
Illium
Class Properties
Class Group | Flora |
---|---|
Job Group | Magician |
Primary Stat | INT |
Secondary Stat | LUK |
Legion Bonus | Grants flat INT (+10/20/40/80/100) |
Primary Weapon | |
Secondary Weapon |
Link Skill
All Actives
Active Buffs: | ![]() |
---|---|
Toggles: | ![]() ![]() |
Summons & Placables: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Buffs with Cooldowns: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Binds: | ![]() |
iFrames: | ![]() ![]() ![]() |
Damage Reduction (%Max HP): | ![]() |
Base Stats (From Skills)
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
- TOGGLE
- DEBUFF
- TEMP
- UNLOCK
Weapon Multiplier | 1.2x | |
Attack Speed | 7 | Stage 4 ![]() +2 ![]() +1 |
Weapon Mastery | 90% | Base +20% ![]() +70% |
INT | +40(130 w/ 6th Job Lv. 30) & +15% to assigned AP | ![]() +40 ![]() +90 - 6th Job Lv. 30 ![]() +15% to assigned AP |
Magic Attack | +14% +161(226)(256 w/ 6th Job Lv. 30) | ![]() +4% ![]() +10% ![]() +50 ![]() +65 ![]() up to +46 ![]() 50% of Attack from equipment - excluding weapon ![]() +65 (up to +95 w/ 6th Job upgrade) ![]() +100 & 100% of Attack from equipment - excluding weapon Cannot exceed 150% of weapon's base Attack |
Crit Rate | +45% | Base +5% ![]() +20% ![]() +20% |
Crit Damage | +30% | ![]() +30% |
Damage | +57%(182%)(212% w/ 6th Job Lv. 30) | ![]() +10% ![]() +15% ![]() +3% per stack (Max. +12%) ![]() +20% ![]() +10% ![]() ![]() up to +70% when transforming while active (up to +100% with 6th Job upgrade) ![]() up to +45% |
Boss Damage | +30%(60%) | ![]() +30% ![]() +30% |
Final Damage | +47%(98.45%) | ![]() +47% ![]() +25% ![]() +8% while toggled |
Ignore DEF | +25%(40%) | ![]() +25% ![]() up to +20% |
Example Skill Build Path
1st Job: | ![]() ![]() ![]() ![]() ![]() ![]() |
---|---|
2nd Job: | ![]() ![]() ![]() ![]() ![]() ![]() |
3rd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
4th Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
Javelin - Reinforce, Extra Strike and Boss Rush
Longinus - Cooldown Cutter
Deus - Extra Strike
Recommended Skills for Boost Nodes
Primary Trio



Secondary Trio



Tertiary Trio


- Any combination of these skills are good but preferred from same category as you want to max primary first
- The last skill from the Tertiary Trio can be any skill as Illium has 8 skills to boost
- 6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes








Recommended Inner Ability
- Attack Speed +1
- Boss Damage +10%
- Damage to Abnormal Status +8%
Crystal Battery
In 2nd Job, after completing your storyline, Illium gains access to an orb that you control and interact with. The orb has a special resource called 'Charges' that
Radiant Javelin,
Radiant Orb, and
Longinus Spear generate each time it hits the orb
Below are the skills that generate Charges:
Radiant Javelin (1st Job) - 1 Charge
Radiant Javelin (1st Job) - 2 Charges
Longinus Spear (4th Job) - 3 Charges
Additionally, there are special skills that can be used once you reach a certain amount of Charges called 'Crystal Skills'. Crystal Skills do not consume Charges, instead they reset every time you hit the max amount of Charges. Crystal Skills can only be used one time until your Charges are reset
Below are all your Crystal Skills:
Crystal Skill - Vortex of Light (2nd Job) - 30 Charges
Crystal Skill - Resonance (3rd Job) - 60 Charges
Crystal Skill - Wings of Glory (3rd Job) - 150 Charges
Crystal Skill - Deus (4th Job) - 90 Charges
Additionally, whenever Radiant Javelin,
Radiant Orb, and
Longinus Spear hits the orb, it triggers a special attack.
Reaction - Destruction triggers when
or
hits the orb and
Reaction - Domination triggers when
hits the orb