Aran

Class Properties

Class GroupHeroes
Job GroupWarrior
Primary StatSTR
Secondary StatDEX
Legion Bonus
Chance to recover %Max HP while attacking (10s cd)
(+2/4/6/8/10% - 70% Chance)
Primary Weapon
Polearm
Secondary Weapon
Mass
Skill Preview

Link Skill

All Actives

Active Buffs:
Maha Blessing (3rd Job)[200s]
Adrenaline Rush Activate (3rd Job)(Special)
Toggles:Drain (2nd Job) Snow Charge (2nd Job)
Summons & Placables:
Permafrost (3rd Job)[60s](30s cd)
Finisher - Adrenaline Surge (5th Job)[6s](Adrenaline only, 30s cd)
Buffs with Cooldowns:
Maha's Blessing (Hyper Skill)[2s](60s cd)
Heroic Memories (Hyper Skill)[60s](120s cd)
Blizzard Tempest (5th Job)[30s](90s cd)
Weapon Aura (5th Job)[140s](180s recharge, up to 2 charges)
Maple World Goddess's Blessing (5th Job)[45s](180s cd)
Freud's Wisdom (5th Job)[30s per stack](240s cd, 25s cd between each stack)
Impenetrable Skin (5th Job)[18s](120s cd)
Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds:
Glacial Prison (4th Job)[10s](180s cd)
Endgame (6th Job)[10s](360s cd)
iFrames:
Maha's Blessing (Hyper Skill)[2s](60s cd)
Finisher - Hunter's Prey (4th Job)[Up to 8s](Adrenaline only, 30s cd)
Freud's Wisdom (5th Job)[30s](240s cd)
Endgame (6th Job)(360s cd)
Damage Reduction (%Max HP):None

Special thanks to the members of the Aran Discord for their help in making this overview!

For more in-depth info, visit the Class Discord at https://discord.gg/WpJ4VDta8V

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.49x
Attack Speed8
Stage 5
Agile Polearms (1st Job)
+2
Polearm Mastery (2nd Job)
+1
Weapon Mastery90%
Base +20%
High Mastery (4th Job)
+70%
STR+50(135) & +15%(415%) to assigned APAgile Polearms (2nd Job)
+20
Physical Training (2nd Job)
+30
Freud's Wisdom (5th Job)
+55
Impenetrable Skin (5th Job)
+30
Maple Warrior (4th Job)
+15% to assigned AP
Maple World Goddess's Blessing (5th Job) (extra +400%)
Attack+9% +180(205)Hero's Echo (Beginner Skill)
+4%
Regained Memory (1st Job)
+5%
Ol' Reliable (1st Job)
+20
Advanced Combo Ability (3rd Job)
+30
Maha Blessing (4th Job)
+30
Might (3rd Job)
+40
High Mastery (4th Job)
+30
Advanced Final Attack (4th Job)
+30
Freud's Wisdom (5th Job)
+25
Crit Rate+55%
Base +5%
Ol' Reliable (1st Job)
+10%
Combo Ability (2nd Job)
+20%
Might (3rd Job)
+20%
Crit Damage+20%Advanced Combo Ability (3rd Job)
+10%
High Mastery (4th Job)
+10%
Damage+60%(120%)Cleaving Attack (3rd Job)
+35%
Snow Charge (2nd Job)
+15% & +10% to slowed
Heroic Memories (Hyper Skill)
+10%
Maple World Goddess's Blessing (5th Job)
+20%
Impenetrable Skin (5th Job)
+6% when hit up to +30%
Boss Damage+15%(25%)Might (3rd Job)
+15%
Freud's Wisdom (5th Job)
+25%
Final Damage+33.1%(41.09%)Polearm Mastery (2nd Job)
+10%
× High Mastery (4th Job)
+21%
× Weapon Aura (5th Job)
+6%
Ignore DEF+40%(49.6%)Cleaving Attack (4th Job)
+40%
× Weapon Aura (5th Job)
+16%

