Aran
Class Properties
Class Group | Heroes |
---|---|
Job Group | Warrior |
Primary Stat | STR |
Secondary Stat | DEX |
Legion Bonus | Chance to recover %Max HP while attacking (10s cd) (+2/4/6/8/10% - 70% Chance) |
Primary Weapon | Polearm |
Secondary Weapon | Mass |
Skill Preview
Link Skill
All Actives
Active Buffs: | [200s] [900s] (Special) |
---|---|
Toggles: | |
Summons & Placables: | [8s](90s cd) |
Buffs with Cooldowns: | (180s cd) [60s](120s cd) [40s](90s cd) [20s / 10s Bind](180s cd) [140s](180s recharge, up to 2 charges) [45s](180s cd) [30s per stack](240s cd, 25s cd between each stack) [18s](120s cd) |
Binds: | [10s](180s cd) [10s](360s cd) |
iFrames: | (Adrenaline Mode) [2s](90s cd) [30s](240s cd) (360s cd) |
Damage Reduction (%Max HP): | None |
Base Stats (From Skills)
Attack: [ +5%] |
Crit Rate: [Base +5%] [ +20% & up to +30%] |
Crit Damage: [ +10%] [ +8%] |
Damage: [ +30%] [ +10% & +10% to slowed] |
Final Damage: [ +15%] [ +8%] |
Attack Speed (Weapon): Stage 8 |
Ignore DEF: [ +40%] |
Knockback Resistance: [ +50%] [ +50%] |
Abnormal Status Resistance: [ 40] |
Example Skill Build Path
1st Job: | -> -> -> -> |
---|---|
2nd Job: | -> -> -> -> -> -> -> -> -> |
3rd Job: | -> -> -> -> -> -> -> -> |
4th Job: | -> -> -> -> -> -> -> -> -> -> |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
- Merciless Hunt
- Surging Adrenaline
- Beyond-er Blade, Beyond Blade Barrage and Piercing Beyond Blade
Recommended Skills for Boost Node Trios
Primary Trio
Secondary Trio
- Any combination of these skills are good but preferred from same category as you want to max primary first
- 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Recommended Inner Ability
- Boss Damage +20%
- Crit Rate +20%
- Damage to Abnormal Status +8%
Combo System
Aran has a special Combo mechanic where each hit that Aran lands, increases your Combo count. As your Combo count increases, you gain bonus stats like Attack, DEF, and %Crit Rate
Additionally in 3rd Job, every time you hit 1000 Combo, you gain access to Adrenaline Mode by using Adrenaline Rush Activate to temporarily enter a berserk state where your attacks gain special abilities
Several of Aran's skills can be activated by pressing buttons in combination to activate them. Alternatively, Aran's skills can also be assigned a Key Slots to manually activate them. The following skills can be activated in such ways:
- Combat Step (Beginner) → + → / Jump + Jump
- Smash Wave (1st Job) ↓ + → + Attack
- Final Charge (2nd Job) ← + ↓ + → + Attack
- Final Toss (2nd Job) ↑ + Attack
- Rolling Spin (2nd Job) ↓ + ↑ + Attack
- Final Blow (3rd Job) ↓ + Attack
- Judgment Draw (3rd Job) ↓ + ↑ + Attack / ↑ + → + Attack
- Gathering Hook (3rd Job) ↑ + ↑ + Attack
- Maha's Carnage (5th Job) ↓ + ↓ + Attack
The following skills can only be activated during Adrenaline Rush (once per activation)
- Finisher - Storm of Fear (4th Job) ↓ + ← + → + Attack (Hold)
- Finisher - Hunter's Prey (4th Job) ↓ + → + ↓ + Attack (Hold)
Command skills listed above can be locked to prevent accidentally activating them with Key Inputs by right-clicking the skill