Night Walker
Class Properties
Class Group | Cygnus Knights |
---|---|
Job Group | Thief |
Primary Stat | LUK |
Secondary Stat | DEX |
Legion Bonus | Grants flat LUK (+10/20/40/80/100) |
Primary Weapon | Claw |
Secondary Weapon | Jewel |
Ammo | Throwing Stars |
Link Skill
All Actives
Active Buffs: | [180s] |
---|---|
Toggles: | [ / ] |
Summons & Placables: | [5s](20s cd) [45s](60s cd) [70 Attacks](30s cd) |
Buffs with Cooldowns: | [30s](180s cd) [30s](180s cd) [60s](120s cd) [87s](177s cd) [30s](75s cd) [45s](120s cd) |
Binds: | [10-12s](180s cd) [10s](360s cd) |
iFrames: | [200s](Special) [4s](1800s cd revive) (180s cd) (360s cd) |
Damage Reduction (%Max HP): | [15s](10% HP | Barrier) [45s](-5% | 120s cd) |
Special thanks to Dormi and the members of the Night Walker Discord for their help in making this overview!
For more in-depth info, visit the Class Discord at https://discord.gg/FR55ADj
Base Stats (From Skills)
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
- TOGGLE
- DEBUFF
- TEMP
- UNLOCK
Weapon Multiplier | 1.75x | |
Attack Speed | 8 |
|
Weapon Mastery | 85% |
|
LUK | +15% +80 +1 per 2 levels |
|
Attack | +10% +95(185) |
|
Crit Rate | +40%(100%) |
|
Crit Damage | +30% |
|
Damage | +30%(160%) |
|
Boss Damage | +0% | |
Final Damage | +29.6%(153.81%) |
|
Ignore DEF | +44.75% |
|
Example Skill Build Path
1st Job: | -> -> -> -> |
---|---|
2nd Job: | -> -> -> -> -> -> -> |
3rd Job: | -> -> -> -> -> -> -> -> |
4th Job: | -> -> -> -> -> -> -> -> -> -> |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
- Quintuple Star - Reinforce and Boss Rush
- Dark Omen - Cooldown Cutter
- Vitality Siphon - Reinforce
- / Dark Omen - Reinforce (Training) OR Vitality Siphon - Extra Point (Bossing)
Recommended Skills for Boost Node Trios
Primary Trio
- Any combination of these skills are good
- 2 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Recommended Inner Ability
- Boss Damage +20%
- Damage to Abnormal Status +8%
- Buff Duration +38% / Attack +21
How to create a Night Walker
To create one, choose the 'Cygnus Knights' option in the Character Creation screen and then continue through the story until you reach Lv. 10 and Ereve. You will see 5 NPCs on the left after talking to Neinheart. Talk to Eckhart to become a Night Walker
Dark Attribute & Throwing Star Skills + Dark Sight
All of Night Walker's attacks are dark-attribute including clones, bats, and shadow spears. In 4th Job, successful dark-attribute attacks (excluding bats) reduce the cooldown of Dark Omen. In 5th Job, successful dark-attribute attacks allows Shadow Spear to gather dark energy until a spear appears that strikes enemies
Throwing Star Skills
Throwing Star skills refer to skills that consume Throwing Stars to use. The skills below have interaction with Throwing Star skills:
- Dark Elemental (1st Job)
- Shadow Bat (1st Job)
- Dark Servant (3rd Job)
- Ravenous Bat (4th Job)
- Shadow Illusion (Hyper Skill)
- Greater Dark Servant (5th Job)
Throw-type Skills
There are also skills listed as 'Throw' skills. Throw-type skills have two parts, the initial attack and the final attack - both attacks count towards successful Throwing Star attacks. Only the final attack is dark-attribute for Throw-type skills (except for where both attacks are dark-attribute). These skills are also Throwing Star skills however have unique interactions with the skills below:
- Shadow Jump (1st Job)
- Shadow Dodge (1st Job)
- Shadow Momentum (3rd Job)
Below are a list of all your Throw-type skills:
- Triple Throw (2nd Job)
- Quad Star (3rd Job)
- Quintuple Star (4th Job)
- Rapid Throw (5th Job)
Dark Sight
Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord
In 1st Job, Dark Sight is unlocked that allows you to dodge certain attacks. Below is a list of avoidable attacks that have been tested:
Boss | Avoidable Attack |
---|---|
All Enemies | Touch Damage |
Hilla | Lightning Bolt, Flame Breath |
Cygnus | All minions (including instructors) touch damage + attacks |
Ursus | Falling Debris |
Princess No | (Miroku/4F - All attacks except Infinite Flame), Butterfly Throw (except Black Butterfly Seduce), Sakura Shower |
Magnus | Immobilizing Gas, Falling Debris, Dash |
Papulatus | Hand Smash, Floor Rift, Timed Cursed/Seal (both cast + seal), Falling Debris |
Gollux | Reverse/99% Bomb |
Crimson Queen | Burn DoT (gain stacks but no damage taken) |
Pierre | Falling Hats, Fire Spin (Blue Form) |
Von Bon | Falling Debris |
Vellum | Falling Stun Rocks |
Pink Bean (Statuses) | All attacks except Laser, Poison Clouds, Mini Pink Beans |
Pink Bean | Blue ground attack, Big Bang, Mini Pink Beans |
Lotus | P2 Stun Debris |
Damien | Yellow(p1)/Red(p2) Falling Fireballs, Dash(p2), Thorn Bind (Can be done reactively when he disappears w/ Monster Silhouettes enabled in settings) |
Will | P1 (Segment Test) Red Meteors, P2 Web, P2 Dash |
Guardian Angel Slime | Slime Pool DoT, Slime minion touch damage (not their attacks, i.e. Pink Slime's seduce), Magma Slime touch + landing on head |
Verus Hilla | Corpse DoT |
Gloom | Falling Debris |
Darknell | Debris (Both Vertical + Horizontal), Small Minion touch damage (except sword swing) |
Black Mage | P1 Knights' Dash (still applies curse), P1 Red Lightning, Falling Debris (Vertical), Diagonal/Rolling Debris (only while midair), P3 Down FMA |
Seren | Dash, Falling Debris (P1, P2 Sunset); still adds sun gauge |