Night Lord

Class Properties

Class GroupExplorers
Job GroupThief
Primary StatLUK
Secondary StatDEX
Legion Bonus
Increases %Crit Rate
(+1/2/3/4/5%)
Primary Weapon
Claw
Secondary Weapon
Charm
Ammo
Throwing Stars

Link Skill

Thief's CunningPassive
Master Level: 9
  • Can be stacked up to 3 times, once for each unique Explorer Thief to reach Master Level

Upon debuffing an enemy, Damage: +18%. Duration: 10 sec

Cooldown: 20 sec.

All Actives

Active Buffs:
Shadow Partner (3rd Job)[200s]
Bleed Dart (Hyper Skill)[90s]
Summons & Placables:
Dark Flare (3rd Job)[60s]
Frailty Curse (4th Job)[40s]
Dark Lord's Omen (5th Job)[12s](60s)
Buffs with Cooldowns:
Epic Adventure (Hyper Skill)[60s](120s cd)
Throwing Star Barrage (5th Job)[30s](120s cd)
Throw Blasting (5th Job)[60s](120s cd)
Maple World Goddess's Blessing (5th Job)[60s](120s cd)
Last Resort (5th Job)[30s](60s cd)
Shadow Walker (5th Job)[20s](120s cd)
Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds:
Life and Death (6th Job)[10s](360s cd)
iFrames:
Dark Sight (1st Job)[200s](Special, 0 - 15s cd)
Nightfall Signet (4th Job)[2s](60s cd)
Life and Death (6th Job)(360s cd)
Damage Reduction (%Max HP):None

Special thanks to spicedcuttlefish and the members of the Night Lord Discord for their help in making this overview!

For more in-depth info, visit the Class Discord at https://discord.gg/AvP8wq4

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.75x
Attack SpeedStage 8
Stage 6
Agile Claws (2nd Job)
+2
Weapon Mastery85%
Base +15%
Claw Expert (4th Job)
+70%
LUK+70 & +15%(415%) to assigned APNimble Body (1st Job)
+20
Agile Claws (2nd Job)
+20
Physical Training (2nd Job)
+30
Maple Warrior (4th Job)
+15% to assigned AP
Maple World Goddess's Blessing (5th Job) (extra +400%)
Attack+4% +110(140)Hero's Echo (Beginner Skill)
+4%
Spirit of the Star (3rd Job)
+10
Dark Harmony (4th Job)
+20
Claw Expert (4th Job)
+30
Bleed Dart (Hyper Skill)
+50
Last Resort (5th Job)
+30
Crit Rate+75%
Base +5%
Critical Throw (2nd Job)
+50%
Expert Throwing Star Handling (3rd Job)
+20%
Crit Damage+25%Critical Throw (2nd Job)
+5%
Alchemic Adrenaline (3rd Job)
+10%
Claw Expert (4th Job)
+10%
Damage(+48%)Epic Adventure (Hyper Skill)
+10%
Thief's Cunning (Link Skill)
+18% upon debuffing enemy
Maple World Goddess's Blessing (5th Job)
+20%
Boss Damage+30%Spirit of the Star (3rd Job)
+10%
Frailty Curse (4th Job)
+20%
Final Damage+47.06%(107.88%)Expert Throwing Star Handling (3rd Job)
+29%
× Dark Harmony (4th Job)
+14%
× Shadow Walk (5th Job)
+14% while in Dark Sight
× Last Resort (5th Job)
+10% in Stage 1
+24% in Stage 2
Ignore DEF+51%(58%)Dark Harmony (4th Job)
+30%
× Frailty Curse (4th Job)
+30% within zone
Frailty Curse - Enhance (Hyper Skill) (extra +10%)

