Cannoneer
Class Properties
Class Group | Explorers |
---|---|
Job Group | Pirate |
Primary Stat | STR |
Secondary Stat | DEX |
Legion Bonus | Grants flat STR (+10/20/40/80/100) |
Primary Weapon | Hand Cannon |
Secondary Weapon | Powder Keg |
Skill Preview
Link Skill
All Actives
Active Buffs: | [180s] [900s] |
---|---|
Toggles: | |
Summons & Placables: | [60s] [60s](10s cd) [12s](90s cd) [35s](90s cd) [Attack - 20 Barrages / Supply Buff - 20s](60s cd) [30s](30s cd) |
Buffs with Cooldowns: | [220s](30s cd / 60s cd if Ice) [180s](60s cd / 30s cd if 1) [60s](120s cd) [28s](60s cd) [60s](180s cd) (10s cd) |
Binds: | [10s](360s cd) |
iFrames: | (30s cd) (360s cd) |
Damage Reduction (%Max HP): | None |
Special thanks to the members of the Cannoneer Discord for their help in making this overview!
For more in-depth info, visit the Class Discord at https://discord.gg/XJzkgQRPcM
Base Stats (From Skills)
Table Legend Info
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
Stats that are always up or close to always up
- TOGGLE
Stats that are gained while skill is toggled on
- DEBUFF
Stats that are gained from debuffing the enemy
- TEMP
Stats that have a condition or cooldown to activate
- UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier | 1.5x | |
Attack Speed | Stage 7 |
|
Weapon Mastery | 85% |
|
STR | +15%(440%) +180 |
|
Attack | +60(100) |
|
Crit Rate | +45% |
|
Crit Damage | +15%(20%) |
|
Damage | (100%) |
|
Boss Damage | +40% |
|
Final Damage | +57.66% |
|
Ignore DEF | +20%(40%) |
|
Example Skill Build Path
1st Job: | -> -> -> -> -> |
---|---|
2nd Job: | -> -> -> -> -> -> |
3rd Job: | -> -> -> -> -> -> -> |
4th Job: | -> -> -> -> -> -> -> -> -> -> |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
Bossing
- Monkey Militia - Splitter and Enhance
- Cannon Bazooka - Extra Strike
- Cannon Barrage - Reinforce and Extra Strike
Mobbing
- Monkey Militia - Splitter and Enhance
- Cannon Bazooka - Reinforce, Spread, and Extra Strike
Recommended Skills for Boost Node Trios
Skills To Boost
- Any combination of these skills are good
- 5 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
- Each skill above should appear in 2 nodes
All Possible Skills Obtainable for Boost Nodes
Recommended Inner Ability
- Attack Speed +1
- Boss Damage +10%
- Damage to Abnormal Status +8%
- Alternatively, for 2nd or 3rd Line - Meso / Item Drop +15% (For Farming)
How to create a Cannoneer
To create one, choose the 'Cannoneer' option in the Character Creation screen. Cannoneers have their own separate creation button like Dual Blade and Pathfinder. As well, they have a different story than regular Explorers but are part of the same class group
Credits
Skill Icons + Animations: Ikasuu
Boost Nodes Build + Inner Ability + Hyper Passive Build: Cannoneer Discord