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Dual Blade
Class Properties
Class Group | Explorers |
---|---|
Job Group | Thief |
Primary Stat | LUK |
Secondary Stat | DEX + STR |
Legion Bonus | Grants flat LUK (+10/20/40/80/100) |
Primary Weapon | |
Secondary Weapon |
Link Skill
All Actives
Active Buffs: | ![]() ![]() |
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Summons & Placables: | ![]() |
Buffs with Cooldowns: | ![]() ![]() ![]() ![]() ![]() |
Binds: | ![]() |
iFrames: | ![]() ![]() ![]() ![]() |
Damage Reduction (%Max HP): | None |
Special thanks to Dres, TMoney, and the members of the Dual Blade Discord for their help in making this overview!
For more in-depth info, visit the Class Discord at https://discord.gg/sv8JuUqBGQ
Base Stats (From Skills)
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
- TOGGLE
- DEBUFF
- TEMP
- UNLOCK
Weapon Multiplier | 1.3x | |
Attack Speed | Stage 8 | Stage 6 ![]() +2 |
Weapon Mastery | 90% | Base +20% ![]() +70% |
LUK | +15%(415%) +50 | ![]() +15% ![]() +400% ![]() +20 ![]() +30 |
Attack | +90(135) | ![]() +30 ![]() +30 ![]() +30 ![]() +15 upon activating ![]() +30 |
Crit Rate | +40%(100%) | Base +5% ![]() +35% ![]() +100% upon activating |
Crit Damage | +13% | ![]() +13% |
Damage | +10%(68%) | ![]() +10% ![]() +10% ![]() +10% ![]() +18% upon debuffing enemy ![]() +20% |
Boss Damage | +0% | |
Final Damage | +38.65%(238.13%) | ![]() +9% ![]() +6% ![]() +20% ![]() +40% ![]() +20% while in Dark Sight ![]() ![]() +13% in Stage 1 +30% in Stage 2 |
Ignore DEF | +0% |
Example Skill Build Path
1st Job: | ![]() ![]() ![]() ![]() |
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1st Job+: | ![]() ![]() ![]() ![]() |
2nd Job: | ![]() ![]() ![]() ![]() ![]() |
2nd Job+: | ![]() ![]() ![]() ![]() |
3rd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
4th Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
- Dual Blades have two additional Job Advancements at Lv. 20 and Lv. 45
Hyper Skill Passive Build
Phantom Blow - Reinforce, Guardbreak, and Extra Strike
Blade Fury - Reinforce and Spread
Recommended Skills for Boost Nodes
Bossing Trio
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Mobbing Trio
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- Either categories can be maxed first based on if you prioritize bossing or mobbing
- Mobbing trio may be optional if you are capable of one-shotting with Blade Fury
- Any combination of these skills are good but preferred from same category so that the skills boosted match your priorities
- 4 (or 2) Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
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Recommended Inner Ability
- Boss Damage +20%
- Chance to Skip Cooldown +20%
- Buff Duration +38%
- Boss Damage: +10%
- Chance to Skip Cooldown +10%
- Meso Obtained +15% (For Farming)
- Item Drop Rate +15% (For Farming)
How to create a Dual Blade
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To create one, choose the 'Dual Blade' option in the Character Creation screen. Dual Blades have their own separate creation button like Cannoneer and Pathfinder. As well, they have a different story than regular Explorers but are part of the same class group
Dark Sight
Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord
In 1st Job, Dark Sight is unlocked that allows you to dodge certain attacks. Below is a list of avoidable attacks that have been tested:
Boss | Avoidable Attack |
---|---|
All Enemies | Touch Damage |
Hilla | Lightning Bolt, Flame Breath |
Cygnus | All minions (including instructors) touch damage + attacks |
Ursus | Falling Debris |
Princess No | (Miroku/4F - All attacks except Infinite Flame), Butterfly Throw (except Black Butterfly Seduce), Sakura Shower |
Magnus | Immobilizing Gas, Falling Debris, Dash |
Papulatus | Hand Smash, Floor Rift, Timed Cursed/Seal (both cast + seal), Falling Debris |
Gollux | Reverse/99% Bomb |
Crimson Queen | Burn DoT (gain stacks but no damage taken) |
Pierre | Falling Hats, Fire Spin (Blue Form) |
Von Bon | Falling Debris |
Vellum | Falling Stun Rocks |
Pink Bean (Statuses) | All attacks except Laser, Poison Clouds, Mini Pink Beans |
Pink Bean | Blue ground attack, Big Bang, Mini Pink Beans |
Lotus | P2 Stun Debris |
Damien | Yellow(p1)/Red(p2) Falling Fireballs, Dash(p2), Thorn Bind (Can be done reactively when he disappears w/ Monster Silhouettes enabled in settings) |
Will | P1 (Segment Test) Red Meteors, P2 Web, P2 Dash |
Guardian Angel Slime | Slime Pool DoT, Slime minion touch damage (not their attacks, i.e. Pink Slime's seduce), Magma Slime touch + landing on head |
Verus Hilla | Corpse DoT |
Gloom | Falling Debris |
Darknell | Debris (Both Vertical + Horizontal), Small Minion touch damage (except sword swing) |
Black Mage | P1 Knights' Dash (still applies curse), P1 Red Lightning, Falling Debris (Vertical), Diagonal/Rolling Debris (only while midair), P3 Down FMA |
Seren | Dash, Falling Debris (P1, P2 Sunset); still adds sun gauge |