
Bowmaster
Class Properties
| Class Group | Explorers |
|---|---|
| Job Group | Archer |
| Primary Stat | DEX |
| Secondary Stat | STR |
| Legion Bonus | Grants flat DEX (+10/20/40/80/100) |
| Primary Weapon | |
| Secondary Weapon | |
| Ammo |
Skill Preview
Class Infographics
6th Job (Main/Min-Clear)
6th Job (Legion Champ)
6th Job (Mule/Culvert)
Link Skill
Master Level: 9
- Can be stacked up to 3 times, once for each unique Explorer Archer to reach Master Level
Chance to add monsters to Monster Collection: +50%, Critical Rate: +15%
All Actives
| Active Buffs: | |
|---|---|
| Toggles: | |
| Summons & Placables: | |
| Buffs with Cooldowns: | |
| Binds: | |
| iFrames: | |
| Damage Reduction (%Max HP): |
Special thanks to Mouse and the members of the Bowmaster Discord for their help in making this overview!
For more in-depth info, visit the Class Discord at https://discord.gg/YJqyRYxWV3
Base Stats (From Skills)
Table Legend Info
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
Stats that are always up or close to always up
- TOGGLE
Stats that are gained while skill is toggled on
- DEBUFF
Stats that are gained from debuffing the enemy
- TEMP
Stats that have a condition or cooldown to activate
- UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
| Weapon Multiplier | 1.3x | |
| Attack Speed | Stage 7 | Stage 4 +1 +2 |
| Weapon Mastery | 85% | Base +15% +70% |
| DEX | +130 & +15%(415%) to assigned AP | +20 +30 +80 +15% to assigned AP |
| Attack | +29%(49%) +150(200) | +4% +25% +20% +30 +40 +60 +20 +50 |
| Crit Rate | +75% | Base +5% +10% +40% +20% |
| Crit Damage | +31% | +15% +16% +50% of Crit Rate |
| Damage | +6%(101%) | +6% +10% +30% +35% after 30 successful attacks +20% |
| Boss Damage | (20%) | +20% |
| Final Damage | +55.71%(83.83%) | +30% +6% +16% +15% |
| Ignore DEF | +59.85%(57.25%) | +25% +40% +5% |
Example Skill Build Path
| 1st Job: | |
|---|---|
| 2nd Job: | |
| 3rd Job: | |
| 4th Job: |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
Sharp Eyes - Guardbreak and Critical Chance
Hurricane - Reinforce, Boss Rush, and Split Attack
Arrow Stream - Reinforce and Extra Strike can be used when training with
instead of

Skills Boosted by Each Nodes
Boost Node Legend Info
Each Boost Node provides a %Final Damage increase to the skills included in the node. Nodes categorized as Primary and Secondary are recommended to be upgraded
- PRIMARY
Boost Nodes that unlock a 6th Job HEXA Mastery and are skills that are frequently used
- SECONDARY
Boost Nodes that don't unlock a 6th Job HEXA Mastery but are still used
- OTHER
Boost Nodes that do not need to be upgraded or has least priority
Node 1
Node 2
Node 3
Node 4
Node 5
Node 6
View Pre-V.269 Boost Nodes
Recommended Inner Ability
For Bossing
- Boss Damage +20%
- Crit Rate +20%
- Damage to monsters inflicted with Abnormal Status +8%
For Training
- Meso Obtained / Item Drop Rate +20%
- Meso Obtained / Item Drop Rate +15%
- Damage to Normal Monsters +8%
Credits
Skill Icons + Animations: Ikasuu
Inner Ability + Hyper Passive Build + Boost Nodes Build: Class Doc
5th Job Skill Animations: KyoWantsCute
Quiver Barrage + Silhouette Mirage Animation: Owltakuu