Khali

Class Properties

Class GroupFlora
Job GroupThief
Primary StatLUK
Secondary StatDEX
Legion Bonus
Grants flat LUK
(+10/20/40/80/100)
Primary Weapon
Chakram
Secondary Weapon
Hex Seeker
Skill Preview
Class Infographics
Overview

Link Skill

All Actives

Active Buffs:
Skill Chakram Booster[200s]
Skill Hero of the Flora[900s]
Toggles:Skill Void Enhance
Summons & Placables:
Skill Summon Chakri[30s, Max 6 Chakri](Toggle)
Skill Death Blossom[30s](90s cd)
Skill Hex: Pandemonium[3s](30s cd)
Buffs with Cooldowns:
Skill Desert Veil[3s](75s cd)
Skill Oblivion[30s](180s cd)
Skill Divine Wrath[60s](120s cd)
Skill Resonate: Ultimatum[30s](180s cd)
Skill Last Resort[30s](75s cd)
Skill Grandis Goddess's Blessing[40s](240s cd)
Skill Conversion Overdrive[60s](120s cd, 180s recharge - max 2 charges)
Binds:
Skill Hex Sandstorm[10s](360s cd)
iFrames:
Skill Desert Veil[3s](75s cd)
Skill Void Burst[4.3s during skill, 3.5s after skill](180s cd)
Skill Hex Sandstorm(360s cd)
Damage Reduction (%Max HP):None

Special thanks to the members of the Khali Discord for their help in making this overview!

For more in-depth info, visit the Class Discord at https://discord.gg/an6dkrgXTr

Base Stats (From Skills)

Crit Rate: [Base +5%] [Skill Impulse +35%]
Crit Damage: [Skill Impulse +20%] [Skill Chakram Expert +8%]
Final Damage: [Skill Intuition +25%] [Skill Redemption +30%]
Damage: [Skill Innate Gift up to +5%]
Boss Damage: [Skill Redemption +30%]
Knockback Resistance: [Skill Flare +40%] [Skill Vigilance +60%]
Attack Speed (Weapon): Stage 8
Ignore DEF: [Skill Intuition +20%] [Skill Redemption +20%]
Abnormal Status Resistance: [Skill Vigilance 30]

Example Skill Build Path

1st Job:Spark -> Skill Flare -> Skill Patience -> Skill Void Rush -> Skill Arts: Cross Cut
2nd Job:Physical Training -> Skill Impulse -> Skill Chakram Mastery -> Skill Chakram Booster -> Arts: Dual Edge -> Skill Insanity I -> Skill Arts: Crescentum
3rd Job:Insanity II -> Skill Vigilance -> Skill Intuition -> Skill Resonate -> Skill Deceiving Blade -> Skill Arts: Triple Bash -> Skill Hex: Chakram Sweep
4th Job:Skill Insanity III -> Skill Redemption -> Skill Ascend -> Skill Chakram Expert -> Skill Arts: Flurry -> Skill Hero of the Flora -> Skill Hex: Chakram Split -> Skill Hex: Chakram Fury -> Skill Void Blitz -> Skill Desert Veil -> Skill Floran Hero's Will
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Hex - Boss Rush Hex - Reinforce Hex - Boss Rush and Reinforce
  • Arts - Reinforce Arts - Extra Strike Arts - Reinforce and Extra Strike
  • Void - Reinforce Void - Reinforce
Recommended Skills for Boost Node Trios
Primary Trio
Skill Arts: Flurry Skill Void Rush Skill Hex: Chakram Sweep
Secondary Trio
Skill Resonate Skill Void Blitz Skill Death Blossom
  • Any combination of these skills are good but preferred from same category as you want to max primary first
  • 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Skill Arts: Cross Cut Skill Void Rush Skill Arts: Dual Edge Skill Arts: Triple Bash Skill Resonate Skill Hex: Chakram Sweep Skill Arts: Flurry Skill Void Blitz Skill Death Blossom
Recommended Inner Ability
  • ***First Line Options***
  • Chance to Skip Cooldown +20%
  • Meso / Item Drop +20% (For Farming)
  • ***Second & Third Line Options***
  • Crit Rate +20%
  • Boss Damage +10%
  • Damage to Abnormal Status +8%
  • Meso / Item Drop +15% (For Farming if Boss Damage is 1st Line)

Arts, Void, and Hex Skills

Arts

Arts Skills are direct attacks that utilize your Chakram weapon. Pre-5th Job Arts Skills reduce the cooldown of Skill Void Rush Void Rush and Skill Void Blitz Void Blitz

Void

Void Skills are primarily utility skills that can leave afterimages which damage enemies. Certain skills when used provide Skill Dark Sight Dark Sight state (Rush and Blitz) or invincibility (Burst)

In 3rd Job, Void Skills have a chance to create Skill Summon Chakri Chakri that interact with Hex Skills

Hex

Hex Skills are powerful Chakram attacks with cooldowns that deal a special or wide-range attack. In 3rd Job, Hex Skills also interact with created Skill Summon Chakri Chakri to create flying projectiles called Skill Resonate Resonate

Dark Sight

Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord

Starting 2nd Job, using Skill Void Rush Void Rush grants Skill Dark Sight Dark Sight state. Below is a list of avoidable attacks that have been tested:

BossAvoidable Attack
All EnemiesTouch Damage
HillaLightning Bolt, Flame Breath
CygnusAll minions (including instructors) touch damage + attacks
Princess No(Miroku/4F - All attacks except Infinite Flame), Butterfly Throw (except Black Butterfly Seduce), Sakura Shower
MagnusImmobilizing Gas, Falling Debris, Dash
PapulatusHand Smash, Floor Rift, Timed Cursed/Seal (both cast + seal), Falling Debris
GolluxReverse/99% Bomb
Crimson QueenBurn DoT (gain stacks but no damage taken)
PierreFalling Hats, Fire Spin (Blue Form)
Von BonFalling Debris
VellumFalling Stun Rocks
Pink Bean (Statuses)All attacks except Laser, Poison Clouds, Mini Pink Beans
Pink BeanBlue ground attack, Big Bang, Mini Pink Beans
LotusFalling Debris (except platforms), Green Vaccum (prevents slow/grounding)
DamienYellow(p1)/Red(p2) Falling Fireballs, Dash(p2), Thorn Bind (Can be done reactively when he disappears w/ Monster Silhouettes enabled in settings)
WillP1 (Segment Test) Red Meteors, P2 Web, P2 Dash
Guardian Angel SlimeSlime Pool DoT, Slime minion touch damage (not their attacks, i.e. Pink Slime's seduce), Magma Slime touch + landing on head
Verus HillaCorpse DoT
GloomFalling Debris
DarknellDebris (Both Vertical + Horizontal), Small Minion touch damage (except sword swing)
Black MageP1 Knights' Dash (still applies curse), P1 Red Lightning, Falling Debris (Vertical), Diagonal/Rolling Debris (only while midair), P3 Down FMA
SerenDash, Falling Debris (P1, P2 Sunset); still adds sun gauge
Kalos P1Bombs

For more information about Khali check out:

Credits

Skill Icons + Animations: Ikasuu
Class Infographic: McCain
Boost Nodes Build + Hyper Passive Build + Inner Ability: Khali Discord Server