Attack Speed
Modified from: http://www.basilmarket.com/General-Attack-Speed-101-Wiki-303
Attack Speed of your Weapon
Each Weapon in the game has an Attack Speed value in their description as follows:
Faster > Fast > Average > Slow > Slower
The values for each Attack Speed can be classified as such:
- Slower (Stage 1)
- Slow (Stage 2)
- Slow (Stage 3)
- Average (Stage 4)
- Fast (Stage 5)
- Fast (Stage 6)
- Faster (Stage 7)
Fast and Slow have two values to them because there are certain weapons that have the same Attack Speed label but may be noticeably faster than the other
There are also 3 values greater than Faster (7) but no weapon naturally has an Attack Speed value above Faster (7). They can be classified as such:
- Fastest (Stage 8)
- Fastest (Stage 9)
- Fastest (Stage 10)
[Note]: Hurricane-type / Key-down skills like Hurricane, Mille Aiguilles, Ishtar's Ring, Beam Dance, or Wild Arrow Blast are not affected by Attack Speed
[Note]: All mage classes are not affected by their weapon's Attack Speed. Instead, all skill casts use a base cast speed of Average (Stage 4) regardless of weapon
Savior Update Change
Prior to the Savior Update, Attack Speed referred to AS0 as the fastest and AS9 as the slowest. After the Savior Update, Stage 10 is the fastest and Stage 1 is the slowest. As well, the Weapon Speed "Normal" is now called "Average". For applicable regions, Stage 8 (AS2) is the Soft Cap and Stage 10 (AS0) is the Hard Cap.
In short, the Attack Speed numbering now increases instead of decreasing. This page uses the Post-Savior formatting
Below is a reference for converting from the old format to the new format from slowest to fastest:
- AS9 -> Stage 1
- AS8 -> Stage 2
- AS7 -> Stage 3
- AS6 -> Stage 4
- AS5 -> Stage 5
- AS4 -> Stage 6
- AS3 -> Stage 7
- AS2 -> Stage 8
- AS1 -> Stage 9
- AS0 -> Stage 10
In the Character Info UI, the Attack Speed stat will visually display up to Stage 8. Hovering over the stat will reveal a tooltip with the current sources of Attack Speed. For applicable regions, when surpassing the Attack Speed cap, it will state "*Bonus Attack Speed is in effect"
[Note]: As of Ver. 249 Minar Picnic, this tag is missing after the Character Stat/Info UI changes. The bonus Attack Speed is still in effect and this section will still be included in case it is fixed
Weapon Attack Speeds
Fast (6)
- Dagger [1H] (Fast 6)
- Sweetwater is (Faster 7)
- Claw [2H] (Fast 6)
- Chain [1H] (Fast 6)
- Ritual Fan [1H] (Fast 6)
- Bladecaster / Tuner [1H] (Fast 6)
- Whispershot / Breath Shooter [1H] (Fast 6)
- Chakram [2H] (Fast 6)
- Memorial Staff [1H] (Fast 6)
Fast (5)
- Sword [1H] (Fast 5)
- Axe [1H] (Fast 5)
- Sweetwater Axe is (Average 4)
- Blunt Weapon [1H] (Fast 5)
- Sweetwater Mace is (Average 4)
- Soul Shooter [1H] (Fast 5)
- Sweetwater is (Average 4)
- Polearm [2H] (Fast 5)
- Sweetwater is (Average 4)
- Cane [1H] (Fast 5)
- Knuckle [2H] (Fast 5)
- Gun [2H] (Fast 5)
- Whip Blade [1H] (Fast 5)
- Katana [2H] (Fast 5)
- Arm Cannon [2H] (Fast 5)
Average (4)
- Wand [1H] (Average 4)
- Shining Rod [1H] (Average 4)
- Sword [2H] (Average 4)
- Axe [2H] (Average 4)
- Blunt Weapon [2H] (Average 4)
- Spear [2H] (Average 4)
- Bow [2H] (Average 4)
- Crossbow [2H] (Average 4)
- Dual Bowguns [2H] (Average 4)
- Desperado [1H] (Average 4)
- Psy-limiter [1H] (Average 4)
- Long Sword (Zero) [1H] (Average 4)
- Lucent Gauntlet [1H] (Average 4)
- Ancient Bow [1H] (Average 4)
Slow (2)
- Staff [1H] (Slow 2)
- Elemental Staves is (Fast 6)
- Hand Cannon [2H] (Slow 2)
- Fan (Kanna) [2H] (Slow 2)
- ACS and Genesis is (Average 4)
- Heavy Sword (Zero) [1H] (Slow 2)
Weapon Boosting Skills and Sources
All classes have a passive or buff Weapon Booster skill that increases your Attack Speed by +2 stages
A few classes have skills other than their typical weapon boosting skill that further that boosts their attack speed (i.e. Buccaneer or Thunder Breaker's Speed Infusion provides another +2 AS, a Kaiser using key-command skills when their Dragon Gauge is filled provides another +2 AS, etc.)