Example Skill Build Path

1st Job:Ol' Reliable -> Agile Polearms -> Smash Swing -> Final Charge -> Final Toss
2nd Job:Physical Training -> Polearm Mastery -> Combo Ability -> Snow Charge -> Drain -> Final Attack -> Beyond Blade
3rd Job:High Defense -> Might -> Beyond Blade Mastery I -> Maha Blessing -> Adrenaline Rush -> Judgment Draw -> Permafrost
4th Job:Cleaving Attack -> High Mastery -> Sudden Strike -> Adrenaline Overload -> Maple Warrior -> Advanced Final Attack -> Beyond Blade Mastery II -> Finisher - Hunter's Prey -> Glacial Prison -> Hero's Will
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Finisher - Reinforce Finisher - Reinforce
  • Surging Adrenaline Surging Adrenaline
  • Beyond-er Blade Beyond Blade Barrage Piercing Beyond Blade Beyond-er Blade, Beyond Blade Barrage and Piercing Beyond Blade
Recommended Skills for Boost Nodes
Primary Trio
Beyond Blade (2nd Job) Hyper Finisher - Last Stand (Hyper Skill) Finisher - Hunter's Prey (4th Job)
Secondary Trio
Smash Swing / Permafrost (1st Job / 3rd Job) Final Attack (2nd Job) Adrenaline Rush / Adrenaline Overload (3rd Job / 4th Job)
  • Any combination of these skills are good but preferred from same category as you want to max primary first
  • 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Smash Swing / Permafrost (1st Job / 3rd Job) Final Charge (1st Job) Final Attack (2nd Job) Final Toss (1st Job) Judgment Draw (3rd Job) Adrenaline Rush / Adrenaline Overload (3rd Job / 4th Job) Beyond Blade (2nd Job) Glacial Prison (4th Job) Finisher - Hunter's Prey (4th Job) Hyper Finisher - Last Stand (Hyper Skill)
Recommended Inner Ability
For Bossing
  • Boss Damage +20%
  • Attack +21 OR Buff Duration +38%
  • Damage to Abnormal Status +8%
For Farming
  • Meso Obtained +20% OR Item Drop Rate +20%
  • Meso Obtained +15% OR Item Drop Rate +15% (If not 1st Line)

Combo Count System

In 2nd Job, Aran unlocks a resource called Combo count from Skill Combo Ability Combo Ability that is gained automatically and upon successful direct attack skills

In 3rd Job, upon reaching 1000 Combo, using Adrenaline Rush Activate will temporarily enter Skill Adrenaline Rush Adrenaline Rush Mode that creates a continuously damaging zone around the character

In 4th Job, Finisher-type skills are unlocked like Skill Finisher - Hunter's Prey Finsher - Hunter's Prey that can be used during Adrenaline Rush. As well, a new mode can be activated during Adrenaline Rush by also using Adrenaline Rush Activate called Skill Adrenaline Overload Adrenal Awakening that grants access to the Hyper Finisher skill called Skill Hyper Finisher - Last Stand Last Stand

Certain skills can be activated through Key Inputs or assigned to a Key Slot. The following skills can be activated using Key Inputs:

  • Skill Combat Step Combat Step (Beginner) → + → / Jump + Jump
  • Skill Final Charge Final Charge (1st Job) ↓ + → + Attack / ↓ + ← + Attack
  • Skill Final Toss Final Toss (1st Job) ↑ + Attack
  • Skill Permafrost Permafrost (3rd Job) ↓ + Attack
  • Skill Judgment Draw Judgment Draw (3rd Job) ↑ + → + Attack / ↑ + ← + Attack
  • Skill Glacial Prison Glacial Prison (4th Job) ↑ + ↓ + Attack
  • Skill Maha's Carnage Maha's Carnage (5th Job) ↓ + ↓ + Attack

The following skills can only be activated during Adrenaline Rush / Adrenal Awakening (once per activation)

  • Skill Finisher - Hunter's Prey Finisher - Hunter's Prey (4th Job) ↓ + (→ or ←) + ↓ + Attack (Hold)
  • Skill Finisher - Adrenaline Surge Finisher - Adrenaline Surge (5th Job) ↑ + ↑ + Attack

Key Input activation can be disabled for the skills above by right-clicking the skill


Credits

Skill Icons + Animations: Ikasuu
Boost Nodes Build + Inner Ability + Hyper Passive Build: Aran Discord