Khali

Class Properties

Class GroupFlora
Job GroupThief
Primary StatLUK
Secondary StatDEX
Legion Bonus
Grants flat LUK
(+10/20/40/80/100)
Primary Weapon
Chakram
Secondary Weapon
Hex Seeker
Skill Preview
Class Infographics
Overview

Link Skill

All Actives

Active Buffs:
Chakram Booster (2nd Job)[200s]
Toggles:Void Enhance (3rd Job)
Summons & Placables:
Summon Chakri (3rd Job)[30s, Max 6 Chakri](Toggle)
Death Blossom (Hyper Skill)[30s](90s cd)
Hex: Pandemonium (5th Job)[3s](30s cd)
Buffs with Cooldowns:
Desert Veil (4th Job)[3s](75s cd)
Oblivion (Hyper Skill)[30s](180s cd)
Divine Wrath (Hyper Skill)[60s](120s cd)
Resonate: Ultimatum (5th Job)[30s](180s cd)
Last Resort (5th Job)[30s](75s cd)
Grandis Goddess's Blessing (5th Job)[40s](120s cd)
Conversion Overdrive (5th Job)[60s](120s cd)
Exclusive Spell (Beginner Skill)[2400s](300s cd)
Binds:
Hex: Sandstorm (6th Job)[10s](360s cd)
iFrames:
Desert Veil (4th Job)[3s](75s cd)
Void Burst (5th Job)[4.3s during skill, 3.5s after skill](180s cd)
Hex: Sandstorm (6th Job)(360s cd)
Damage Reduction (%Max HP):None

Special thanks to the members of the Khali Discord for their help in making this overview!

For more in-depth info, visit the Class Discord at https://discord.gg/an6dkrgXTr

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.3x
Attack Speed8
Stage 6
Chakram Booster (2nd Job)
+2
Weapon Mastery90%
Base +20%
Chakram Expert (4th Job)
+70%
LUK+60 & +15% to assigned APPhysical Training (2nd Job)
+60
Hero of the Flora (4th Job)
+15% to assigned AP
Attack+4% +120(150)Exclusive Spell (Beginner Skill)
+4%
Flare (1st Job)
+30
Chakram Mastery (2nd Job)
+30
Intuition (3rd Job)
+30
Chakram Expert (4th Job)
+30
Magic Conversion (Beginner Skill)
50% of Magic Attack from equipment - excluding weapon
Cannot exceed 20% of weapon's base Magic Attack
Last Resort (5th Job)
+30
Grandis Goddess's Blessing (5th Job)
+100 & 100% of Magic Attack from equipment - excluding weapon
Cannot exceed 150% of weapon's base Magic Attack
Crit Rate+40%
Base +5%
Impulse (2nd Job)
+35%
Crit Damage+40%Impulse (2nd Job)
+20%
Chakram Expert (4th Job)
+20%
Damage+5%(60%)Innate Gift (Link Skill)
+5%
Divine Wrath (Hyper Skill)
+10%
Conversion Overdrive (5th Job)
up to +45%
Boss Damage+30%Redemption (4th Job)
+30%
Final Damage+82%(136.6%)Intuition (3rd Job)
+30%
× Redemption (4th Job)
+40%
× Last Resort (5th Job)
+13% in Stage 1
+30% in Stage 2
Ignore DEF+36%Intuition (3rd Job)
+20%
× Redemption (4th Job)
+20%

