
Dawn Warrior
Class Properties
Class Group | Cygnus Knights |
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Job Group | Warrior |
Primary Stat | STR |
Secondary Stat | DEX |
Legion Bonus | Grants flat Max HP (+250/500/1000/2000/2500) |
Primary Weapon | |
Secondary Weapon |
Skill Preview







All Actives
Active Buffs: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Summons: | ![]() |
Buffs with Cooldowns: | ![]() ![]() ![]() |
Common V Buffs: | ![]() ![]() ![]() |
Binds: | ![]() |
iFrames: | ![]() |
Link Skill
Base Stats (From Skills)
Attack: [![]() |
Crit Rate: [![]() ![]() |
Crit Damage: [![]() |
Boss Damage: [![]() |
Final Damage: [![]() ![]() |
Knockback Resistance: [![]() |
Attack Speed (Weapon): [1H] 3, [2H] 4 [![]() |
Ignore DEF: [![]() ![]() ![]() |
Abnormal Status Resistance: [![]() |
Example Skill Build Path
1st Job: | ![]() ![]() ![]() ![]() |
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2nd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
3rd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
4th Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
- To obtain
Call of Cygnus, you need to complete a series of quests in 4th Job
Hyper Skill Passive Build
True Sight - Enhance
Divide and Pierce - Extra Strike
Careening Dance - Reinforce, Guardbreak and Boss Rush
Recommended Skills for Boost Nodes



All Possible Skills Obtainable for Boost Nodes









Recommended Inner Ability
- Boss Damage +20%
- Crit Rate +20%
- Attack +21
How to create a Dawn Warrior



To create one, choose the 'Cygnus Knights' option in the Character Creation screen and then continue through the story until you reach Lv. 10 and Ereve. You will see 5 NPCs on the left after talking to Neinheart. Talk to Mihile to become a Dawn Warrior
Combat Stances
Dawn Warrior has 2 different stances that swaps between two skill sets. There is also an additional stance that you gain which allows you to automatically switch between stances and skill sets between each attack
Falling Moon - Moon Stance (2nd Job): Focuses on flourishing crit attacks. Deals lower damage but compensates with increased number of hits per attack
Rising Sun - Sun Stance (3rd Job): Focuses on swift hard hitting attacks. Attacks have increased %Final Damage and you gain increased Attack Speed
Equinox Cycle - Equinox Stance (4th Job): Gain effects from both stances and your attacks automatically alternate between stances while attacking