Night Walker

Class Properties

Class GroupCygnus Knights
Job GroupThief
Primary StatLUK
Secondary StatDEX
Legion Bonus
Grants flat LUK
(+10/20/40/80/100)
Primary Weapon
Claw
Secondary Weapon
Jewel
Ammo
Throwing Stars
Skill Preview
Class Infographics
Overview

Link Skill

All Actives

Active Buffs:
Skill Dark Servant[180s]
Toggles:Skill Dark Elemental [Skill Shadow Bat / Skill Ravenous Bat] Skill Darkness Ascending
Summons & Placables:
Skill Dark Omen[5s](20s cd)
Skill Greater Dark Servant[45s](60s cd)
Skill Phalanx Charge[70 Attacks](30s cd)
Buffs with Cooldowns:
Skill Shadow Illusion[30s](180s cd)
Skill Dominion[30s](180s cd)
Skill Glory of the Guardians[60s](120s cd)
Skill Shadow Spear[87s](177s cd)
Skill Last Resort[30s](75s cd)
Skill Empress Cygnus's Blessing[45s](120s cd)
Binds:
Skill Shadow Stitch[10-12s](180s cd)
Skill Silence[10s](360s cd)
iFrames:
Skill Dark Sight[200s](Special)
Skill Darkness Ascending[4s](1800s cd revive)
Skill Dominion(180s cd)
Skill Silence(360s cd)
Damage Reduction (%Max HP):
Skill Vitality Siphon[15s](10% HP | Barrier)
Skill Transcendent Cygnus's Blessing[45s](-5% | 120s cd)

Special thanks to Dormi and the members of the Night Walker Discord for their help in making this overview!

For more in-depth info, visit the Class Discord at https://discord.gg/FR55ADj

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.75x
Attack Speed8
  • Stage 6
  • Skill Agile Throwing +2
Weapon Mastery85%
  • Base +15%
  • Skill Throwing Expert +70%
LUK+15% +80 +1 per 2 levels
  • Skill Call of Cygnus +15%
  • Skill Agile Throwing +20
  • Skill Physical Training +60
  • Skill Elemental Harmony +1 per 2 levels
Attack+10% +95(185)
  • Skill Elemental Expert +10%
  • Skill Cygnus Blessing +25
  • Skill Spirit Projection +10
  • Skill Throwing Expert +30
  • Skill Dark Blessing +30
  • Skill Vitality Siphon - Reinforce +60
  • Skill Last Resort +30
Crit Rate+40%(100%)
  • Base +5%
  • Skill Critical Throw +35%
  • Skill Dominion +100%
Crit Damage+30%
  • Skill Critical Throw +10%
  • Skill Alchemic Adrenaline +10%
  • Skill Throwing Expert +10%
Damage+30%(160%)
  • Skill Throwing Mastery +30%
  • Skill Glory of the Guardians +10%
  • Skill Transcendent Cygnus's Blessing up to +120%
Boss Damage+0%
Final Damage+29.6%(153.81%)
  • Skill Shadow Momentum +20%
×
  • Skill Dark Blessing +8%
×
  • Skill Dominion +20%
x
  • Skill Shadow Bite up to +20%
×
  • Skill Last Resort
    +13% in Stage 1
    +30% in Stage 2
Ignore DEF+44.75%
  • Skill Dark Blessing +15%
×
  • Skill Adaptive Darkness III
    +7% per stack
    (Max. +35%)

Example Skill Build Path

1st Job:Skill Dark Sight -> Skill Haste -> Skill Dark Elemental -> Skill Shadow Bat -> Skill Lucky Seven
2nd Job:Skill Physical Training -> Skill Throwing Mastery -> Skill Agile Throwing -> Skill Adaptive Darkness -> Skill Critical Throw -> Skill Bat Affinity -> Skill Shadow Spark -> Skill Triple Throw
3rd Job:Skill Darkness Ascending -> Skill Spirit Projection -> Skill Alchemic Adrenaline -> Skill Adaptive Darkness II -> Skill Enveloping Darkness -> Skill Dark Servant -> Skill Bat Affinity II -> Skill Shadow Momentum -> Skill Quad Star
4th Job:Skill Vitality Siphon -> Skill Adaptive Darkness III -> Skill Throwing Expert -> Skill Bat Affinity III -> Skill Shadow Slip -> Skill Call of Cygnus -> Skill Dark Blessing -> Skill Ravenous Bat -> Skill Shadow Stitch -> Skill Dark Omen -> Skill Quintuple Star
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Skill Quintuple Star - Reinforce Skill Quintuple Star - Boss Rush Quintuple Star - Reinforce and Boss Rush
  • Skill Dark Omen - Cooldown Cutter Dark Omen - Cooldown Cutter
  • Skill Vitality Siphon - Reinforce Vitality Siphon - Reinforce
  • Skill Dark Omen - Reinforce / Skill Vitality Siphon - Extra Point Dark Omen - Reinforce (Training) OR Vitality Siphon - Extra Point (Bossing)
Recommended Skills for Boost Node Trios
Primary Trio
Skill Shadow Bat Skill Quintuple Star Skill Dark Omen
  • Any combination of these skills are good
  • 2 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Skill Lucky Seven Skill Shadow Bat Skill Triple Throw Skill Shadow Spark Skill Quad Star Skill Quintuple Star Skill Dark Omen Skill Shadow Stitch Skill Dominion
Recommended Inner Ability
  • Boss Damage +20%
  • Damage to Abnormal Status +8%
  • Buff Duration +38% / Attack +21

