Arch Mage (Fire, Poison)

Class Properties

Class GroupExplorers
Job GroupMagician
Primary StatINT
Secondary StatLUK
Legion Bonus
Increases %Max MP
Primary Weapon
Secondary Weapon
Magic Book
Skill Preview

Link Skill

All Actives

Active Buffs:
Skill Meditation[240s]
Skill Maple Warrior[900s]
Toggles:Skill Magic Guard Skill Ignite Skill Teleport Mastery Skill Teleport Boost Skill Inferno Aura Skill Mana Overload(30s cd)
Summons & Placables:
Skill Creeping Toxin[60s](30s cd)
Skill Ifrit[260s]
Skill Elemental Fury[3-6s based on Fervent Drain stacks](75s cd)
Buffs with Cooldowns:
Skill Elemental Adaptation (Fire, Poison)[10 Critical Abnormal Statuses](240s cd)
Skill Infinity[40s](180s cd)
Skill Epic Adventure[60s](120s cd)
Skill Maple World Goddess's Blessing[60s](180s cd)
Skill Infernal Venom[10s](360s cd)
Skill Infernal Venom(360s cd)
Damage Reduction (%Max HP):
Skill Ethereal Form[3s](-MP | 60s cd)

Special thanks to bel and the members of the Explorer Mage Discord for their help in making this overview!

For more in-depth info, visit the Class Discord at

Base Stats (From Skills)

Crit Rate: [Skill Arcane Overdrive +30%] [Skill MP Boost +5% when wand is equipped]
Crit Damage: [Skill Arcane Overdrive +13%]
Damage: [Skill Elemental Amplification +50%] [Skill Arcane Aim up to +40%]
Final Damage: [Skill Elemental Drain up to +25%] [Skill Elemental Decrease +40%] [Skill Burning Magic +20% to damage over time, stun, freeze, darkness, paralysis]
Attack Speed (Weapon): Stage 7
Knockback Resistance: [Skill Teleport Mastery +40%] [Skill Buff Mastery +60%]
Buff Duration: [Skill Buff Mastery +50%]
Ignore DEF: [Skill Arcane Aim +20%]
Ignore Elemental Resistance: [Skill Elemental Decrease +10%]
Abnormal Status Resistance: [Skill Elemental Adaptation 20]

Example Skill Build Path

1st Job:Skill Mana Wave -> Skill Teleport -> Skill Magic Guard -> Skill MP Boost -> Skill Magic Armor.png -> Skill Energy Bolt.png
2nd Job:Skill Spell Mastery -> Skill High Wisdom -> Skill Agile Magic -> Skill Ignite -> Skill MP Eater -> Skill Meditation -> Skill Flame Orb -> Skill Poison Breath
3rd Job:Skill Teleport Boost -> Skill Burning Magic -> Skill Element Amplification -> Skill Arcane Overdrive -> Skill Elemental Decrease -> Skill Teleport Mastery -> Skill Creeping Toxin -> Skill Explosion -> Skill Poison Mist -> Skill Elemental Adaptation (Fire, Poison)
4th Job:Skill Buff Mastery -> Skill Flame Sweep -> Skill Ifrit -> Skill Arcane Aim -> Skill Maple Warrior -> Skill Infinity -> Skill Meteor Shower -> Skill Mist Eruption -> Skill Flame Haze -> Skill Hero's Will
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Skill Flame Sweep - Reinforce Skill Flame Sweep - Extra Strike Flame Sweep - Reinforce and Extra Strike
  • Skill Mist Eruption - Reinforce Skill Mist Eruption - Guardbreaker Skill Mist Eruption - Cooldown Cutter Mist Eruption - Reinforce, Guardbreaker, and Cooldown Cutter
Recommended Skills for Boost Node Trios
Primary Trio
Skill Flame Haze Skill Mist Eruption Skill Flame Sweep
Secondary Trio
Skill Teleport Mastery Skill Inferno Aura Skill Ignite
Tertiary Trio
Skill Ifrit Skill Megiddo Flame Skill Meteor Shower
  • Any combination of these skills are good but preferred from same category as you want to max primary first and so on
  • 6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Skill Flame Orb Skill Poison Breath Skill Ignite Skill Explosion Skill Poison Mist Skill Teleport Mastery Skill Flame Haze Skill Mist Eruption Skill Ifrit Skill Flame Sweep Skill Meteor Shower Skill Inferno Aura Skill Megiddo Flame
Recommended Inner Ability
  • Attack Speed +1
  • Buff Duration +38%
  • Crit Rate +20%
  • ***Alternative Option 1***
  • Buff Duration +50%
  • Crit Rate +20%
  • Boss Damage +10%
  • ***Alternative Option 2 (For Farming)***
  • Meso Obtained +20%
  • Buff Duration +38%
  • Boss Damage +10%

How to create a Arch Mage (Fire, Poison)

To create one, choose the 'Explorers' option in the Character Creation screen and then continue through the story until you reach the town MapIcon Lith Harbor Lith Harbor where Sugar has a quest called 'The Adventure Begins'. Accept the quest and choose the option 'Magician' when prompted

Continue with the story until Lv. 30 as a Magician and talk to Grendel the Really Old to accept a quest called 'The 3 Arcane Paths'. Complete the quest by choosing the option Wizard (Fire, Poison) and you will be on the path to a Arch Mage (Fire, Poison). Wizard (Fire, Poison) is the 2nd job of Arch Mage (Fire, Poison)

DoT Debuffs

Stacking DoT debuffs will increase the %Final Damage of Skill Mist Eruption Mist Eruption against an enemy. Below is a list of skills that apply DoT effects:

  • Skill Poison Breath Poison Breath (2nd Job)
  • Skill Poison Mist Poison Mist (3rd Job)
  • Skill Creeping Toxin Creeping Toxin (3rd Job)
  • Skill Teleport Mastery (Fire, Poison) Teleport Mastery (3rd Job)
  • Skill Flame Sweep Flame Sweep (4th Job)
  • Skill Flame Haze Flame Haze (4th Job)
  • Skill Ifrit Ifrit (4th Job)
  • Skill Inferno Aura Inferno Aura (Hyper Skill)
  • Skill Megiddo Flame Megiddo Flame (Hyper Skill)
  • Skill DoT Punisher DoT Punisher (5th Job)
  • Skill Poison Nova Poison Nova (5th Job)

For more information about Arch Mage (Fire, Poison) check out:


Skill Icons + Animations: Ikasuu
Boost Nodes Build + Inner Ability + Hyper Passive Build: Explorer Mage Discord
Unreliable Memory Probabilties: OrangeMushroom