Arch Mage (Fire, Poison)
Class Properties
Class Group | Explorers |
---|---|
Job Group | Magician |
Primary Stat | INT |
Secondary Stat | LUK |
Legion Bonus | Increases %Max MP (+2/3/4/5/6%) |
Primary Weapon | Wand Staff |
Secondary Weapon | Shield Magic Book |
Skill Preview
Link Skill
All Actives
Active Buffs: | [240s] |
---|---|
Toggles: | (30s cd) |
Summons & Placables: | [60s](30s cd) [260s] [3-6s based on Fervent Drain stacks](75s cd) |
Buffs with Cooldowns: | [10 Critical Abnormal Statuses](240s cd) [40s](180s cd) [60s](120s cd) [60s](120s cd) |
Binds: | [10s](360s cd) |
iFrames: | (360s cd) |
Damage Reduction (%Max HP): | [3s](-MP | 60s cd) |
Special thanks to bel and the members of the Explorer Mage Discord for their help in making this overview!
For more in-depth info, visit the Class Discord at https://discord.gg/PX2v4BV3Qp
Base Stats (From Skills)
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
- TOGGLE
- DEBUFF
- TEMP
- UNLOCK
Weapon Multiplier | 1.2x | |
Attack Speed | Stage 7 |
|
Weapon Mastery | 95% |
|
INT | +15%(415%) +60(90) |
|
Magic Attack | +70 |
|
Crit Rate | +40%(45%) |
|
Crit Damage | +13% |
|
Damage | +90%(129%) |
|
Boss Damage | +0% | |
Final Damage | +75%(485.14%) |
|
Ignore DEF | +20%(27.2%) |
|
Ignore Elemental Resistance | +10% |
|
Buff Duration | +50% |
|
Example Skill Build Path
1st Job: | -> -> -> -> -> |
---|---|
2nd Job: | -> -> -> -> -> -> -> |
3rd Job: | -> -> -> -> -> -> -> -> -> |
4th Job: | -> -> -> -> -> -> -> -> -> |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
- Flame Sweep - Reinforce and Extra Strike
- Mist Eruption - Reinforce, Guardbreaker, and Cooldown Cutter
Recommended Skills for Boost Node Trios
Primary Trio
Secondary Trio
Tertiary Trio
- Any combination of these skills are good but preferred from same category as you want to max primary first and so on
- 6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Recommended Inner Ability
- Attack Speed +1
- Buff Duration +38%
- Boss Damage +10% / Damage to Abnormal Status +8%
How to create a Arch Mage (Fire, Poison)
To create one, choose the 'Explorers' option in the Character Creation screen and then continue through the story until you reach the town Lith Harbor where Sugar has a quest called 'The Adventure Begins'. Accept the quest and choose the option 'Magician' when prompted
Continue with the story until Lv. 30 as a Magician and talk to Grendel the Really Old to accept a quest called 'The 3 Arcane Paths'. Complete the quest by choosing the option Wizard (Fire, Poison) and you will be on the path to a Arch Mage (Fire, Poison). Wizard (Fire, Poison) is the 2nd job of Arch Mage (Fire, Poison)
DoT Debuffs
Stacking DoT debuffs will increase the %Final Damage of Mist Eruption against an enemy. Below is a list of skills that apply DoT effects:
- Poison Breath (2nd Job)
- Poison Mist (3rd Job)
- Creeping Toxin (3rd Job)
- Teleport Mastery (3rd Job)
- Flame Sweep (4th Job)
- Flame Haze (4th Job)
- Ifrit (4th Job)
- Inferno Aura (Hyper Skill)
- Megiddo Flame (Hyper Skill)
- DoT Punisher (5th Job)
- Poison Nova (5th Job)