![](/headers/grandis-library.png)
Aran
Class Properties
Class Group | Heroes |
---|---|
Job Group | Warrior |
Primary Stat | STR |
Secondary Stat | DEX |
Legion Bonus | Chance to recover %Max HP while attacking (10s cd) (+2/4/6/8/10% - 70% Chance) |
Primary Weapon | |
Secondary Weapon |
Skill Preview
![](/class-icons/heroes/aran/smash-swing.png)
![](/class-icons/heroes/aran/adrenaline-rush.png)
![](/class-icons/heroes/aran/beyond-blade.png)
![](/class-icons/heroes/aran/storm-of-fear.png)
![](/class-icons/heroes/aran/hunters-prey.png)
![](/class-icons/heroes/aran/mahas-domain.png)
![](/class-icons/heroes/aran/mahas-carnage.png)
![](/class-icons/heroes/aran/hexa-beyond-blade.png)
![](/class-icons/heroes/aran/adrenaline-surge-1.png)
Link Skill
All Actives
Active Buffs: | ![]() ![]() ![]() |
---|---|
Toggles: | ![]() ![]() ![]() |
Summons & Placables: | ![]() |
Buffs with Cooldowns: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Binds: | ![]() ![]() |
iFrames: | ![]() ![]() ![]() ![]() |
Damage Reduction (%Max HP): | None |
Base Stats (From Skills)
Attack: [![]() |
Crit Rate: [Base +5%] [![]() |
Crit Damage: [![]() ![]() |
Damage: [![]() ![]() |
Final Damage: [![]() ![]() |
Attack Speed (Weapon): Stage 8 |
Ignore DEF: [![]() |
Knockback Resistance: [![]() ![]() |
Abnormal Status Resistance: [![]() |
Example Skill Build Path
1st Job: | ![]() ![]() ![]() ![]() ![]() |
---|---|
2nd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
3rd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
4th Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
Merciless Hunt
Surging Adrenaline
Beyond-er Blade, Beyond Blade Barrage and Piercing Beyond Blade
Recommended Skills for Boost Node Trios
Primary Trio
![Skill Final Blow](/class-icons/heroes/aran/final-blow.png)
![Skill Beyond Blade](/class-icons/heroes/aran/beyond-blade.png)
![Skill Finisher - Hunter's Prey](/class-icons/heroes/aran/hunters-prey.png)
Secondary Trio
![Skill Final Attack](/class-icons/common/final-attack.png)
![Skill Smash Swing](/class-icons/heroes/aran/smash-swing.png)
![Skill Maha's Domain](/class-icons/heroes/aran/mahas-domain.png)
- Any combination of these skills are good but preferred from same category as you want to max primary first
- 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
![Skill Smash Wave](/class-icons/heroes/aran/smash-wave.png)
![Skill Smash Swing](/class-icons/heroes/aran/smash-swing.png)
![Skill Final Charge](/class-icons/heroes/aran/final-charge.png)
![Skill Final Attack](/class-icons/common/final-attack.png)
![Skill Final Toss](/class-icons/heroes/aran/final-toss.png)
![Skill Rolling Spin](/class-icons/heroes/aran/rolling-spin.png)
![Skill Judgment Draw](/class-icons/heroes/aran/judgment-draw.png)
![Skill Gathering Hook](/class-icons/heroes/aran/gathering-hook.png)
![Skill Final Blow](/class-icons/heroes/aran/final-blow.png)
![Skill Beyond Blade](/class-icons/heroes/aran/beyond-blade.png)
![Skill Finisher - Storm of Fear](/class-icons/heroes/aran/storm-of-fear.png)
![Skill Finisher - Hunter](/class-icons/heroes/aran/hunters-prey.png)
![Skill Maha](/class-icons/heroes/aran/mahas-domain.png)
Recommended Inner Ability
- Boss Damage +20%
- Crit Rate +20%
- Damage to Abnormal Status +8%
Combo System
Aran has a special Combo mechanic where each hit that Aran lands, increases your Combo count. As your Combo count increases, you gain bonus stats like Attack, DEF, and %Crit Rate
Additionally in 3rd Job, every time you hit 1000 Combo, you gain access to Adrenaline Mode by using
Adrenaline Rush Activate to temporarily enter a berserk state where your attacks gain special abilities
Several of Aran's skills can be activated by pressing buttons in combination to activate them. Alternatively, Aran's skills can also be assigned a Key Slots to manually activate them. The following skills can be activated in such ways:
Combat Step (Beginner) → + → / Jump + Jump
Smash Wave (1st Job) ↓ + → + Attack
Final Charge (2nd Job) ← + ↓ + → + Attack
Final Toss (2nd Job) ↑ + Attack
Rolling Spin (2nd Job) ↓ + ↑ + Attack
Final Blow (3rd Job) ↓ + Attack
Judgment Draw (3rd Job) ↓ + ↑ + Attack / ↑ + → + Attack
Gathering Hook (3rd Job) ↑ + ↑ + Attack
Maha's Carnage (5th Job) ↓ + ↓ + Attack
The following skills can only be activated during Adrenaline Rush (once per activation)
Finisher - Storm of Fear (4th Job) ↓ + ← + → + Attack (Hold)
Finisher - Hunter's Prey (4th Job) ↓ + → + ↓ + Attack (Hold)
Command skills listed above can be locked to prevent accidentally activating them with Key Inputs by right-clicking the skill