Aran

Class Properties

Class GroupHeroes
Job GroupWarrior
Primary StatSTR
Secondary StatDEX
Legion Bonus
Chance to recover %Max HP while attacking (10s cd)
(+2/4/6/8/10% - 70% Chance)
Primary Weapon
Polearm
Secondary Weapon
Mass
Skill Preview

Link Skill

All Actives

Active Buffs:
Skill Maha Blessing[200s]
Skill Maple Warrior[900s]
Skill Adrenaline Rush Activate(Special)
Toggles:Skill Body Pressure Skill Drain Skill Snow Charge
Summons & Placables:
Skill Maha[8s](90s cd)
Buffs with Cooldowns:
Skill Adrenaline Burst(180s cd)
Skill Heroic Memories[60s](120s cd)
Skill Maha's Fury[40s](90s cd)
Skill Blizzard Tempest[20s / 10s Bind](180s cd)
Skill Weapon Aura[140s](180s recharge, up to 2 charges)
Skill Maple World Goddess's Blessing[45s](180s cd)
Skill Freud[30s per stack](240s cd, 25s cd between each stack)
Skill Impenetrable Skin[18s](120s cd)
Binds:
Skill Blizzard Tempest[10s](180s cd)
Skill Adrenaline Surge[10s](360s cd)
iFrames:
Skill Finisher - Hunter(Adrenaline Mode)
Skill Maha's Domain[2s](90s cd)
Skill Freud[30s](240s cd)
Skill Adrenaline Surge(360s cd)
Damage Reduction (%Max HP):None

Base Stats (From Skills)

Attack: [Skill Regained Memory +5%]
Crit Rate: [Skill Advanced Combo Ability +20% & up to +30%]
Crit Damage: [Skill Advanced Combo Ability +10%] [Skill High Mastery +8%]
Damage: [Skill Cleaving Blows +30%] [Skill Snow Charge +10% & +10% to slowed]
Final Damage: [Skill High Mastery +15%] [Skill Polearm Mastery +8%]
Attack Speed (Weapon): Stage 8
Ignore DEF: [Skill Cleaving Blows +40%]
Knockback Resistance: [Skill Combo Ability +50%] [Skill Advanced Combo Ability +50%]
Abnormal Status Resistance: [Skill Advanced Combo Ability 40]

Example Skill Build Path

1st Job:Skill Body Pressure -> Skill Agile Polearms -> Skill Combo Ability -> Skill Smash Swing -> Skill Smash Wave
2nd Job:Skill Swing Studies I -> Skill Command Mastery I -> Skill Physical Training -> Skill Polearm Mastery -> Skill Snow Charge -> Skill Drain -> Skill Final Attack -> Skill Rolling Spin -> Skill Final Charge -> Skill Final Toss
3rd Job:Skill Advanced Combo Ability -> Skill Cleaving Blows -> Skill Might -> Skill Maha Blessing -> Skill Aero Swing -> Skill Adrenaline Rush -> Skill Final Blow -> Skill Judgment Draw -> Skill Gathering Hook
4th Job:Skill Swing Studies II -> Skill Command Mastery II -> Skill High Defense -> Skill High Mastery -> Skill Advanced Final Attack -> Skill Sudden Strike -> Skill Maple Warrior -> Skill Beyond Blade -> Skill Finisher - Hunter's Prey -> Skill Finisher - Storm of Fear -> Skill Hero's Will
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Skill Merciless Hunt Merciless Hunt
  • Skill Surging Adrenaline Surging Adrenaline
  • Skill Beyond-er Blade Skill Beyond Blade Barrage Skill Piercing Beyond Blade Beyond-er Blade, Beyond Blade Barrage and Piercing Beyond Blade
Recommended Skills for Boost Node Trios
Primary Trio
Skill Final Blow Skill Beyond Blade Skill Finisher - Hunter's Prey
Secondary Trio
Skill Final Attack Skill Smash Swing Skill Maha's Domain
  • Any combination of these skills are good but preferred from same category as you want to max primary first
  • 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Skill Smash Wave Skill Smash Swing Skill Final Charge Skill Final Attack Skill Final Toss Skill Rolling Spin Skill Judgment Draw Skill Gathering Hook Skill Final Blow Skill Beyond Blade Skill Finisher - Storm of Fear Skill Finisher - Hunter Skill Maha
Recommended Inner Ability
  • Boss Damage +20%
  • Crit Rate +20%
  • Damage to Debuffed +8%

Combo System

Aran has a special Combo mechanic where each hit that Aran lands, increases your Combo count. As your Combo count increases, you gain bonus stats like Attack, DEF, and %Crit Rate

Skill Adrenaline Rush

Additionally in 3rd Job, every time you hit 1000 Combo, you gain access to Adrenaline Mode by using Skill Adrenaline Rush Activate Adrenaline Rush Activate to temporarily enter a berserk state where your attacks gain special abilties

Several of Aran's skills can be activated by pressing buttons in combination to activate them. Alternatively, Aran's skills can also be assigned a Key Slots to manually activate them. The following skills can be activated in such ways:

  • Skill Combat Step Combat Step (Beginner) → + → / Jump + Jump
  • Skill Smash Wave Smash Wave (1st Job) ↓ + → + Attack
  • Skill Final Charge Final Charge (2nd Job) ← + ↓ + → + Attack
  • Skill Final Toss Final Toss (2nd Job) ↑ + Attack
  • Skill Rolling Spin Rolling Spin (2nd Job) ↓ + ↑ + Attack
  • Skill Final Blow Final Blow (3rd Job) ↓ + Attack
  • Skill Judgment Draw Judgment Draw (3rd Job) ↓ + ↑ + Attack / ↑ + → + Attack
  • Skill Gathering Hook Gathering Hook (3rd Job) ↑ + ↑ + Attack
  • Skill Maha's Carnage Maha's Carnage (5th Job) ↓ + ↓ + Attack

The following skills can only be activated during Adrenaline Rush (once per activation) and can only be triggered by Key Inputs

  • Skill Finisher - Storm of Fear Finisher - Storm of Fear (4th Job) ↓ + ← + → + Attack (Hold)
  • Skill Finisher - Hunter's Prey Finisher - Hunter's Prey (4th Job) ↓ + → + ↓ + Attack (Hold)

Command skills listed above can be locked to prevent accidentally activating them with Key Inputs by right-clicking the skill


For more information about Aran check out:

Credits

Skill Icons + Animations: Ikasuu
Boost Nodes Build + Inner Ability: Maple Central
5th Job Skills Animations: KyoWantsCute