
Corsair
Class Properties
| Class Group | Explorers |
|---|---|
| Job Group | Pirate |
| Primary Stat | DEX |
| Secondary Stat | STR |
| Legion Bonus | Increases %Summon Duration (+4/6/8/10/12%) |
| Primary Weapon | |
| Secondary Weapon | |
| Ammo |
Link Skill
Master Level: 9
- Can be stacked up to 3 times, once for each unique Explorer Pirate to reach Master Level
- The stats are affected by %Stat bonuses
- [Note]: Link Skill has a togglable effect where stats provided from your equipment can be swapped between STR + %STR and DEX + %DEX
- Double-click the Link Skill to turn this effect ON/OFF
- The effect only applies to the original Link Skill, not the transferred version
- Excludes Primary and Secondary Weapon, Totems, and Symbols
STR: +100, DEX: +100, INT: +100, LUK: +100, Max HP: +1750, Max MP: +1750, Damage Taken: -21%
All Actives
| Active Buffs: | |
|---|---|
| Summons & Placables: | |
| Buffs with Cooldowns: | |
| Binds: | |
| iFrames: | |
| Damage Reduction (%Max HP): |
Special thanks to Huynni, Styxa, and the members of the Corsair Discord for their help in making this overview!
For more in-depth info, visit the Class Discord at https://discord.gg/eNFCVDuGbB
Base Stats (From Skills)
Table Legend Info
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
Stats that are always up or close to always up
- TOGGLE
Stats that are gained while skill is toggled on
- DEBUFF
Stats that are gained from debuffing the enemy
- TEMP
Stats that have a condition or cooldown to activate
- UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
| Weapon Multiplier | 1.5x | |
| Attack Speed | Stage 7 | Stage 5 +2 |
| Weapon Mastery | 85% | Base +15% +70% |
| DEX | +120 & +15%(440%) to assigned AP | +70 +20 +30 +15% to assigned AP +25% (AP) |
| Attack | +24% +100(185) | +4% +20% +10 +60 +30 +45 while summoned +40 +80% of base weapon attack power -15% of base weapon power while on cooldown |
| Crit Rate | +65%(75%) | Base +5% +20% +10% +30% +10% while summoned |
| Crit Damage | +50%(55%) | +5% +20% +25% |
| Damage | +15%(45%) | +15% +10% +20% |
| Boss Damage | +0% | |
| Final Damage | +29.6%(62%) | +20% +8% +25% |
| Ignore DEF | +20%(40%) | +20% +25% within zone |
Example Skill Build Path
| 1st Job: | |
|---|---|
| 2nd Job: | |
| 3rd Job: | |
| 4th Job: |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
Rapid Fire - Reinforce and Boss Rush
Brain Scrambler - Reinforce, Extra Strike, and Boss Rush
Recommended Skills for Boost Nodes Trios
Primary Trio
Secondary Trio
Tertiary Trio
- Any combination of these skills are good but preferred from same category as you want to max primary first
- 6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Recommended Inner Ability
For Bossing
- Boss Damage +20%
- Chance to Skip Cooldown +10%
- Damage to Abnormal Status +8%
For Training
- Meso Obtained +20%
- Item Drop Rate +15%
- Damage to Normal Monsters +8%
Credits
Skill Icons + Animations: Ikasuu
Inner Ability + Hyper Passive Build + Boost Nodes Build: Class Doc