
Hoyoung
Class Properties
Class Group | Anima |
---|---|
Job Group | Thief |
Primary Stat | LUK |
Secondary Stat | DEX |
Legion Bonus | Grants flat LUK (+10/20/40/80/100) |
Primary Weapon | |
Secondary Weapon |
Link Skill
All Actives
Active Buffs: | ![]() ![]() ![]() |
---|---|
Summons & Placables: | ![]() ![]() ![]() ![]() |
Buffs with Cooldowns: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Binds: | ![]() ![]() |
iFrames: | ![]() ![]() ![]() ![]() ![]() |
Damage Reduction (%Max HP): | None |
Special thanks to Kénsa for their help in making this overview!
Base Stats (From Skills)
Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table
- PERM
- TOGGLE
- DEBUFF
- TEMP
- UNLOCK
Weapon Multiplier | 1.3x | |
Attack Speed | 8 |
|
Weapon Mastery | 90% |
|
LUK | +15% +60 |
|
Attack | +10% +125(155) |
|
Crit Rate | +55% |
|
Crit Damage | +40% |
|
Damage | +10%(130%)(144% w/ Link Skill) |
|
Boss Damage | +20% |
|
Final Damage | +96.51%(155.46%) |
|
Ignore DEF | +41.68% |
|
Summon Duration | +10% |
|
Example Skill Build Path
1st Job: | ![]() ![]() ![]() ![]() ![]() |
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2nd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
3rd Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
4th Job: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- All 1st to 4th Job skills can be maxed
- Put one SP into each skill first and then max each skill in this order
- For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
Empowered Harmony and Boss Rush Harmony
Guardbreaking Clones
Hasty Ghost Flame
Hasty Vortex
Recommended Skills for Boost Node Trios
Primary Trio



Secondary Trio



Tertiary Trio



- Any combination of these skills are good but preferred from same category as you want to max primary first and so on
- 6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
- Skills below boost multiple skills
Humanity: As-You-Will Fan and Gold-Banded Cudgel
Talisman: Evil-Sealing Gourd and Thousand-Ton Stone
Earth: Ground-Shattering Wave and Stone Tremor
Talisman: Clone and Sage: Tai Yu Clone
Heaven: Iron Fan Gale and Consuming Flames
Recommended Inner Ability
- +1 Passive Skills
- Boss Damage +10%
- Damage to Abnormal Status +8%
Talisman Energy and Scroll Energy & Dark Sight
Hoyoung has two secondary resources called Talisman Energy and Scroll Energy that are used for Talisman Skills and Scroll Skills. In Hoyoung's gauge, the inner circle is the Talisman Energy and the outer ring is the Scroll Energy. Talisman Energy is charged by using Attribute Skills and Scroll Energy is charged by using Talisman Skills and Attribute Skills.
Hoyoung's Attribute Skills are split into 3 different attributes, Humanity, Earth, and Heaven. On Hoyoung's gauge, you'll notice three orbs, this is your Attribute Combo, each representing a different attribute. Using a unique attribute will increase the stage of your Attribute Combo and grant bonus Talisman Energy. Once you consume all three orbs (Stage 3), the Attribute Combo resets
Talisman Energy is unlocked at 1st Job while Scroll Energy is unlocked at 3rd Job
Dark Sight
Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord
In 2nd Job, using the clone version of Attribute Skills will trigger Out of Sight to briefly grant
Dark Sight state. Below is a list of avoidable attacks that have been tested:
Boss | Avoidable Attack |
---|---|
All Enemies | Touch Damage |
Hilla | Lightning Bolt, Flame Breath |
Cygnus | All minions (including instructors) touch damage + attacks |
Ursus | Falling Debris |
Princess No | (Miroku/4F - All attacks except Infinite Flame), Butterfly Throw (except Black Butterfly Seduce), Sakura Shower |
Magnus | Immobilizing Gas, Falling Debris, Dash |
Papulatus | Hand Smash, Floor Rift, Timed Cursed/Seal (both cast + seal), Falling Debris |
Gollux | Reverse/99% Bomb |
Crimson Queen | Burn DoT (gain stacks but no damage taken) |
Pierre | Falling Hats, Fire Spin (Blue Form) |
Von Bon | Falling Debris |
Vellum | Falling Stun Rocks |
Pink Bean (Statuses) | All attacks except Laser, Poison Clouds, Mini Pink Beans |
Pink Bean | Blue ground attack, Big Bang, Mini Pink Beans |
Lotus | P2 Stun Debris |
Damien | Yellow(p1)/Red(p2) Falling Fireballs, Dash(p2), Thorn Bind (Can be done reactively when he disappears w/ Monster Silhouettes enabled in settings) |
Will | P1 (Segment Test) Red Meteors, P2 Web, P2 Dash |
Guardian Angel Slime | Slime Pool DoT, Slime minion touch damage (not their attacks, i.e. Pink Slime's seduce), Magma Slime touch + landing on head |
Verus Hilla | Corpse DoT |
Gloom | Falling Debris |
Darknell | Debris (Both Vertical + Horizontal), Small Minion touch damage (except sword swing) |
Black Mage | P1 Knights' Dash (still applies curse), P1 Red Lightning, Falling Debris (Vertical), Diagonal/Rolling Debris (only while midair), P3 Down FMA |
Seren | Dash, Falling Debris (P1, P2 Sunset); still adds sun gauge |