Aran
Class Properties
Class Group | Heroes |
---|---|
Job Group | Warrior |
Primary Stat | STR |
Secondary Stat | DEX |
Legion Bonus | Chance to recover %Max HP while attacking (10s cd) (+2/4/6/8/10% - 70% Chance) |
Primary Weapon | Polearm |
Secondary Weapon | Mass |
Skill Preview
Link Skill
All Actives
Active Buffs: | [200s] (Special) |
---|---|
Toggles: | |
Summons & Placables: | [60s](30s cd) [6s](Adrenaline only, 30s cd) |
Buffs with Cooldowns: | [2s](60s cd) [60s](120s cd) [30s](90s cd) [140s](180s recharge, up to 2 charges) [45s](180s cd) [30s per stack](240s cd, 25s cd between each stack) [18s](120s cd) |
Binds: | [10s](180s cd) [10s](360s cd) |
iFrames: | [2s](60s cd) [Up to 8s](Adrenaline only, 30s cd) [30s](240s cd) (360s cd) |
Damage Reduction (%Max HP): | None |
Special thanks to the members of the Aran Discord for their help in making this overview!
For more in-depth info, visit the Class Discord at https://discord.gg/WpJ4VDta8V
Base Stats (From Skills)
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
- TOGGLE
- DEBUFF
- TEMP
- UNLOCK
Weapon Multiplier | 1.49x | |
Attack Speed | 8 |
|
Weapon Mastery | 90% |
|
STR | +15%(415%) +50(135) |
|
Attack | +5% +180(205) |
|
Crit Rate | +55% |
|
Crit Damage | +20% |
|
Damage | +60%(120%) |
|
Boss Damage | +15%(25%) |
|
Final Damage | +33.1%(41.09%) |
|
Ignore DEF | +40%(49.6%) |
|
Example Skill Build Path
1st Job: | -> -> -> -> |
---|---|
2nd Job: | -> -> -> -> -> -> |
3rd Job: | -> -> -> -> -> -> |
4th Job: | -> -> -> -> -> -> -> -> -> |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
- Finisher - Reinforce
- Surging Adrenaline
- Beyond-er Blade, Beyond Blade Barrage and Piercing Beyond Blade
Recommended Skills for Boost Node Trios
Primary Trio
Secondary Trio
- Any combination of these skills are good but preferred from same category as you want to max primary first
- 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Recommended Inner Ability
- Boss Damage +20%
- Attack +21 OR Buff Duration +38%
- Damage to Abnormal Status +8%
- Meso Obtained +20% OR Item Drop Rate +20%
- Meso Obtained +15% OR Item Drop Rate +15% (If not 1st Line)
Combo Count System
In 2nd Job, Aran unlocks a resource called Combo count from Combo Ability that is gained automatically and upon successful direct attack skills
In 3rd Job, upon reaching 1000 Combo, using Adrenaline Rush Activate will temporarily enter Adrenaline Rush Mode that creates a continuously damaging zone around the character
In 4th Job, Finisher-type skills are unlocked like Finsher - Hunter's Prey that can be used during Adrenaline Rush. As well, a new mode can be activated during Adrenaline Rush by also using called Adrenal Awakening that grants access to the Hyper Finisher skill called Last Stand
Certain skills can be activated through Key Inputs or assigned to a Key Slot. The following skills can be activated using Key Inputs:
- Combat Step (Beginner) → + → / Jump + Jump
- Final Charge (1st Job) ↓ + → + Attack / ↓ + ← + Attack
- Final Toss (1st Job) ↑ + Attack
- Permafrost (3rd Job) ↓ + Attack
- Judgment Draw (3rd Job) ↑ + → + Attack / ↑ + ← + Attack
- Glacial Prison (4th Job) ↑ + ↓ + Attack
- Maha's Carnage (5th Job) ↓ + ↓ + Attack
The following skills can only be activated during Adrenaline Rush / Adrenal Awakening (once per activation)
- Finisher - Hunter's Prey (4th Job) ↓ + (→ or ←) + ↓ + Attack (Hold)
- Finisher - Adrenaline Surge (5th Job) ↑ + ↑ + Attack
Key Input activation can be disabled for the skills above by right-clicking the skill