Shadower

Class Properties

Class GroupExplorers
Job GroupThief
Primary StatLUK
Secondary StatDEX + STR
Legion Bonus
Grants flat LUK
(+10/20/40/80/100)
Primary Weapon
Dagger
Secondary Weapon
Dagger Scabbard
Shield

Link Skill

All Actives

Active Buffs:
Shadow Partner (3rd Job)[200s]
Toggles:Steal (2nd Job) [Pick Pocket (3rd Job) / Blood Money (4th Job)] Flip of the Coin (Hyper Skill)
Summons & Placables:
Dark Flare (3rd Job)[60s](60s cd)
Smokescreen (4th Job)[30s](150s cd)
Shadow Veil (Hyper Skill)[12s](60s cd)
Buffs with Cooldowns:
Epic Adventure (Hyper Skill)[60s](120s cd)
Last Resort (5th Job)[30s](75s cd)
Shadow Walker (5th Job)[30s](180s cd)
Maple World Goddess's Blessing (5th Job)[60s](120s cd)
Binds:
Halve Cut (6th Job)[10s](360s cd)
iFrames:
Dark Sight (1st Job)[200s](Special, 0 - 15s cd)
Trickblade (5th Job)[1.8s](20s cd)
Halve Cut (6th Job)[360s cd]
Damage Reduction (%Max HP):
Smokescreen (4th Job)[30s](-10% | 150s cd)

Special thanks to Poro and the members of the Shadower Discord for their help in making this overview!

For more in-depth info, visit the Class Discord at https://discord.gg/3NKFYxR2T3

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.3x
Attack SpeedStage 8
Stage 6
Agile Daggers (2nd Job)
+2
Weapon Mastery90%
Base +20%
Dagger Expert (4th Job)
+70%
LUK+15%(415%) +80Maple Warrior (4th Job)
+15%
Maple World Goddess's Blessing (5th Job)
+400%
Nimble Body (1st Job)
+20
Agile Daggers (2nd Job)
+20
Physical Training (2nd Job)
+30
Blood Money (4th Job)
+10
Attack+160(220)Channel Karma (2nd Job)
+30
Shield Mastery (2nd Job)
+15
Meso Mastery (3rd Job)
+25
Shadower Instinct (4th Job)
+50
Dagger Expert (4th Job)
+40
Steal (2nd Job)
+30
Last Resort (5th Job)
+30
Crit Rate+55%
Base +5%
Critical Edge (2nd Job)
+25%
Flip of the Coin (Hyper Skill)
+5% per successful critical attack
(Max. +25%)
Crit Damage+40%(60%)Critical Edge (2nd Job)
+5%
Blood Money (4th Job)
+20%
Dagger Expert (4th Job)
+15%
Smokescreen (4th Job)
+20% to enemies within zone
Damage+25%(73%)Flip of the Coin (Hyper Skill)
+5% per successful critical attack
(Max. +25%)
Epic Adventure (Hyper Skill)
+10%
Thief's Cunning (Link Skill)
+18% upon debuffing enemy
Maple World Goddess's Blessing (5th Job)
+20%
Boss Damage+0%
Final Damage+58.13%(165.18%)Dagger Expert (4th Job)
+10%
× Cruel Stab (4th Job)
+25%
× Shadower Instinct (4th Job)
+15%
× Advanced Dark Sight (3rd Job)
+15% while in Dark Sight
Shadow Walker (5th Job) (extra +14% while active)
× Last Resort (5th Job)
+13% in Stage 1
+30% in Stage 2
Ignore DEF+20%Shadower Instinct (4th Job)
+20%

