Hoyoung

Class Properties

Class GroupAnima
Job GroupThief
Primary StatLUK
Secondary StatDEX
Legion Bonus
Grants flat LUK
(+10/20/40/80/100)
Primary Weapon
Ritual Fan
Secondary Weapon
Fan Tassel
Skill Preview

Link Skill

All Actives

Active Buffs:
Talisman: Clone (2nd Job)[200s](Talisman)
Ritual Fan Acceleration (2nd Job)[200s]
Scroll: Butterfly Dream (4th Job)[100s](Scroll)
Summons & Placables:
Talisman: Seeking Ghost Flame (3rd Job)[90s](Talisman)
Talisman: Warp Gate (4th Job)[100s](5s cd | Talisman)
Scroll: Star Vortex (4th Job)[40s](Scroll)
Scroll: Tiger of Songyu (5th Job)[60s](180s cd | Scroll)
Buffs with Cooldowns:
Sage: Tai Yu's Miracle Tonic (Hyper Skill)[12s](90s cd)
Sage: Clone Rampage (5th Job)[30s](180s cd)
Sage: Wrath of Gods (5th Job)[30s](180s cd)
Sage: Three Paths Apparition (5th Job)[30s](90s cd)
Last Resort (5th Job)[30s](75s cd)
Grandis Goddess's Blessing (5th Job)[40s](120s cd)
Lotus Flower (5th Job)[1800s](400s cd | 1400s cd on revive)
Binds:
Sage: Tai Yu Clone (Hyper Skill)[11s](180s cd)
Sage: Apothesis (6th Job)[10s](360s cd)
iFrames:
Out of Sight (2nd Job)[2s](Dark Sight)
Sage: Dream of Shangri-La (Hyper Skill)[Up to 20s](200 - 23.3s cd based on remaining duration)
Sage: Wrath of Gods (5th Job)(180s cd)
Lotus Flower (5th Job)[3.5s iFrame | 1800s Buff](400s cd | 1400s cd on revive)
Sage: Apothesis (6th Job)(360s cd)
Damage Reduction (%Max HP):None

Special thanks to Kénsa for their help in making this overview!

Base Stats (From Skills)

Base Stats are calculated by values that are close to always available. Base Stats inside brackets () are the sum of stats provided from all skills of the current row of the table

  • PERM
Stats that are always up or close to always up
  • TOGGLE
Stats that are gained while skill is toggled on
  • DEBUFF
Stats that are gained from debuffing the enemy
  • TEMP
Stats that have a condition or cooldown to activate
  • UNLOCK
Stats that can be unlocked. These skills may also have a cooldown
Weapon Multiplier1.3x
Attack Speed8
Stage 6
Ritual Fan Acceleration (2nd Job)
+2
Weapon Mastery90%
Base +20%
Advanced Ritual Fan Mastery (4th Job)
+70%
LUK+15% +60Anima Warrior (4th Job)
+15%
Fortune Fitness (2nd Job)
+60
Attack+10% +125(155)Fiend Seal (Beginner Skill)
+10%
Ritual Fan Mastery (2nd Job)
+25
Asura (3rd Job)
+50
Advanced Ritual Fan Mastery (4th Job)
+40
Dragon's Eye (4th Job)
+10
Last Resort (5th Job)
+30
Crit Rate+55%
Base +5%
Third Eye (2nd Job)
+30%
Asura (3rd Job)
+10%
Dragon's Eye (4th Job)
+10%
Crit Damage+40%Third Eye (2nd Job)
+10%
Asura (3rd Job)
+20%
Dragon's Eye (4th Job)
+10%
Damage+10%(130%)(144% w/ Link Skill)Enlightenment (4th Job)
+10%
Sage: Wrath of God (5th Job)
+80%
Bravado (Link Skill)
+14% to full HP enemies
Grandis Goddess's Blessing (5th Job)
+40%
Boss Damage+20%Asura (3rd Job)
+20%
Final Damage+96.51%(155.46%)Fiend Seal (Beginner Skill)
+10%
× Fortune Fitness (2nd Job)
+5%
× Asura (3rd Job)
+9%
× Scroll: Butterfly Dream (4th Job)
+10%
× Advanced Ritual Fan Mastery (4th Job)
+29%
× Dragon's Eye (4th Job)
+10%
× Last Resort (5th Job)
+13% in Stage 1
+30% in Stage 2
Ignore DEF+41.68%Bravado (Link Skill)
+10%
× Asura (3rd Job)
+10%
× Dragon's Eye (4th Job)
+10%
× Scroll: Degeneration (3rd Job)
+20%
Summon Duration+10%Spirit Affinity (Beginner)
+10%

