Wind Archer

Class Properties

Class GroupCygnus Knights
Job GroupArcher
Primary StatDEX
Secondary StatSTR
Legion Bonus
Grants flat DEX
(+10/20/40/80/100)
Primary Weapon
Bow
Secondary Weapon
Jewel
Ammo
Arrows
Skill Preview

Link Skill

All Actives

Active Buffs:
Storm Bringer (4th Job)[200s]
Sharp Eyes (4th Job)[300s]
Toggles:Storm Elemental (1st Job) Trifling Wind I (2nd Job)
Summons & Placables:
Emerald Flower (3rd Job)[60s]
Howling Gale (5th Job)[10s](20-60s cd)
Vortex Sphere (5th Job)(30s cd)
Phalanx Charge (5th Job)[70 Attacks](30s cd)
Guided Arrow (5th Job)(Toggle)
Buffs with Cooldowns:
Storm Whim (Hyper Skill)[30s](120s cd)
Glory of the Guardians (Hyper Skill)[60s](120s cd)
Gale Barrier (5th Job)[45s](90s cd)
Empress Cygnus's Blessing (5th Job)[45s](120s cd)
Vicious Shot (5th Job)[30s](120s cd)
Binds:
Mistral Spring (6th Job)[10s](360s cd)
iFrames:
Mistral Spring (6th Job)[360s](cd)
Damage Reduction (%Max HP):
Gale Barrier (5th Job)[45s](Special Barrier | 90s cd)
Transcendent Cygnus's Blessing (5th Job)[45s](-5% | 120s cd)

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.3x
Attack Speed8
Stage 4
Agile Bows (2nd Job)
+2
Albatross Max (4th Job)
+2
Weapon Mastery85%
Base +15%
Bow Expert (4th Job)
+70%
DEX+30% +50 +1 per 2 levelsCall of Cygnus (4th Job)
+15%
Touch of the Wind (4th Job)
+15%
Agile Bows (2nd Job)
+20
Physical Training (2nd Job)
+30
Elemental Harmony (Beginner Skill)
+1 per 2 levels
Attack+20% +125(140)Elemental Expert (Beginner Skill)
+10%
Touch of the Wind (4th Job)
+10%
Cygnus Blessing (Link Skill)
+25
Whispers of the Wind (1st Job)
+20
Sylvan Aid (2nd Job)
+20
Bow Expert (4th Job)
+30
Albatross Max (4th Job)
+30
Second Wind (3rd Job)
+15 after proc
Crit Rate+60%
Base +5%
Sylvan Aid (2nd Job)
+10%
Albatross Max (4th Job)
+25%
Sharp Eyes (4th Job)
+20%
Crit Damage+35%Sharp Eyes (4th Job)
+15%
Bow Expert (4th Job)
+20%
Vicious Shot (5th Job)
+50% of Crit Rate
Damage+35%(180%)Albatross Max (4th Job)
+25%
Storm Elemental (1st Job)
+10%
Glory of the Guardians (Hyper Skill)
+10%
Pinpoint Pierce (3rd Job)
+15%
Transcendent Cygnus's Blessing (5th Job)
up to +120%
Boss Damage+40%Bow Expert (4th Job)
+40%
Final Damage+61.87%Bow Mastery (2nd Job)
+10%
× Eagle Eye (3rd Job)
+9%
× Bow Expert (4th Job)
+35%
Ignore DEF+34.98%Albatross Max (4th Job)
+15%
× Pinpoint Pierce (3rd Job)
+15%
× Emerald Dust (4th Job)
+10%

Example Skill Build Path

1st Job:Storm Elemental -> Wind Walk -> Whispers of the Wind -> Breeze Arrow
2nd Job:Physical Training -> Bow Mastery -> Sylvan Aid -> Bow Booster -> Trifling Wind I -> Spiraling Vortex -> Gust Shot
3rd Job:Emerald Flower -> Second Wind -> Eagle Eye -> Featherweight -> Trifling Wind II -> Sentient Arrow -> Pinpoint Pierce
4th Job:Emerald Dust -> Bow Expert -> Albatross Max -> Touch of the Wind -> Fairy Spiral -> Call of Cygnus -> Sharp Eyes -> Trifling Wind III -> Storm Bringer -> Song of Heaven
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Trifling Wind - Reinforce Trifling Wind - Enhance Trifling Wind - Double Chance Trifling Wind - Reinforce, Enhance and Double Chance
  • Song of Heaven - Reinforce Song of Heaven - Boss Rush Song of Heaven - Reinforce and Boss Rush
Recommended Skills for Boost Nodes
Primary Trio
Trifling Wind and Storm Whim (2nd Job / Hyper Skill) Song of Heaven (4th Job) Storm Bringer (4th Job)
Secondary Trio
Fairy Spiral (4th Job) Monsoon (Hyper Skill) *
  • Any combination of these skills are good but preferred from same category as you want to max primary first
  • The last skill from the Secondary Trio can be any skill as Wind Archer only has 5 skills to boost
  • 4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • A 3 Boost Node combination is also possible using 2 nodes containing Trifling Wind and Storm Whim (2nd Job / Hyper Skill) Song of Heaven (4th Job) Storm Bringer (4th Job) Fairy Spiral (4th Job) and 1 node containing Monsoon (Hyper Skill) (left at Master Level 30)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Breeze Arrow (1st Job) Gust Shot (2nd Job) Spiraling Vortex (2nd Job) Trifling Wind and Storm Whim (2nd Job / Hyper Skill) Sentient Arrow (3rd Job) Pinpoint Pierce (3rd Job) Fairy Spiral (4th Job) Song of Heaven (4th Job) Storm Bringer (4th Job) Monsoon (Hyper Skill)
Recommended Inner Ability
  • Boss Damage +20%
  • Crit Rate +20%
  • Damage to Abnormal Status +8%

How to create a Wind Archer

To create one, choose the 'Cygnus Knights' option in the Character Creation screen and then continue through the story until you reach Lv. 10 and Ereve. You will see 5 NPCs on the left after talking to Neinheart. Talk to Irena to become a Wind Archer


Credits

Skill Icons + Animations: Ikasuu
Boost Nodes Build + Inner Ability: Maple Central