
Pathfinder
Class Properties
Class Group | Explorers |
---|---|
Job Group | Archer |
Primary Stat | DEX |
Secondary Stat | STR |
Legion Bonus | Grants flat DEX (+10/20/40/80/100) |
Primary Weapon | |
Secondary Weapon |
Link Skill
All Actives
Active Buffs: | ![]() ![]() |
---|---|
Toggles: | ![]() |
Summons & Placables: | ![]() ![]() ![]() ![]() ![]() ![]() |
Buffs with Cooldowns: | ![]() ![]() ![]() ![]() |
Binds: | ![]() |
iFrames: | ![]() ![]() |
Damage Reduction (%Max HP): | ![]() ![]() |
Special thanks to the members of the Pathfinder Discord for their help in making this overview!
For more in-depth info, visit the Class Discord at https://discord.gg/4PgsVs8gNZ
Base Stats (From Skills)
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
- TOGGLE
- DEBUFF
- TEMP
- UNLOCK
Weapon Multiplier | 1.3x | |
Attack Speed | Stage 7 | Stage 4 ![]() +1 ![]() +2 |
Weapon Mastery | 85% | Base +15% ![]() +70% |
DEX | +15%(415%) +130 | ![]() +15% ![]() +400% ![]() +20 ![]() +30 ![]() +80 |
Attack | +20% +90 | ![]() +20% ![]() +30 ![]() +60 |
Crit Rate | +85% (excl. ![]() | Base +5% ![]() +10% ![]() +40% ![]() +10% ![]() +20% ![]() +100% upon activating |
Crit Damage | +15%(25%) | ![]() +15% ![]() +2% per successful Cardinal attack (Max. +10% to Ancient Bow skills) ![]() +50% of Crit Rate |
Damage | +10%(40%) | ![]() +10% ![]() +10% ![]() +20% |
Boss Damage | (+50% for AF/EF Skills) | ![]() +50% to Ancient & Enhance Force Skills |
Final Damage | +32%(42.56%) (56.82% for AF/EF Skills) | ![]() +20% ![]() +10% ![]() +8% after 500 Relic Gauge charged ![]() +10% to Ancient & Enhance Force Skills |
Ignore DEF | +30% | ![]() +30% |
Example Skill Build Path
1st Job: | ![]() ![]() ![]() ![]() |
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2nd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
3rd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
4th Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
Cardinal Force - Reinforce, Bountiful Enhance and Extra Strike
Ancient Force - Boss Rush and Guardbreak
Recommended Skills for Boost Nodes
Bossing Trio



Mobbing Trio



Secondary Trio



- Either categories can be maxed first based on if you prioritize bossing or mobbing
- Any combination of these skills are good but preferred from same category so that the skills boosted match your priorities
- 6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes









Recommended Inner Ability
- Boss Damage +20% (Ideal) / Meso Obtained +20% (For Farming)
- Crit Rate +20%
- Damage to Abnormal Status +8%
How to create a Pathfinder

To create one, choose the 'Pathfinder' option in the Character Creation screen. Pathfinders have their own separate creation button like Dual Blade and Cannoneer. As well, they have a different story than regular Explorers but are part of the same class group
Relic Gauge
Pathfinders have a special gauge called the Relic Gauge that is used to cast certain Skills. Attacking enemies will charge up your Relic Gauge. At the center of the gauge, there is also a special emblem that changes depending on which the skills you use. Some skills will change depending on what the emblem is
There are three types of emblems (from left to right): Deluge, Burst and Torrent
Additionally, in 2nd Job you will have unlocked your 2 main attacks, Cardinal Deluge (1st Job) and
Cardinal Burst (2nd Job). These two skills can be placed in a skill macro to be used together where Cardinal Burst is placed first and Cardinal Deluge is placed second. Skill macros can be found by pressing a button on the bottom right of the Skill UI