Example Skill Build Path

1st Job:Graceful Flight -> Shrouding Mist -> Light Steps -> Humanity: As-You-Will-Fan -> Talisman: Evil-Sealing Gourd
2nd Job:Fortune Fitness -> Heavenly Body -> Ritual Fan Mastery -> Third Eye -> Out of Sight -> Ritual Fan Acceleration -> Talisman: Clone -> Earth: Ground-Shattering Wave
3rd Job:Balanced Breath -> Diamond Body -> Asura -> Attainment -> Heaven: Iron Fan Gale -> Earth: Stone Tremor -> Talisman: Seeking Ghost Flame -> Scroll: Degeneration
4th Job:Dragon's Eye -> Enlightenment -> Advanced Ritual Fan Mastery -> Anima Warrior -> Humanity: Gold-Banded Cudgel -> Heaven: Consuming Flames -> Talisman: Warp Gate -> Thousand-Ton Stone -> Scroll: Butterfly Dream -> Scroll: Star Vortex -> Anima Hero's Will
  • All 1st to 4th Job skills can be maxed
  • Put one SP into each skill first and then max each skill in this order
  • For any skills that have prerequisites, follow them first before following build path
Hyper Skill Passive Build
  • Empowered Harmony Boss Rush Harmony Empowered Harmony and Boss Rush Harmony
  • Guardbreaking Clones Guardbreaking Clones
  • Hasty Ghost Flame Hasty Ghost Flame
  • Hasty Vortex Hasty Vortex
Recommended Skills for Boost Nodes
Primary Trio
Clone (2nd Job / Hyper Skill) Earth Boost (2nd Job / 3rd Job) Humanity Boost (1st Job / 4th Job)
Secondary Trio
Heaven Boost (3rd Job / 4th Job) Star Vortex (4th Job) Ghost Flame Boost (3rd Job)
Tertiary Trio
Talisman: Evil-Sealing Gourd and Thousand-Ton Stone (1st Job / 4th Job) Degeneration Boost (3rd Job) Butterfly Dream (4th Job)
  • Any combination of these skills are good but preferred from same category as you want to max primary first
  • 6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
    • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
All Possible Skills Obtainable for Boost Nodes
Humanity Boost (1st Job / 4th Job) Earth Boost (2nd Job / 3rd Job) Heaven Boost (3rd Job / 4th Job) Talisman: Evil-Sealing Gourd and Thousand-Ton Stone (1st Job / 4th Job) Ghost Flame Boost (3rd Job) Degeneration Boost (3rd Job) Butterfly Dream (4th Job) Star Vortex (4th Job) Clone (2nd Job / Hyper Skill)
  • Skills below boost multiple skills:
    • Humanity Boost (1st Job / 4th Job) Humanity: As-You-Will Fan and Gold-Banded Cudgel
    • Talisman: Evil-Sealing Gourd and Thousand-Ton Stone (1st Job / 4th Job) Talisman: Evil-Sealing Gourd and Thousand-Ton Stone
    • Earth Boost (2nd Job / 3rd Job) Earth: Ground-Shattering Wave and Stone Tremor
    • Clone (2nd Job / Hyper Skill) Talisman: Clone and Sage: Tai Yu Clone
    • Heaven Boost (3rd Job / 4th Job) Heaven: Iron Fan Gale and Consuming Flames
Recommended Inner Ability
  • +1 Passive Skills
  • Boss Damage +10%
  • Damage to Abnormal Status +8%

Talisman Energy and Scroll Energy & Dark Sight

Hoyoung Gauge

Hoyoung has two secondary resources called Talisman Energy and Scroll Energy that are used for Talisman Skills and Scroll Skills. In Hoyoung's gauge, the inner circle is the Talisman Energy and the outer ring is the Scroll Energy. Talisman Energy is charged by using Attribute Skills and Scroll Energy is charged by using Talisman Skills and Attribute Skills.

Hoyoung's Attribute Skills are split into 3 different attributes, Humanity, Earth, and Heaven. On Hoyoung's gauge, you'll notice three orbs, this is your Attribute Combo, each representing a different attribute. Using a unique attribute will increase the stage of your Attribute Combo and grant bonus Talisman Energy. Once you consume all three orbs (Stage 3), the Attribute Combo resets

Talisman Energy is unlocked at 1st Job while Scroll Energy is unlocked at 3rd Job

Dark Sight

Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord

In 2nd Job, using the clone version of Attribute Skills will trigger Skill Out of Sight Out of Sight to briefly grant Skill Dark Sight Dark Sight state. Below is a list of avoidable attacks that have been tested:

BossAvoidable Attack
All EnemiesTouch Damage
HillaLightning Bolt, Flame Breath
CygnusAll minions (including instructors) touch damage + attacks
UrsusFalling Debris
Princess No(Miroku/4F - All attacks except Infinite Flame), Butterfly Throw (except Black Butterfly Seduce), Sakura Shower
MagnusImmobilizing Gas, Falling Debris, Dash
PapulatusHand Smash, Floor Rift, Timed Cursed/Seal (both cast + seal), Falling Debris
GolluxReverse/99% Bomb
Crimson QueenBurn DoT (gain stacks but no damage taken)
PierreFalling Hats, Fire Spin (Blue Form)
Von BonFalling Debris
VellumFalling Stun Rocks
Pink Bean (Statuses)All attacks except Laser, Poison Clouds, Mini Pink Beans
Pink BeanBlue ground attack, Big Bang, Mini Pink Beans
LotusP2 Stun Debris
DamienYellow(p1)/Red(p2) Falling Fireballs, Dash(p2), Thorn Bind (Can be done reactively when he disappears w/ Monster Silhouettes enabled in settings)
WillP1 (Segment Test) Red Meteors, P2 Web, P2 Dash
Guardian Angel SlimeSlime Pool DoT, Slime minion touch damage (not their attacks, i.e. Pink Slime's seduce), Magma Slime touch + landing on head
Verus HillaCorpse DoT
GloomFalling Debris
DarknellDebris (Both Vertical + Horizontal), Small Minion touch damage (except sword swing)
Black MageP1 Knights' Dash (still applies curse), P1 Red Lightning, Falling Debris (Vertical), Diagonal/Rolling Debris (only while midair), P3 Down FMA
SerenDash, Falling Debris (P1, P2 Sunset); still adds sun gauge

Credits

Skill Icons + Animations: Ikasuu
Hyper Passive Build: iSlingGunz
Boost Nodes Build + Inner Ability: Maple Central