Illium
Class Properties
Class Group | Flora |
---|---|
Job Group | Magician |
Primary Stat | INT |
Secondary Stat | LUK |
Legion Bonus | Grants flat INT (+10/20/40/80/100) |
Primary Weapon | Lucent Gauntlet |
Secondary Weapon | Lucent Wings |
Skill Preview
Link Skill
All Actives
Active Buffs: | [300s] |
---|---|
Toggles: | (30s cd) |
Summons & Placables: | [180s] [180s] [30s](90 Charges) [40s](180s cd) [30s](2.5s cd, 20s recharge) [160s](180 - 90s cd based on remaining duration) |
Buffs with Cooldowns: | [20s](150 Charges) (180s cd) [4-10s based on Lucent Brand stacks](180s cd) [60s](120s cd) [40s](120s cd) [60s](120s cd) |
Binds: | [10s](360s cd) |
iFrames: | [4-10s based on Lucent Brand stacks](180s cd) (120s cd) (360s cd) |
Damage Reduction (%Max HP): | [3s](-MP | 60s cd) |
Base Stats (From Skills)
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
- TOGGLE
- DEBUFF
- TEMP
- UNLOCK
Weapon Multiplier | 1.2x | |
Attack Speed | 7 |
|
Weapon Mastery | 90% |
|
INT | +15% +40(130 w/ 6th Job Lv. 30) |
|
Magic Attack | +10% +161(226)(256 w/ 6th Job Lv. 30) |
|
Crit Rate | +45% |
|
Crit Damage | +30% |
|
Damage | +57%(182%)(212% w/ 6th Job Lv. 30) |
|
Boss Damage | +30%(60%) |
|
Final Damage | +47%(98.45%) |
|
Ignore DEF | +25%(40%) |
|
Example Skill Build Path
1st Job: | -> -> -> -> -> |
---|---|
2nd Job: | -> -> -> -> -> |
3rd Job: | -> -> -> -> -> -> -> |
4th Job: | -> -> -> -> -> -> -> -> -> -> -> |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
- Javelin - Reinforce, Extra Strike and Boss Rush
- Longinus Spear - Cooldown Cutter
- Deus - Extra Strike
Recommended Skills for Boost Node Trios
Primary Trio
Secondary Trio
Tertiary Trio
- Any combination of these skills are good but preferred from same category as you want to max primary first
- The last skill from the Tertiary Trio can be any skill as Illium has 8 skills to boost
- 6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Recommended Inner Ability
- Attack Speed +1
- Boss Damage +10%
- Damage to Abnormal Status +8%
Crystal Battery
In 2nd Job, after completing your storyline, Illium gains access to an orb that you control and interact with. The orb has a special resource called 'Charges' that Radiant Javelin, Radiant Orb, and Longinus Spear generate each time it hits the orb
Below are the skills that generate Charges:
- Radiant Javelin (1st Job) - 1 Charge
- Radiant Javelin (1st Job) - 2 Charges
- Longinus Spear (4th Job) - 3 Charges
Additionally, there are special skills that can be used once you reach a certain amount of Charges called 'Crystal Skills'. Crystal Skills do not consume Charges, instead they reset every time you hit the max amount of Charges. Crystal Skills can only be used one time until your Charges are reset
Below are all your Crystal Skills:
- Crystal Skill - Vortex of Light (2nd Job) - 30 Charges
- Crystal Skill - Resonance (3rd Job) - 60 Charges
- Crystal Skill - Wings of Glory (3rd Job) - 150 Charges
- Crystal Skill - Deus (4th Job) - 90 Charges
Additionally, whenever Radiant Javelin, Radiant Orb, and Longinus Spear hits the orb, it triggers a special attack. Reaction - Destruction triggers when or hits the orb and Reaction - Domination triggers when hits the orb