Example Skill Build Path

1st Job:Flash Jump -> Nimble Body -> Haste -> Dark Sight -> Double Stab -> Lucky Seven
2nd Job:Physical Training -> Dagger Mastery -> Agile Daggers -> Critical Edge -> Shield Mastery -> Channel Karma -> Savage Blow -> Steal
3rd Job:Enveloping Darkness -> Meso Mastery -> Pick Pocket -> Venom -> Shadow Partner -> Dark Flare -> Meso Explosion -> Phase Dash -> Midnight Carnival
4th Job:Toxic Venom -> Shadower Instinct -> Dagger Expert -> Cruel Stab -> Blood Money -> Shadow Shifter -> Maple Warrior -> Sudden Raid -> Assassinate -> Smokescreen -> Hero's Will
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Meso Explosion - Reinforce Meso Explosion - Enhance Meso Explosion - Reinforce and Enhance
  • Assassinate - Reinforce Assassinate - Boss Rush Assassinate - Guardbreak Assassinate - Reinforce, Boss Rush, and Guardbreak
Recommended Skills for Boost Nodes
Bossing Trio
Assassinate (4th Job) Shadow Veil (Hyper Skill) Meso Explosion (3rd Job)
Mobbing Trio
Sudden Raid (4th Job) Dark Flare (3rd Job) Cruel Stab (4th Job)
  • Either categories can be maxed first based on if you prioritize bossing or mobbing
  • Any combination of these skills are good but preferred from same category so that the skills boosted match your priorities
  • 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Savage Blow (2nd Job) Phase Dash (3rd Job) Meso Explosion (3rd Job) Midnight Carnival (3rd Job) Dark Flare (3rd Job) Assassinate (4th Job) Cruel Stab (4th Job) Sudden Raid (4th Job) Shadow Veil (Hyper Skill)
Recommended Inner Ability
1st Line Options
  • Meso Obtained +20%
  • Chance to Skip Cooldown +20%
  • Boss Damage +20%
2nd & 3rd Line Options
  • Meso / Cooldown / Boss Dmg (if not 1st Line)
  • Damage to Abnormal Status +8%
  • Attack +21

How to create a Shadower

To create one, choose the 'Explorers' option in the Character Creation screen and then continue through the story until you reach the town MapIcon Lith Harbor Lith Harbor where Sugar has a quest called 'The Adventure Begins'. Accept the quest and choose the option 'Thief' when prompted

Continue with the story until Lv. 30 as a Thief and talk to Dark Lord to accept a quest called 'The 2 Paths of the Thief'. Complete the quest by choosing the option Bandit and you will be on the path to a Shadower. Bandit is the 2nd job of Shadower

Dark Sight

Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord

In 1st Job, Skill Dark Sight Dark Sight is unlocked that allows you to dodge certain attacks. Below is a list of avoidable attacks that have been tested:

BossAvoidable Attack
All EnemiesTouch Damage
HillaLightning Bolt, Flame Breath
CygnusAll minions (including instructors) touch damage + attacks
UrsusFalling Debris
Princess No(Miroku/4F - All attacks except Infinite Flame), Butterfly Throw (except Black Butterfly Seduce), Sakura Shower
MagnusImmobilizing Gas, Falling Debris, Dash
PapulatusHand Smash, Floor Rift, Timed Cursed/Seal (both cast + seal), Falling Debris
GolluxReverse/99% Bomb
Crimson QueenBurn DoT (gain stacks but no damage taken)
PierreFalling Hats, Fire Spin (Blue Form)
Von BonFalling Debris
VellumFalling Stun Rocks
Pink Bean (Statuses)All attacks except Laser, Poison Clouds, Mini Pink Beans
Pink BeanBlue ground attack, Big Bang, Mini Pink Beans
LotusP2 Stun Debris
DamienYellow(p1)/Red(p2) Falling Fireballs, Dash(p2), Thorn Bind (Can be done reactively when he disappears w/ Monster Silhouettes enabled in settings)
WillP1 (Segment Test) Red Meteors, P2 Web, P2 Dash
Guardian Angel SlimeSlime Pool DoT, Slime minion touch damage (not their attacks, i.e. Pink Slime's seduce), Magma Slime touch + landing on head
Verus HillaCorpse DoT
GloomFalling Debris
DarknellDebris (Both Vertical + Horizontal), Small Minion touch damage (except sword swing)
Black MageP1 Knights' Dash (still applies curse), P1 Red Lightning, Falling Debris (Vertical), Diagonal/Rolling Debris (only while midair), P3 Down FMA
SerenDash, Falling Debris (P1, P2 Sunset); still adds sun gauge

Credits

Skill Icons + Animations: Ikasuu
Inner Ability: Poro
Boost Nodes Build + Hyper Passive Build: Shadower Discord