Hoyoung
Class Properties
Class Group | Anima |
---|---|
Job Group | Thief |
Primary Stat | LUK |
Secondary Stat | DEX |
Legion Bonus | Grants flat LUK (+10/20/40/80/100) |
Primary Weapon | Ritual Fan |
Secondary Weapon | Fan Tassel |
Skill Preview
Link Skill
All Actives
Active Buffs: | [200s](Talisman) [200s] [100s](Scroll) [900s] |
---|---|
Summons & Placables: | [40s](Talisman) [100s](5s cd | Talisman) [40s](Scroll) [60s](180s cd | Scroll) |
Buffs with Cooldowns: | [12s](90s cd) [30s](180s cd) [30s](180s cd) [30s](90s cd) [30s](75s cd) [40s](240s cd) [1800s](400s cd | 1400s cd on revive) |
Binds: | [11s](180s cd) [10s](360s cd) |
iFrames: | [2s](Dark Sight) [Up to 20s](200 - 23.3s cd based on remaining duration) (180s cd) [3.5s iFrame | 1800s Buff](400s cd | 1400s cd on revive) (360s cd) |
Damage Reduction (%Max HP): | None |
Special thanks to Kénsa for their help in making this overview!
Base Stats (From Skills)
Attack: [ +10%] |
Crit Rate: [Base +5%] [ +30%] [ +10%] [ +10%] |
Crit Damage: [ +10%] [ +20%] [ +10%] |
Damage: [ +10%] [ up to +14% to full HP enemies] |
Final Damage: [ +10%] [ +10%] [ +29%] [ +10%] |
Boss Damage: [ +20%] |
Knockback Resistance: [ +40%] [ +60%] |
Attack Speed (Weapon): Stage 8 |
Ignore DEF: [ +10%] [ +10%] [ up to +10%] [ +20% from debuff] |
Abnormal Status Resistance: [ 30] |
Summon Duration: [ +10%] |
Example Skill Build Path
1st Job: | -> -> -> -> |
---|---|
2nd Job: | -> -> -> -> -> -> -> |
3rd Job: | -> -> -> -> -> -> -> |
4th Job: | -> -> -> -> -> -> -> -> -> -> |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
- Empowered Harmony and Boss Rush Harmony
- Guardbreaking Clones
- Hasty Ghost Flame
- Hasty Vortex
Recommended Skills for Boost Node Trios
Primary Trio
Secondary Trio
Tertiary Trio
- Any combination of these skills are good but preferred from same category as you want to max primary first and so on
- 6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
- Skills below boost multiple skills
- Humanity: As-You-Will Fan and Gold-Banded Cudgel
- Talisman: Evil-Sealing Gourd and Thousand-Ton Stone
- Earth: Ground-Shattering Wave and Stone Tremor
- Talisman: Clone and Sage: Tai Yu Clone
- Heaven: Iron Fan Gale and Consuming Flames
Recommended Inner Ability
- +1 Passive Skills
- Boss Damage +10%
- Damage to Abnormal Status +8%
Talisman Energy and Scroll Energy & Dark Sight
Hoyoung has two secondary resources called Talisman Energy and Scroll Energy that are used for Talisman Skills and Scroll Skills. In Hoyoung's gauge, the inner circle is the Talisman Energy and the outer ring is the Scroll Energy. Talisman Energy is charged by using Attribute Skills and Scroll Energy is charged by using Talisman Skills and Attribute Skills.
Hoyoung's Attribute Skills are split into 3 different attributes, Humanity, Earth, and Heaven. On Hoyoung's gauge, you'll notice three orbs, this is your Attribute Combo, each representing a different attribute. Using a unique attribute will increase the stage of your Attribute Combo and grant bonus Talisman Energy. Once you consume all three orbs (Stage 3), the Attribute Combo resets
Talisman Energy is unlocked at 1st Job while Scroll Energy is unlocked at 3rd Job
Dark Sight
Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord
In 2nd Job, using the clone version of Attribute Skills will trigger Out of Sight to briefly grant Dark Sight state. Below is a list of avoidable attacks that have been tested:
Boss | Avoidable Attack |
---|---|
All Enemies | Touch Damage |
Hilla | Lightning Bolt, Flame Breath |
Cygnus | All minions (including instructors) touch damage + attacks |
Ursus | Falling Debris |
Princess No | (Miroku/4F - All attacks except Infinite Flame), Butterfly Throw (except Black Butterfly Seduce), Sakura Shower |
Magnus | Immobilizing Gas, Falling Debris, Dash |
Papulatus | Hand Smash, Floor Rift, Timed Cursed/Seal (both cast + seal), Falling Debris |
Gollux | Reverse/99% Bomb |
Crimson Queen | Burn DoT (gain stacks but no damage taken) |
Pierre | Falling Hats, Fire Spin (Blue Form) |
Von Bon | Falling Debris |
Vellum | Falling Stun Rocks |
Pink Bean (Statuses) | All attacks except Laser, Poison Clouds, Mini Pink Beans |
Pink Bean | Blue ground attack, Big Bang, Mini Pink Beans |
Lotus | P2 Stun Debris |
Damien | Yellow(p1)/Red(p2) Falling Fireballs, Dash(p2), Thorn Bind (Can be done reactively when he disappears w/ Monster Silhouettes enabled in settings) |
Will | P1 (Segment Test) Red Meteors, P2 Web, P2 Dash |
Guardian Angel Slime | Slime Pool DoT, Slime minion touch damage (not their attacks, i.e. Pink Slime's seduce), Magma Slime touch + landing on head |
Verus Hilla | Corpse DoT |
Gloom | Falling Debris |
Darknell | Debris (Both Vertical + Horizontal), Small Minion touch damage (except sword swing) |
Black Mage | P1 Knights' Dash (still applies curse), P1 Red Lightning, Falling Debris (Vertical), Diagonal/Rolling Debris (only while midair), P3 Down FMA |
Seren | Dash, Falling Debris (P1, P2 Sunset); still adds sun gauge |