How to create a Night Walker

To create one, choose the 'Cygnus Knights' option in the Character Creation screen and then continue through the story until you reach Lv. 10 and Ereve. You will see 5 NPCs on the left after talking to Neinheart. Talk to Eckhart to become a Night Walker

Dark Attribute & Throwing Star Skills + Dark Sight

All of Night Walker's attacks are dark-attribute including Skill Dark Servant Skill Shadow Illusion Skill Greater Dark Servant clones, Skill Shadow Bat Skill Ravenous Bat bats, and Skill Shadow Spear shadow spears. In 4th Job, successful dark-attribute attacks (excluding bats) reduce the cooldown of Skill Dark Omen Dark Omen. In 5th Job, successful dark-attribute attacks allows Skill Shadow Spear Shadow Spear to gather dark energy until a spear appears that strikes enemies

Throwing Star Skills

Throwing Star skills refer to skills that consume Throwing Stars to use. The skills below have interaction with Throwing Star skills:

  • Skill Dark Elemental Dark Elemental (1st Job)
  • Skill Shadow Bat Shadow Bat (1st Job)
  • Skill Dark Servant Dark Servant (3rd Job)
  • Skill Ravenous Bat Ravenous Bat (4th Job)
  • Skill Shadow Illusion Shadow Illusion (Hyper Skill)
  • Skill Greater Dark Servant Greater Dark Servant (5th Job)

Throw-type Skills

There are also skills listed as 'Throw' skills. Throw-type skills have two parts, the initial attack and the final attack - both attacks count towards successful Throwing Star attacks. Only the final attack is dark-attribute for Throw-type skills (except for Skill Rapid Throw where both attacks are dark-attribute). These skills are also Throwing Star skills however have unique interactions with the skills below:

  • Skill Shadow Jump Shadow Jump (1st Job)
  • Skill Shadow Dodge Shadow Dodge (1st Job)
  • Skill Shadow Momentum Shadow Momentum (3rd Job)

Below are a list of all your Throw-type skills:

  • Skill Triple Throw Triple Throw (2nd Job)
  • Skill Quad Star Quad Star (3rd Job)
  • Skill Quintuple Star Quintuple Star (4th Job)
  • Skill Rapid Throw Rapid Throw (5th Job)

Dark Sight

Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord

In 1st Job, Skill Dark Sight Dark Sight is unlocked that allows you to dodge certain attacks. Below is a list of avoidable attacks that have been tested:

BossAvoidable Attack
All EnemiesTouch Damage
HillaLightning Bolt, Flame Breath
CygnusAll minions (including instructors) touch damage + attacks
UrsusFalling Debris
Princess No(Miroku/4F - All attacks except Infinite Flame), Butterfly Throw (except Black Butterfly Seduce), Sakura Shower
MagnusImmobilizing Gas, Falling Debris, Dash
PapulatusHand Smash, Floor Rift, Timed Cursed/Seal (both cast + seal), Falling Debris
GolluxReverse/99% Bomb
Crimson QueenBurn DoT (gain stacks but no damage taken)
PierreFalling Hats, Fire Spin (Blue Form)
Von BonFalling Debris
VellumFalling Stun Rocks
Pink Bean (Statuses)All attacks except Laser, Poison Clouds, Mini Pink Beans
Pink BeanBlue ground attack, Big Bang, Mini Pink Beans
LotusP2 Stun Debris
DamienYellow(p1)/Red(p2) Falling Fireballs, Dash(p2), Thorn Bind (Can be done reactively when he disappears w/ Monster Silhouettes enabled in settings)
WillP1 (Segment Test) Red Meteors, P2 Web, P2 Dash
Guardian Angel SlimeSlime Pool DoT, Slime minion touch damage (not their attacks, i.e. Pink Slime's seduce), Magma Slime touch + landing on head
Verus HillaCorpse DoT
GloomFalling Debris
DarknellDebris (Both Vertical + Horizontal), Small Minion touch damage (except sword swing)
Black MageP1 Knights' Dash (still applies curse), P1 Red Lightning, Falling Debris (Vertical), Diagonal/Rolling Debris (only while midair), P3 Down FMA
SerenDash, Falling Debris (P1, P2 Sunset); still adds sun gauge

Credits

Skill Icons + Animations: Ikasuu
Boost Nodes Build + Hyper Passive Build + Inner Ability: Night Walker Discord
Infographic: Dormi