Example Skill Build Path

1st Job:Flash Jump -> Nimble Body -> Haste -> Dark Sight -> Double Stab -> Lucky Seven
2nd Job:Physical Training -> Claw Mastery -> Agile Claws -> Critical Throw -> Gust Charm -> Shuriken Burst -> Shadow Leap -> Shadow Surge -> Shadow Blink
3rd Job:Enveloping Darkness -> Expert Throwing Star Handling -> Alchemic Adrenaline -> Spirit of the Star -> Venom -> Shadow Partner -> Dark Flare -> Shuriken Challenge -> Triple Throw
4th Job:Night Lord's Mark -> Claw Expert -> Showdown -> Shadow Shifter -> Dark Harmony -> Toxic Venom -> Maple Warrior -> Sudden Raid -> Quad Star -> Frailty Curse -> Hero's Will -> Nightfall Signet
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
[Hybrid]
  • Showdown - Enhance Showdown - Enhance
  • Frailty Curse - Boss Rush Frailty Curse - Boss Rush
  • Quad Star - Reinforce Quad Star - Boss Rush Quad Star - Extra Strike Quad Star - Reinforce, Boss Rush, and Extra Strike
[Bossing]
  • Frailty Curse - Enhance Frailty Curse - Boss Rush Frailty Curse - Enhance and Boss Rush
  • Quad Star - Reinforce Quad Star - Boss Rush Quad Star - Extra Strike Quad Star - Reinforce, Boss Rush, and Extra Strike
[Training]
  • Showdown - Reinforce Showdown - Spread Showdown - Enhance Showdown - Reinforce, Spread, and Enhance
  • Quad Star - Reinforce Quad Star - Extra Strike Quad Star - Reinforce and Extra Strike
Skills Boosted by Each Nodes
Each Boost Node provides a %Final Damage increase to the skills included in the node. Nodes categorized as Primary and Secondary are recommended to be upgraded
  • PRIMARY
Boost Nodes that unlock a 6th Job HEXA Mastery and are skills that are frequently used
  • SECONDARY
Boost Nodes that don't unlock a 6th Job HEXA Mastery but are still used
  • OTHER
Boost Nodes that do not need to be upgraded or has least priority
Node 1
Quad Star (4th Job)
Node 2
Assassin's Mark (2nd Job)
Node 3
Showdown (4th Job) Dark Flare (3rd Job)
Node 4
Death Star (Hyper Skill) Sudden Raid (4th Job)
Node 5
Triple Throw (3rd Job) Shuriken Challenge (3rd Job)
Node 6
Gust Charm (2nd Job) Shuriken Burst (2nd Job)
Recommended Inner Ability
For Bossing
  • Boss Damage +20%
  • Attack +21
  • Damage to monsters inflicted with Abnormal Status +8%
For Training
  • Meso Obtained / Item Drop Rate +20%
  • Meso Obtained / Item Drop Rate +15%
  • Damage to Normal Monsters +8%

Dark Sight

Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord

In 1st Job, Dark Sight (1st Job) Dark Sight is unlocked that allows you to dodge certain attacks. Below is a list of avoidable attacks that have been tested:

BossAvoidable Attack
All EnemiesTouch Damage
HillaLightning Bolt, Flame Breath
CygnusAll minions (including instructors) touch damage + attacks
UrsusFalling Debris
Princess No(Miroku/4F - All attacks except Infinite Flame), Butterfly Throw (except Black Butterfly Seduce), Sakura Shower
MagnusImmobilizing Gas, Falling Debris, Dash
PapulatusHand Smash, Floor Rift, Timed Cursed/Seal (both cast + seal), Falling Debris
GolluxReverse/99% Bomb
Crimson QueenBurn DoT (gain stacks but no damage taken)
PierreFalling Hats, Fire Spin (Blue Form)
Von BonFalling Debris
VellumFalling Stun Rocks
Pink Bean (Statuses)All attacks except Laser, Poison Clouds, Mini Pink Beans
Pink BeanBlue ground attack, Big Bang, Mini Pink Beans
LotusP2 Stun Debris
DamienYellow(p1)/Red(p2) Falling Fireballs, Dash(p2), Thorn Bind (Can be done reactively when he disappears w/ Monster Silhouettes enabled in settings)
WillP1 (Segment Test) Red Meteors, P2 Web, P2 Dash
Guardian Angel SlimeSlime Pool DoT, Slime minion touch damage (not their attacks, i.e. Pink Slime's seduce), Magma Slime touch + landing on head
Verus HillaCorpse DoT
GloomFalling Debris
DarknellDebris (Both Vertical + Horizontal), Small Minion touch damage (except sword swing)
Black MageP1 Knights' Dash (still applies curse), P1 Red Lightning, Falling Debris (Vertical), Diagonal/Rolling Debris (only while midair), P3 Down FMA
SerenDash, Falling Debris (P1, P2 Sunset); still adds sun gauge


Credits

Skill Icons + Animations: Ikasuu
Inner Ability + Hyper Passive Build + Boost Nodes Build: Class Doc