Lethe

Class Properties

Class GroupOther (Demon)
Job GroupMagician
Primary StatINT
Secondary StatLUK
Legion Bonus
Grants flat All Stat & Max HP
(+10 +500/20 1000/30 1500/40 2000/50 2500)
Primary Weapon
Dominium
Secondary Weapon
Quill
Skill Preview

Link Skill

CovenantPassive
Master Level: 3

While any summons are active, gain increased %Damage

Summoned Creature Damage: +12%

All Actives

Active Buffs:
Arcane Dominion (2nd Job)[200s]
Toggles:Halt/Forward (2nd Job) Sally (3rd Job) Mana Overload (5th Job)
Summons & Placables:
Beckon: Vargr (2nd Job)[20-180s]
Beckon: Dread Knight (3rd Job)[20-180s]
Dominus: Azrath (5th Job)[3s](120s cd)
Chains of Command (5th Job)[30s](120s cd)
Buffs with Cooldowns:
Fortify (3rd Job)[10 Critical Abnormal Statuses](240s cd)
Dominus: Fel Tempest (Hyper Skill)[20s](120s cd)
Tyneran Grit (Hyper Skill)[60s](120s cd)
Demonic Wroth (5th Job)[20s](120s cd)
Otherworld Goddess's Blessing (5th Job)[40s](120s cd)
Ever-Burning Ember (Beginner Skill)[2400s](300s cd)
Binds:
Nullification (Hyper Skill)[10s](120s cd)
Dominus: Eye of Eternity (6th Job)[10s](360s cd)
iFrames:
Ethereal Form (5th Job)[3s](60s cd)
Dominus: Eye of Eternity (6th Job)(360s cd)
Sovereign Everlasting (6th Job)(3 Uses Per Boss / 240s cd)
Damage Reduction (%Max HP):
Otherworld Goddess's Blessing (5th Job)[40s, triggers once](-75% | 120s cd)

For more in-depth info, visit the Class Discord at https://discord.gg/ZRwzfub4vV

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.2x
Attack Speed7
Stage 4
Celerity (1st Job)
+1
Arcane Dominion (2nd Job)
+2
Weapon Mastery95%
Base +25%
Ratify (4th Job)
+70%
INT+60 & +15% to assigned APPhysical Training (2nd Job)
+60
Warlord of Tynerum (4th Job)
+15% to assigned AP
Magic Attack+4% +100Ever-Burning Ember (Beginner Skill)
+4%
Fealty (2nd Job)
+20
Resolution (2nd Job)
+30
Ratify (4th Job)
+50
Crit Rate+45%
Base +5%
Spur (2nd Job)
+10%
Resolution (2nd Job)
+10%
Lordly Wisdom (3rd Job)
+20%
Crit Damage+15%Royal Prerogative (4th Job)
+15%
Damage[Lv. 3 Link Skill]: +22%(82%)Covenant (Link Skill)
Lv. 2: +8%
Lv. 3: +12%
Poise (2nd Job)
+10%
Tyneran Grit (Hyper Skill)
+10%
Chains of Command (Hyper Skill)
+10%
Demonic Wroth (5th Job)
+40%
Boss Damage+0%
Final Damage+160.64%(212.45%)Poise (2nd Job)
+10%
× Lordly Wisdom (3rd Job)
+10%
× Majeure (4th Job)
+15%
× Fidelity (4th Job)
+20%
× Ratify (4th Job)
+10%
× Royal Prerogative (4th Job)
+10%
× Sovereign Supremacy (4th Job)
+29%
× Mana Overload (5th Job)
+8% while toggled
× Otherworld Goddess's Blessing (5th Job)
+11%
Ignore DEF+40.5%Royal Prerogative (4th Job)
+30%
× Sovereign Supremacy (4th Job)
+15%
Buff Duration+20-40%Demonic Wroth (5th Job)
+20-40%

Example Skill Build Path

1st Job:Teleport -> Celerity -> Resilience -> Beckon: Fel -> Surfeit
2nd Job:Physical Training -> Fealty -> Arcane Dominion -> Resolution -> Poise -> Beckon: Vargr -> Spur
3rd Job:Lordly Wisdom -> Arcane Tribute -> Beckon: Dread Knight -> Assize -> Edict: Fel Storm -> Fortify
4th Job:Ratify -> Sovereign Supremacy -> Royal Prerogative -> Fidelity -> Warlord of Tynerum -> Beckon: Dread Knight II -> Majeure -> Edict: Dread Advance -> Edict: Rampage -> Demon's Will
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Beckon: Vargr - Reinforce Beckon: Vargr - Reinforce
  • Beckon: Dread Knight - Reinforce Beckon: Dread Knight - Reinforce
  • Edict - Reinforce Edict - Guardbreak Edict - Boss Rush Edict - Reinforce, Guardbreak, and Boss Rush
Skills Boosted by Each Nodes
Each Boost Node provides a %Final Damage increase to the skills included in the node. Nodes categorized as Primary and Secondary are recommended to be upgraded
  • PRIMARY
Boost Nodes that unlock a 6th Job HEXA Mastery and are skills that are frequently used
  • SECONDARY
Boost Nodes that don't unlock a 6th Job HEXA Mastery but are still used
  • OTHER
Boost Nodes that do not need to be upgraded or has least priority
Node 1
Beckon: Fel (1st Job) Assize (3rd Job)
Node 2
Beckon: Vargr (2nd Job)
Node 3
Beckon: Dread Knight (3rd Job)
Node 4
Edict: Fel Storm (3rd Job) Nullification (Hyper Skill)
Node 5
Edict: Rampage (4th Job)
Node 6
Edict: Dread Advance (4th Job)
View Pre-V.269 Boost Nodes
Recommended Inner Ability
For Bossing
  • Chance to Skip Cooldown +20%
  • Boss Damage +10%
  • Damage to monsters inflicted with Abnormal Status +8%
For Training
  • Meso Obtained / Item Drop Rate +20%
  • Meso Obtained / Item Drop Rate +15%
  • Damage to Normal Monsters +8%

Credits

Skill Icons + Animations: Ikasuu
Inner Ability + Hyper Passive Build + Boost Nodes Build: NamuWiki