Example Skill Build Path

1st Job:Spark -> Flare -> Patience -> Void Rush -> Arts: Cross Cut
2nd Job:Physical Training -> Impulse -> Chakram Mastery -> Chakram Booster -> Arts: Dual Edge -> Insanity I -> Arts: Crescentum
3rd Job:Insanity II -> Vigilance -> Intuition -> Resonate -> Deceiving Blade -> Arts: Triple Bash -> Hex: Chakram Sweep
4th Job:Insanity III -> Redemption -> Ascend -> Chakram Expert -> Arts: Flurry -> Hero of the Flora -> Hex: Chakram Split -> Hex: Chakram Fury -> Void Blitz -> Desert Veil -> Floran Hero's Will
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Hex - Reinforce Hex - Guardbreak Hex - Boss Rush Hex - Reinforce, Guardbreak, and Boss Rush
  • Arts - Extra Strike Arts - Extra Strike
  • Void - Reinforce Void - Reinforce
Recommended Skills for Boost Nodes
Primary Trio
Arts: Flurry / Crescentum (4th Job / 2nd Job) Void Rush (1st Job) Hex: Chakram Sweep / Chakram Split / Chakram Fury (3rd Job / 4th Job)
Secondary Trio
Resonate / Deceiving Blade (3rd Job) Void Blitz (4th Job) Death Blossom (Hyper Skill)
  • Any combination of these skills are good but preferred from same category as you want to max primary first
  • 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Arts: Cross Cut (1st Job) Void Rush (1st Job) Arts: Dual Edge (2nd Job) Arts: Triple Bash (3rd Job) Resonate / Deceiving Blade (3rd Job) Hex: Chakram Sweep / Chakram Split / Chakram Fury (3rd Job / 4th Job) Arts: Flurry / Crescentum (4th Job / 2nd Job) Void Blitz (4th Job) Death Blossom (Hyper Skill)
Recommended Inner Ability
1st Line Options
  • Chance to Skip Cooldown +20%
  • Meso Obtained +20% (For Farming)
  • Item Drop Rate +20% (For Farming)
2nd & 3rd Line Options
  • Boss Damage +10%
  • Damage to Abnormal Status +8%
  • Meso Obtained +15% (If not 1st Line)
  • Item Drop Rate +15% (If not 1st Line)

Arts, Void, and Hex Skills

Arts

Arts Skills are direct attacks that utilize your Chakram weapon. Pre-5th Job Arts Skills reduce the cooldown of Skill Void Rush Void Rush and Skill Void Blitz Void Blitz

Void

Void Skills are primarily utility skills that can leave afterimages which damage enemies. Certain skills when used provide Skill Dark Sight Dark Sight state (Rush and Blitz) or invincibility (Burst)

In 3rd Job, Void Skills have a chance to create Skill Summon Chakri Chakri that interact with Hex Skills

Hex

Hex Skills are powerful Chakram attacks with cooldowns that deal a special or wide-range attack. In 3rd Job, Hex Skills also interact with created Skill Summon Chakri Chakri to create flying projectiles called Skill Resonate Resonate

Dark Sight

Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord

Starting 2nd Job, using Skill Void Rush Void Rush grants Skill Dark Sight Dark Sight state. Below is a list of avoidable attacks that have been tested:

BossAvoidable Attack
All EnemiesTouch Damage
HillaLightning Bolt, Flame Breath
CygnusAll minions (including instructors) touch damage + attacks
UrsusFalling Debris
Princess No(Miroku/4F - All attacks except Infinite Flame), Butterfly Throw (except Black Butterfly Seduce), Sakura Shower
MagnusImmobilizing Gas, Falling Debris, Dash
PapulatusHand Smash, Floor Rift, Timed Cursed/Seal (both cast + seal), Falling Debris
GolluxReverse/99% Bomb
Crimson QueenBurn DoT (gain stacks but no damage taken)
PierreFalling Hats, Fire Spin (Blue Form)
Von BonFalling Debris
VellumFalling Stun Rocks
Pink Bean (Statuses)All attacks except Laser, Poison Clouds, Mini Pink Beans
Pink BeanBlue ground attack, Big Bang, Mini Pink Beans
LotusP2 Stun Debris
DamienYellow(p1)/Red(p2) Falling Fireballs, Dash(p2), Thorn Bind (Can be done reactively when he disappears w/ Monster Silhouettes enabled in settings)
WillP1 (Segment Test) Red Meteors, P2 Web, P2 Dash
Guardian Angel SlimeSlime Pool DoT, Slime minion touch damage (not their attacks, i.e. Pink Slime's seduce), Magma Slime touch + landing on head
Verus HillaCorpse DoT
GloomFalling Debris
DarknellDebris (Both Vertical + Horizontal), Small Minion touch damage (except sword swing)
Black MageP1 Knights' Dash (still applies curse), P1 Red Lightning, Falling Debris (Vertical), Diagonal/Rolling Debris (only while midair), P3 Down FMA
SerenDash, Falling Debris (P1, P2 Sunset); still adds sun gauge

Credits

Skill Icons + Animations: Ikasuu
Class Infographic: McCain
Boost Nodes Build + Hyper Passive Build + Inner Ability: Khali Class Discord