As well, there are sources beyond your class's skills that you can obtain to further increase your Attack Speed (i.e. +1 AS Inner Ability +1 AS from Decent Speed Infusion, +1 AS from Extreme Green Potion from Monster Park, etc.)
Calculating your final attack speed
The actual math in calculating your final Attack Speed is very easy. You just take your weapon's Attack Speed then add it by the total Attack Speed boosts you get from your skills and sources
Examples:
A Dark Knight wielding a Fafnir Brionak, which is Average (4). The Dark Knight uses their Weapon Booster skill that gives +2 AS, plus they have Decent Speed Infusion that gives +1 AS (for a total of +3 AS). Thus, their final attack speed is: Average (4) + (+3 AS) = Faster (7)
A Cannoneer with a Fafnir Lost Cannon, which is Slow (2). The Cannoneer gets +2 AS from their Weapon Booster skill, +1 AS from the Reinforced Cannon skill, +1 AS from the Cannon Overload skill, +1 AS from the Extreme Green Potion (for a total of +5 AS). Thus, their final attack speed is: Slow (2) + (+5 AS) = Faster (7)
However, there TWO speed caps in place to prevent players from going crazy over attack speed
Speed Cap 1 - The Soft Speed Cap
The first speed cap is the Soft Speed Cap, which is Fastest (8). Most attack speed boosting sources and skills cannot bypass the soft speed cap, including, but not limited to the following:
- Decent Speed Infusion
- +1 Attack Speed Inner Ability
- Almost all Weapon Booster skills from your class' skills
Example:
A Shadower with a Fafnir Damascus, which is Fast (6). The Shadower gets +2 AS from their Weapon Booster skill. They also have +1 AS Inner Ability. You may think her final attack speed is Fastest (1), since Fast (6) + (+3 AS) = Fastest (9). However, their weapon boosting skill nor the +1 AS inner ability can break the soft speed cap of Fastest (8). Thus, they are stuck at Fastest (8) despite their inner ability
Speed Cap 2 - The Hard Speed Cap
The absolute fastest Attack Speed a player can achieve is Fastest (10), no exceptions. Fastest (10) is thus known as the Hard Speed Cap
There are a handful of Attack Speed boost sources that can ignore the soft speed cap of Faster (8). These are the following:
- Rune of Decay (+1 AS)
- Rune of Destruction (+1 AS)
- Extreme Green Potion (+1 AS)
- Crimson Queen soul's attack speed buff (+1 AS)
- Battle Mage's Hasty Aura (+1 AS)
- Zero's Divine Aura (+1 AS)
- Kaiser's Kaiser's Majesty (+1 AS)
You will need only one of these Attack Speed boosts to break through the Soft Speed cap to be able to reach the Hard Speed cap
Note: Depending on your server, you may have a Hard Speed Cap of Stage 8. GMS and MSEA has a Hard Speed Cap of Stage 10Example:
An Aran with the Eviscerator polearm, which is Slower (1). The Aran gets +2 AS from their Weapon Booster skill, +1 AS from Polearm Mastery skill, +1 AS from Decent Speed Infusion, +1 from Inner Ability, and +1 from Extreme Green Potion (for a total of +6 AS). Thus, their attack speed would be: Slower (1) + (+6 AS) = Fastest (7)
Later, they find a Rune of Swiftness and uses it, granting them another +3 AS that can ignore the soft speed cap (for a total of +9 AS). Their final Attack Speed is Fastest (10)