
Khali
Class Properties
Class Group | Flora |
---|---|
Job Group | Thief |
Primary Stat | LUK |
Secondary Stat | DEX |
Legion Bonus | Grants flat LUK (+10/20/40/80/100) |
Primary Weapon | |
Secondary Weapon |
Link Skill
All Actives
Active Buffs: | ![]() |
---|---|
Toggles: | ![]() |
Summons & Placables: | ![]() ![]() ![]() |
Buffs with Cooldowns: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Binds: | ![]() |
iFrames: | ![]() ![]() ![]() |
Damage Reduction (%Max HP): | None |
Special thanks to the members of the Khali Discord for their help in making this overview!
For more in-depth info, visit the Class Discord at https://discord.gg/an6dkrgXTr
Base Stats (From Skills)
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
- TOGGLE
- DEBUFF
- TEMP
- UNLOCK
Weapon Multiplier | 1.3x | |
Attack Speed | 8 | Stage 6 ![]() +2 |
Weapon Mastery | 90% | Base +20% ![]() +70% |
LUK | +60 & +15% to assigned AP | ![]() +60 ![]() +15% to assigned AP |
Attack | +4% +120(150) | ![]() +4% ![]() +30 ![]() +30 ![]() +30 ![]() +30 ![]() 50% of Magic Attack from equipment - excluding weapon Cannot exceed 20% of weapon's base Magic Attack ![]() +30 ![]() +100 & 100% of Magic Attack from equipment - excluding weapon Cannot exceed 150% of weapon's base Magic Attack |
Crit Rate | +40% | Base +5% ![]() +35% |
Crit Damage | +40% | ![]() +20% ![]() +20% |
Damage | +5%(60%) | ![]() +5% ![]() +10% ![]() up to +45% |
Boss Damage | +30% | ![]() +30% |
Final Damage | +82%(136.6%) | ![]() +30% ![]() +40% ![]() +13% in Stage 1 +30% in Stage 2 |
Ignore DEF | +36% | ![]() +20% ![]() +20% |
Example Skill Build Path
1st Job: | ![]() ![]() ![]() ![]() ![]() |
---|---|
2nd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
3rd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
4th Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
Hex - Reinforce, Guardbreak, and Boss Rush
Arts - Extra Strike
Void - Reinforce
Recommended Skills for Boost Nodes
Primary Trio



Secondary Trio



- Any combination of these skills are good but preferred from same category as you want to max primary first
- 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes









Recommended Inner Ability
- Chance to Skip Cooldown +20%
- Meso Obtained +20% (For Farming)
- Item Drop Rate +20% (For Farming)
- Boss Damage +10%
- Damage to Abnormal Status +8%
- Meso Obtained +15% (If not 1st Line)
- Item Drop Rate +15% (If not 1st Line)
Arts, Void, and Hex Skills
Arts
Arts Skills are direct attacks that utilize your Chakram weapon. Pre-5th Job Arts Skills reduce the cooldown of Void Rush and
Void Blitz
Void
Void Skills are primarily utility skills that can leave afterimages which damage enemies. Certain skills when used provide Dark Sight state (Rush and Blitz) or invincibility (Burst)
In 3rd Job, Void Skills have a chance to create Chakri that interact with Hex Skills
Hex
Hex Skills are powerful Chakram attacks with cooldowns that deal a special or wide-range attack. In 3rd Job, Hex Skills also interact with created Chakri to create flying projectiles called
Resonate
Dark Sight
Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord
Starting 2nd Job, using Void Rush grants
Dark Sight state. Below is a list of avoidable attacks that have been tested:
Boss | Avoidable Attack |
---|---|
All Enemies | Touch Damage |
Hilla | Lightning Bolt, Flame Breath |
Cygnus | All minions (including instructors) touch damage + attacks |
Ursus | Falling Debris |
Princess No | (Miroku/4F - All attacks except Infinite Flame), Butterfly Throw (except Black Butterfly Seduce), Sakura Shower |
Magnus | Immobilizing Gas, Falling Debris, Dash |
Papulatus | Hand Smash, Floor Rift, Timed Cursed/Seal (both cast + seal), Falling Debris |
Gollux | Reverse/99% Bomb |
Crimson Queen | Burn DoT (gain stacks but no damage taken) |
Pierre | Falling Hats, Fire Spin (Blue Form) |
Von Bon | Falling Debris |
Vellum | Falling Stun Rocks |
Pink Bean (Statuses) | All attacks except Laser, Poison Clouds, Mini Pink Beans |
Pink Bean | Blue ground attack, Big Bang, Mini Pink Beans |
Lotus | P2 Stun Debris |
Damien | Yellow(p1)/Red(p2) Falling Fireballs, Dash(p2), Thorn Bind (Can be done reactively when he disappears w/ Monster Silhouettes enabled in settings) |
Will | P1 (Segment Test) Red Meteors, P2 Web, P2 Dash |
Guardian Angel Slime | Slime Pool DoT, Slime minion touch damage (not their attacks, i.e. Pink Slime's seduce), Magma Slime touch + landing on head |
Verus Hilla | Corpse DoT |
Gloom | Falling Debris |
Darknell | Debris (Both Vertical + Horizontal), Small Minion touch damage (except sword swing) |
Black Mage | P1 Knights' Dash (still applies curse), P1 Red Lightning, Falling Debris (Vertical), Diagonal/Rolling Debris (only while midair), P3 Down FMA |
Seren | Dash, Falling Debris (P1, P2 Sunset); still adds sun gauge |