (360s cd) |
Damage Reduction (%Max HP): | [3s](-MP | 60s cd) |
Base Stats (From Skills)
Crit Rate: [Base +5%] [ +20%] [ +15%] |
Crit Damage: [ +18%] |
Damage: [ +15%] [ up to +40%] |
Final Damage: [ +36%] [ +40%] |
Boss Damage: [ +15%] |
Attack Speed (Weapon): Stage 7 |
Ignore DEF: [ +40%] [ up to +20%] |
Knockback Resistance: [ +40%] [ +60%] |
Ignored Elemental Resistance: [ +10%] |
Abnormal Status Resistance: [ 40] |
Example Skill Build Path
1st Job: | -> -> -> -> |
---|---|
2nd Job: | -> -> -> -> -> -> |
3rd Job: | -> -> -> -> -> -> -> |
4th Job: | -> -> -> -> -> -> -> -> -> |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
- Reflection - Range Up
- Apocalypse - Reinforce and Recharge
- Ender - Reinforce and Range Up
Recommended Skills for Boost Node Trios
Primary Trio
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Recommended Inner Ability
- Attack Speed +1
- Buff Duration +38%
- Boss Damage +10%
Equilibrium
Luminous has two types of skills, Light and Dark. Luminous also has a Light and Dark state that empowers skills of the same type. The state is indicated by a gauge that slowly fills up when using skills of the same type. Before 3rd Job, filling up your gauge will alternate you between states
In 3rd Job, Luminous unlocks the skill Equilibrium Liberation that allows you to freely control when to switch over to the other state upon filling your gauge. Upon switching states, you now briefly enter the Equilibrium state and gain the effects of both Light and Dark state and can use Equilibrium skills with no cooldowns
When in Light mode, your Light skills deal additional hits per attack and restore some %Max HP
When in Dark mode, your Dark skills deal additional hits per attack and cost 0 MP
Light and Dark Affinity (1st Job)
Based on a choice you make, you can choose between Light or Dark magic. There is little difference except for a passive %Final Damage boost to either your Light or Dark magic. If you skip the beginning cutscenes, you will automatically receive Dark Affinity
In 4th Job, you will gain a special skill called The Crossroads of Destiny that allows you to switch between Light and Dark Affinity but has a long cooldown